a.void by Ty Taylor
a.void is a minimalist adventure in sound and time.
The gameplay mechanic: the colored obstacles don't spawn randomly. The "target" indicator you see is where they next obstacle will spawn in the next wave, and all obstacles will spawn at the same position and time (relative to the start of the wave) forever.
Ratings
| Coolness |
71% |
3 |
| Overall(Jam) |
3.67 |
75 |
| Audio(Jam) |
4.13 |
10 |
| Fun(Jam) |
3.53 |
77 |
| Graphics(Jam) |
3.35 |
235 |
| Humor(Jam) |
2.52 |
184 |
| Innovation(Jam) |
3.35 |
149 |
| Mood(Jam) |
3.68 |
68 |
| Theme(Jam) |
4.04 |
44 |
Feedback
At first I was not exactly sure what to do. I tried using the arrow keys and it worked to some extent. Challenging but manageable. Then I tried holding the mouse button as I dragged. Much harder with it slinging around, but fun!
I thought the arrow keys and mouse button control differences were off, so I tried just clicking and it worked just as well.
Were these intentional? Either way, my favorite control scheme is moving the mouse with the button pressed down, flinging the dot. Yeah, I like the extra challenge. :P
Audio fits the game perfectly, especially with the end chime as the dot hits the void.
Good job! :D
Great job!
I got a high score of 60 and the game started lagging.
congratulations! <o/
While the music was good, it felt a bit mismatched with the visuals. It's a bit too cheery and upbeat for the cold visuals.
I like the movement. I bet it wasn't easy to program.