Minimal Hero by Kimau

[raw]
made by Kimau for LD26 (COMPO)
10 Sec Video: https://www.youtube.com/watch?feature=player_embedded&v=xGgGu84svSo

Minimal Hero is the exploration of a minimal where I tried to strip out all the unneeded bits. Everything is done with mouse and left mouse (or one touch). Actually removed some visual stuff that felt like too much.

The web version is my preferred version, likely to do a Post Compo version on Android.

Today I was going to do two more modes based around locking picking and shooting and had all the mechanics planned out but just felt it layered in too much. Also sticking to the 3 colour limit.
Also loaded up SFXR and left most of today for sound but I found it didn't feel right when I started dropping sounds in.

Ratings

Coolness 70% 3
Overall 2.98 758
Fun 2.67 843
Graphics 2.83 717
Humor 1.81 885
Innovation 3.40 344
Mood 2.57 872
Theme 3.71 386

Feedback

FloatingGhost
29. Apr 2013 路 07:14 UTC
Game appears to get stuck on "HERO" screen. Unrunnable.
馃帳 Kimau
29. Apr 2013 路 09:11 UTC
What platform? Did you press down the mouse button?
Fadobo
29. Apr 2013 路 12:57 UTC
Really cool. Took me a while to figure out that HERO is actually a level and how to control. The ball feels a bit heavy at times, but it's great fun and really challenging.
Xgor
29. Apr 2013 路 13:04 UTC
The level design is really hard for such different controls and it's explained poorly in the game howto play. Also the moving platform moves waaaaay to fast, I can't beat that level x.x
Markavian
29. Apr 2013 路 13:08 UTC
Found it pretty funny, the physics was really different from what I expected, like falling in Jelly.
8BitPimp
29. Apr 2013 路 18:20 UTC
I like it, but it takes till about the 3rd level to get really interesting. Seems cool.
belickim
29. Apr 2013 路 20:32 UTC
I'm not sure if this is the right idea, but maybe a little bit more responsive controls would make it better? Right now movements feels a little bit too clunky.
TomboFry
29. Apr 2013 路 20:37 UTC
Pretty good once you get the hang of it. For ages I was wondering why the hero was only jumping tiny amounts - I didn't realise I had to drag it sideways before up!
McFunkypants
29. Apr 2013 路 21:56 UTC
Worked perfectly. Love the changing camera distances. This would be ideal for phones and tablets as I'm sure you've considered. Keep up the great work, USER NUMBER FIFTEEN!
ilo
30. Apr 2013 路 02:10 UTC
I rather enjoyed this. I thought the control system worked well, though the stealth levels were a highlight (partly because the falling was so slow on the platforming levels).
DST
01. May 2013 路 12:45 UTC
Brilliant idea!
Corofides
01. May 2013 路 12:51 UTC
The concept seemed pretty good I wasn't too fond of the controls though. Also the title screen takes a while to figure out.
Typedeaf
01. May 2013 路 12:58 UTC
Gravity could do with being a bit faster, so you can get back and redo the level faster once you know you're screwed. Generally a good thing in skill heavy, difficult jumpers to let you retry quickly :)

Once you figure out the controls it's a lot of fun and the levels are imaginative and challenging :)
The Consul
01. May 2013 路 13:40 UTC
The controls are a bit frustrating, and it feels like the ball is slowing down in mid air sometimes.

Good work though!
PsenFilip
02. May 2013 路 15:05 UTC
I managed to get to the level you pointed out on the second screenshot (the green one).
I would say the controls need more work. They are way unresponsive at the moment, especially the Jump.
The concept is good.
Prudiiarca
03. May 2013 路 15:59 UTC
Nice!
馃帳 Kimau
04. May 2013 路 15:08 UTC
Might do an android version with more levels and tweak the controls. I intentionally kept them immediate and analog. Though they don't seem to have gone down well.
daniel2357
05. May 2013 路 17:08 UTC
Nice game -nice graphics . The "falling" is a bit slow.
henrykun
05. May 2013 路 20:58 UTC
Pretty cool game. At the beginning it was a bit difficult to understand how to play but once I did it worked good. Maybe I'll enjoy a higher gravity, to have a better control over the player. This game would be suitable for touchscreen devices in my opinion :).
KEFIR
07. May 2013 路 23:48 UTC
I can't pass level with platform. Ball falling so sloooooow :( But conception is really cool! I'll try it on my android device!
MinionStudios
08. May 2013 路 00:28 UTC
Very good gameplay idea! Manipulating the objects was pretty fun!
Eternal_Rest
10. May 2013 路 12:29 UTC
Not bad, the movement is a bit frustrating, especially in the air. Id have prefered keyboard controls.

Interesting mix of top down and platforming.
someone
10. May 2013 路 14:48 UTC
Good game.
Falling feels way too slow at times.
Managed to get stuck on the moving platform level and hat to restart the game. The platform pushed me inside the wall and it wouldn't respawn. A way to restart a level would be nice as it was irritating having to wait sometimes.
Also the level after the one on your primary screenshot goes back a level when you die which seems inconsistent.
Still don't know how the level with the rope worked, managed to complete it somehow...
Not sure whats up with the final Hero screen, could move about a bit then it stopped.