Mini Circle Wars by kreddor

[raw]
made by kreddor for LD26 (COMPO)
Mini Circle Wars is a game about some red and blue circles that band together to defend against a bunch of small yellow circles.

Red circles are cannon circles, and shoot at enemies. Blue circles are harvesters, and gather energy for building and shooting.

The goal is to survive as long as possible.

Tips:
* You can zoom using scroll wheel or page up/page down.
* Pause game with 'p' if needed.
* Your highscore is saved across sessions.
* Canon towers can be upgraded :)

Problems:
* Scroll wheel doesn't work in HTML5-mode.

The game is made in Java with libgdx framework.

Ratings

Coolness 60% 3
Overall 2.97 770
Audio 2.07 911
Fun 2.91 625
Graphics 2.09 1224
Humor 1.71 936
Innovation 2.35 1064
Mood 2.33 1053
Theme 3.53 559

Feedback

stromchin
29. Apr 2013 路 12:54 UTC
I don't know if you know this, but upgrading towers is free, once you have enough money, you don't lose it when upgrading.
馃帳 kreddor
29. Apr 2013 路 13:29 UTC
oops, you're right. Thanks for noticing.
I hope it's okay that I pushed out a small bug fix for this.
Dir3kt
29. Apr 2013 路 15:04 UTC
I liked The Space Game so I liked your minimalist version :)
Overv
29. Apr 2013 路 15:05 UTC
Nice game, but it takes way too long before the first enemy shows up. I thought the game was broken.
glisk
29. Apr 2013 路 15:05 UTC
Nice game, works perfectly.
josefnpat
29. Apr 2013 路 15:34 UTC
Very fun!

I'm not even sure if upgrading was a needed mechanic.

I couldnt understand if the quanity of harvesters effected the income rate, or if it was the area covered that effected the income rate though.

Nice job!
HeyChinaski
29. Apr 2013 路 17:21 UTC
Nice minimalistic mechanic. My top score was 5270.
ilovepixel
29. Apr 2013 路 17:24 UTC
I like tower defense! This game kept me going for a while until I was invaded by a huge horde of orange circles. Very fun game.
yetanother
29. Apr 2013 路 17:24 UTC
I get my ass kicked :)
HeyChinaski
29. Apr 2013 路 17:29 UTC
Got a slightly better score 7250. I wonder if with the right balance of harvesters/cannons and upgrades it's possible to continue indefinitely.
siondream
29. Apr 2013 路 18:01 UTC
Nice and simple, good use of the theme! It feels a bit too easy though and it could be a bit faster paced.
mrspeaker
29. Apr 2013 路 18:18 UTC
Is there a keyboard combo for zoom in an out (seeing as scroll wheel is dead on HTML5 version)?
Casino Jack
30. Apr 2013 路 10:33 UTC
Surprisingly addictive, gets really hard really fast though (for me anyway!)
xDreamCoding
30. Apr 2013 路 15:12 UTC
Yeah pretty addictive. Only thing that bothers me, is having to click on the right panel for every building. Cant build fast enough. :D
My Milked Eek
30. Apr 2013 路 15:14 UTC
Cool game though it gets hard fast.
馃帳 kreddor
01. May 2013 路 08:14 UTC
Thanks for playing and thank you for your nice comments. I'm glad the game is enjoyable despite the balance and pacing issues :)

josefnpat: You're right that upgrading doesn't do much for the game currently. I probably should have left that mechanic out of the compo version. And the area itself doesn't affect income, this should have been made clearer.
mrspeaker: You can also zoom with pageUp/pageDown keyboard buttons.
xDreamCoding: It had originally made it so you could build repeatedly until you made a right click. But right-click doesn't work in html5-edition, so I changed it in the last minute.
Lafolie
02. May 2013 路 12:52 UTC
This is pretty solid! One of my favourite LD entries thus far.

*Damn you, orange circles!"
StMatn
03. May 2013 路 10:17 UTC
Nice game. Its a good idea making the canons use energy. In most rts-games towers/units have a magically infinite ammo-source:D
Are
03. May 2013 路 11:25 UTC
Nice game, addictive, but little too slow.
lorancou
03. May 2013 路 11:31 UTC
Nice entry! I was doing very well until this happened: http://img824.imageshack.us/img824/2351/minicirclewarsgooglechr.png. A bit too much for my defenses ;)
Yorwba
08. May 2013 路 14:57 UTC
Nice game, although you really should make the cannons aim more intelligently (taking the target's velocity into account) so that they do not miss that often.