hekeri by kunzbe

[raw]
made by kunzbe for LD26 (COMPO)
Hey together, 'hekeri' is my approach on the ld26's topic 'minimalism'.
It's my first ludum dare entry and first web game.

Screens:
left Clean World
right Abstraction & Augmentation

Special Feature:
- whistle with SPACE, it will help you find the goal of each level
- You can move to the beat or whistle to see more...


Visit the ludumdare website of my friends and me at https://tuxli.ch/ld26/

Ratings

Coolness 57% 3
Overall 2.91 835
Audio 2.56 635
Fun 2.75 769
Graphics 2.58 923
Humor 2.26 519
Innovation 3.72 139
Mood 2.85 579
Theme 3.27 816

Feedback

LrdKzrth
29. Apr 2013 · 12:38 UTC
Good idea, but a bit tricky at times...
lody
29. Apr 2013 · 12:40 UTC
I am not sure EXACTLY what was happening all of the time, but I got to the point where abstraction was helping. Some cool, unique elements to it that I really liked.
runonthespot
30. Apr 2013 · 21:23 UTC
Wow quite trippy!
whilefun
30. Apr 2013 · 21:31 UTC
I enjoyed the disjointed 8-bit sound track, and whistling was a neat mechanic. I did get lost after clearing the first jump, and didn't know what to do after that :(
alwaysinbeta
30. Apr 2013 · 21:35 UTC
That was great! Didn't really understand what was going on but really enjoyed it. Love the minimalist art that was being generated.
Joror
30. Apr 2013 · 21:39 UTC
Confused, intrigued and mystified I am. Funky double world. Didn't get how they were exactly related, but got by anyways. :)
hnjslater
30. Apr 2013 · 21:41 UTC
Pretty trippy
TheFudster
30. Apr 2013 · 21:55 UTC
Not quite sure I was able to figure it out. It was really confusing trying to watch both sides.
Exergy
30. Apr 2013 · 22:15 UTC
Very innovative! Liked the idea. A bit more work on the left side and this is a winner!
vandriver
30. Apr 2013 · 22:15 UTC
man i loved the hell out of this. the whistle sound got a bit grating after playing a bit, especially on the later levels where you're constantly bouncing around on invisible platforms. you really have to spam it too much for that noise!

really damn fun, though.
f7f5
30. Apr 2013 · 22:19 UTC
Interesting idea but very tricky to play. I still have not managed to climb on the blue thing.

A sidenote: On Firefox I was getting only 6fps, but switching to Chrome got me to 59fps.
howieV (binarygirl)
30. Apr 2013 · 22:34 UTC
i liked the idea.. and the sound.. the whistle was great.. good job man :)
🎤 kunzbe
30. Apr 2013 · 23:02 UTC
thanks for all the comments! I wasn't sure if anybody could like that :) you show me the contrary, thx
🎤 kunzbe
30. Apr 2013 · 23:07 UTC
@whilefun: the blue boxes will push you to the left (go left :) )
anjack
30. Apr 2013 · 23:17 UTC
I love the stick-figure animation! The gameplay is pretty unique and really interesting.
Mark Hildreth
30. Apr 2013 · 23:19 UTC
Interesting mechanic, although a bit tough to figure out (still not sure I get it entirely). The audio was cool but thee was one note that it kept hitting that reminded me of the sound a speaker makes when the audio program is glitching out :(
Martin_Monosys
30. Apr 2013 · 23:19 UTC
Oh... first I didn't get it, then, well... still not quite... But it's a good game! :)
dreamlogician
30. Apr 2013 · 23:37 UTC
Apologies for simply echoing the sentiments of so many others, but I also found this game pleasantly confusing. There is definitely potential here for a fascinating mechanic, I think it just needs a bit more polish to be made at least slightly more comprehensible. Then again, the confusion almost feels like it improves the experience somehow, so maybe perfect clarity wouldn't be suitable for what you're trying to accomplish?
🎤 kunzbe
30. Apr 2013 · 23:54 UTC
@dreamlogician:
what I tried to accomplish is to force the player to use a confusing abstraction of a simple as possible world (left screen) as a helping mechanism to guide him through the world.
Qaterknan
01. May 2013 · 18:16 UTC
Wow, in the beginnig, it was really confusing, but as soon as I found out what was happening, I really enjoyed it! But on the other hand, it got a bit boring after a while and the audio pretty annoying.
Jacic
01. May 2013 · 18:26 UTC
Took me a minute to understand what was going on, but it was fun! And quite difficult.
dualtagh
01. May 2013 · 19:08 UTC
Trippy game, I like it
saggiosoft
02. May 2013 · 09:56 UTC
Very innovative. Only one flaw: it's a bit to slow on my pc.
Symmeteer
07. May 2013 · 06:16 UTC
That was wacko and quite fun!
AestheticGamer
20. May 2013 · 05:05 UTC
I... I don't get it...