One Crate Sokoban In The Dark by stqn
Push the orange crate to its proper location. For some reason you can only see the walls close to you.
The levels are randomly generated, and not particularly awesome. Sorry for that. But at least this game is minimal, right?
The levels are randomly generated, and not particularly awesome. Sorry for that. But at least this game is minimal, right?
| Web (HTML5) | http://www.rototostudio.com/one-crate-sokoban/one-crate-sokoban.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2181 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.52 | 1161 |
| Audio | 1.42 | 1057 |
| Fun | 2.46 | 1009 |
| Graphics | 2.13 | 1197 |
| Humor | 1.68 | 957 |
| Innovation | 2.86 | 766 |
| Mood | 1.83 | 1231 |
| Theme | 3.59 | 498 |
@Xgor, ZeroDivide: indeed, nothing happens when you win. (Well, there is a "WON" message in the javascript console…)
I like how it actually forces you to explore a little before you begin pushing, unfortunately I'm not patient enough for this game...
Would be good to have an actual win message, although the javascript console is close enough :)
@spacechase0: to be honest, after making most of the game on saturday, I spent sunday trying to find a way to make it fun and didn't think of adding sounds or a score or some kind of progression. I don't think Firefox 20 supports the WebAudio API yet anyway...
A win condition may have been nice.
I loved the game. Limiting your view makes it kinda unique and I loved the fact that you made a random level generator.
Automatically generating a new level (and increasing a level/score counter) when the crate is on the target is a good idea, and adding a few sounds too... Maybe I'll work on that for a post-compo version :). I'd like to improve the generator too.
be nice to players
loved the idea! =OD
are maps randomly generated?
I am not currently in a very good patience to be talking about games requiring too much patience.
- Ooh, randomly generated.
- Are these all solvable? Seems so.
- Could've used cleaner visuals.
- Level generation is slow. Can I blame JavaScript?
Things I would change:
- Make the player visual cleaner. Smoothed, heavy black border?
- Add level completion transition. Generate new level asynchronously.
Good in-theme entry.
Having no music or sound effects really took away from the experience, and the lack of any response after accomplishing the goal was very anti-climactic. It was a nice idea, but could have used some polish.