One Crate Sokoban In The Dark by stqn

[raw]
made by stqn for LD26 (COMPO)
Push the orange crate to its proper location. For some reason you can only see the walls close to you.

The levels are randomly generated, and not particularly awesome. Sorry for that. But at least this game is minimal, right?

Ratings

Coolness 100% 1
Overall 2.52 1161
Audio 1.42 1057
Fun 2.46 1009
Graphics 2.13 1197
Humor 1.68 957
Innovation 2.86 766
Mood 1.83 1231
Theme 3.59 498

Feedback

CogentInvalid
29. Apr 2013 · 04:40 UTC
Pretty simple game, but the inability to see far-away walls is interesting and the controls are responsive.
tiffi
29. Apr 2013 · 13:21 UTC
good controls and maps, nice and funny casual game
Xgor
29. Apr 2013 · 13:23 UTC
I pushed the crate towards the green spot but nothing happened.
ZeroDivide
29. Apr 2013 · 13:23 UTC
Did I do something wrong, or is there no actual win condition?
BradleySmith
29. Apr 2013 · 15:41 UTC
Not bad.
tonic
29. Apr 2013 · 15:42 UTC
Haha, a minimalist take on the sokoban indeed. :D
cacciatc
29. Apr 2013 · 15:45 UTC
The visibility square really makes it work.
🎤 stqn
29. Apr 2013 · 16:25 UTC
Thanks for the kind comments :).
@Xgor, ZeroDivide: indeed, nothing happens when you win. (Well, there is a "WON" message in the javascript console…)
ThirteenWB
29. Apr 2013 · 17:12 UTC
This is indeed minimal :p
I like how it actually forces you to explore a little before you begin pushing, unfortunately I'm not patient enough for this game...
Would be good to have an actual win message, although the javascript console is close enough :)
Nakato
29. Apr 2013 · 17:13 UTC
Cool simple game;) good job
orangepascal
29. Apr 2013 · 18:42 UTC
it's minimalistic, it's playable, it's fun.. pretty cool!
CogComp
29. Apr 2013 · 18:42 UTC
I like the exploring that becomes necessary to be able to figure out where to push the block to. Nice, but even after placing the crate on the green spot it doesn't trigger a new level or let me "win" the game..
spacechase0
29. Apr 2013 · 19:10 UTC
Nice little game. :) Kinda wish it had sound though.
daniel
29. Apr 2013 · 19:47 UTC
This is pretty fun :) I don't think I have played a puzzle game before that required scouting! Clever ^.^
🎤 stqn
29. Apr 2013 · 21:15 UTC
Thanks again to everyone. I'm trying your games ;).

@spacechase0: to be honest, after making most of the game on saturday, I spent sunday trying to find a way to make it fun and didn't think of adding sounds or a score or some kind of progression. I don't think Firefox 20 supports the WebAudio API yet anyway...
Holofire
29. Apr 2013 · 21:44 UTC
As far as games fitting themes go, this is very minimalstic :D I love sokoban one way of another, so i found it quite easy.

A win condition may have been nice.
Pabo
30. Apr 2013 · 01:35 UTC
A very minimal entry indeed. I like the exploration aspect the short line of sight imposes in the player. The levels generated were mostly okay, even though some couldn't be completed. The "minimality" seems to be reflected even more in the gameplay than in the graphics - good idea.
Zim the Fox
30. Apr 2013 · 03:33 UTC
I'd like to point out that you didn't include the source which is /required/ for LD48, but since it is HTML5 you can inspect the elements on a browser.

I loved the game. Limiting your view makes it kinda unique and I loved the fact that you made a random level generator.
🎤 stqn
30. Apr 2013 · 03:36 UTC
@Pabo: all levels *should* be completable! The generator is not guaranteed to find a "good" level though (meaning it's possible that the crate starts on top of the target, for example.)
CloudiestNights
30. Apr 2013 · 03:38 UTC
I liked the minimal view and the randomly generated levels. The only thing it really needs is multiple boxes and goals.
🎤 stqn
30. Apr 2013 · 03:39 UTC
@Zim the Fox: yes, I didn’t put a source link because the source is in the page. It would be the same link. Glad you liked the game! :)
🎤 stqn
30. Apr 2013 · 03:49 UTC
@CloudiestNights: I experimented with multiple boxes (I wasted a few hours on that) but decided to keep only one, partly because of the theme. If you want you can increase the numOfCrates value in the source code; it should work.
dertom
30. Apr 2013 · 14:17 UTC
Great game! And I didn't see any game (yet) that did fit more the theme than this one. Minimalistic gameplay-options, minimalistic graphic, but absolutely challenging by reducing the view, resulting in 100% fun. Very good job...
pighead10
30. Apr 2013 · 20:51 UTC
Simple game. I was unable to load a new level in Chrome and couldn't even run it in Firefox. Could have really done with some sound and a win screen!
pvwradtke
01. May 2013 · 00:50 UTC
Nice twist on a classic game. For random generated levels, they are pretty much playable. Sometimes they are very easy, but nice job on providing a level generator that generate valid entries. The only quick suggestion I'd make is to add a check to see if the orange square is over the green one to advance levels automatically. Other than that, a nice entry.
🎤 stqn
01. May 2013 · 02:21 UTC
@pighead10: sorry about that, I have only used Firefox 20 to develop the game so at least Firefox should work!

Automatically generating a new level (and increasing a level/score counter) when the crate is on the target is a good idea, and adding a few sounds too... Maybe I'll work on that for a post-compo version :). I'd like to improve the generator too.
Zim the Fox
01. May 2013 · 05:45 UTC
Hey, I forgot to thank you for commenting on my game! :3
stevejohnson
01. May 2013 · 06:13 UTC
Well, it works! Would be nice if it would advance me to a new level automatically though.
TheCze
02. May 2013 · 01:52 UTC
Nice title, the small field of view makes it really interesting.
rzfmzn
02. May 2013 · 02:06 UTC
Evil programmer hahahah =O)
be nice to players
loved the idea! =OD
are maps randomly generated?
Tom 7
02. May 2013 · 02:12 UTC
Well, I guess I should have known what I was getting myself into from the title. :) I wish it at least had said something when I succeeded!
nintendoeats
02. May 2013 · 02:43 UTC
I really like the concept behind this. My colourblindness is a hindrance, but not an insurmountable one. I may not be patient enough to explore the whole level before pushing the box. At least not more than once.

I am not currently in a very good patience to be talking about games requiring too much patience.
nseward
02. May 2013 · 18:40 UTC
I loved it. In a way it was like my game. It would have been nice to be congratulated on my awesomeness when I won.
Ryusui
03. May 2013 · 02:51 UTC
The visibility range and procedurally-generated levels are neat features - this definitely should be fleshed out into a full game.
sudorossy
03. May 2013 · 23:48 UTC
Simple, and fun. But the generator can sometimes generate impossible levels. Also, maybe when the crate is at the green spot you should generate a new level?
plash
04. May 2013 · 22:29 UTC
Notes:

- Ooh, randomly generated.
- Are these all solvable? Seems so.
- Could've used cleaner visuals.
- Level generation is slow. Can I blame JavaScript?

Things I would change:

- Make the player visual cleaner. Smoothed, heavy black border?
- Add level completion transition. Generate new level asynchronously.
tsb
05. May 2013 · 06:53 UTC
propaganda.pyongyang@gmail.com was here...
Good in-theme entry.
Misael.K
08. May 2013 · 06:33 UTC
Blind procedurally-generated Sokoban? I'm impressed. Good work!
MrShoestore
09. May 2013 · 02:13 UTC
I liked this a lot actually, but a level transition when you reach your goal would be really nice.
Martin_Monosys
09. May 2013 · 20:30 UTC
Levels should change on their own, needs sound. Nice idea, however! :)
DkCub23
10. May 2013 · 01:56 UTC
I also think the levels should change on their own. It's a good concept, but I think it needs a little more.
JohnnySix
14. May 2013 · 00:19 UTC
Cool concept, but a more intelligent algorithm for creating playable levels would be cool - the lack of visibility makes it challenging enough, without creating impossible corners.
Brassawiking
19. May 2013 · 17:39 UTC
Simple and nice idea, just need the fancy polishing and you can make this one take off =)
ryuurei
20. May 2013 · 19:15 UTC
Had a nice feel as a puzzle game. I liked the idea of only being able to see so much of the map.
Having no music or sound effects really took away from the experience, and the lack of any response after accomplishing the goal was very anti-climactic. It was a nice idea, but could have used some polish.