Mighty 10tackle by TheMightyTeam

[raw]
made by TheMightyTeam for LD35 (JAM)
Finally the time has come!!!. Two alien races of squares battle for the supremacy of the square race in the universe. The prize is the right to invade earth and kill the human race. Yummie!

You are a humble green square willing to beat the despicable, merciless, unregrettable and a bit dummy, violet squares. You are afraid but you are not alone though. Two teams of 10 squares will fight to “Capture the Flag” of the enemy base (It is a game, but you know, this is how things are handled in the outer worlds).

Unluckily, every time you grab the flag you SHAPESHIFT in an attractive, juicy and irregular trapezoid. You should rely in your ability to return to your base and recover your appearance and INCREASE YOUR SCORE.

How to Score:
- 1 POINT if you pick the flag (yendor's amulet or whatever it is) in the enemy base.
- 3 POINTS if you return to your base shapeshifted as trapezoid.

Some tips during gameplay:
- If you don't know where the enemy base is, follow the bullets.
- You will hear a YOU WIN/YOU LOSE after a period of time (not shown on screen, as it is more fun). That means you have done a good/(surprisingly) bad job restraining the violet mighty attack.

Controls:
Arrow keys to move
Space to shoot

This game has been written by a team composed of:

- hmightypirate: creative, some code, AI and (part of the) idea.
- punkto: code, some creative, and (the other part of the) idea.
- eLeDe: some art, sound effects and music.

We have used LIBGDX, as in our past games.
Tiled for the map.
Sound effects: Sfxr and Audacity
Music: beepbox.co


Keywords:
HTML5
web
arcade
battle
platform
team
ai

Ratings

Coolness 77% 2
Overall(Jam) 2.76 957
Audio(Jam) 2.95 490
Fun(Jam) 2.85 754
Graphics(Jam) 2.23 1037
Humor(Jam) 2.36 585
Innovation(Jam) 2.48 949
Mood(Jam) 2.43 950
Theme(Jam) 2.30 1058

Feedback

chintinho
19. Apr 2016 · 06:35 UTC
Great game! Great squares! The music is very additive!
joekinley
19. Apr 2016 · 19:11 UTC
I have NO idea what happened. First the screen was tiny and somehow off, then the speed was very fast, the controls were dodgy, I had no idea what to do and where to go, but in the end i Won? That was interesting
LeftRight92
19. Apr 2016 · 19:24 UTC
Well, that was mayhem, but good fun.
Z4f1
19. Apr 2016 · 19:38 UTC
I don't know what just happened!
Upwily
19. Apr 2016 · 19:39 UTC
moving up on the screen is somewhat funky and not all that intuitive, but i guess it adds to the general mood quite well
AinoraZ
19. Apr 2016 · 20:21 UTC
Honestly it's a little hard to take in what's happening. The game seems amusing in it's own way but a little too confusing for my tastes. Also, the music get's pretty annoying fast. Other then that, no complaints here. Game has potential, great entry!
tentacode
20. Apr 2016 · 20:13 UTC
It's really fluid nice gameplay, why is the web build so small in resolution though ?
🎤 TheMightyTeam
20. Apr 2016 · 20:20 UTC
Hi there!

We have used 16x16 pixel tiles so the game window appear small. Try maximize on desktop or CTRL+ on your browser for a better experience.

And regarding the game speed and craziness... It's arcade time! Shot! go left so you reach the ring, transform into a trapezoid, shot your way home! SCORE!
gglyptodon
20. Apr 2016 · 20:22 UTC
Fun game w/ good, fitting sound.
Like the map design! Plus, the story makes a lot of sense. :D
SantiHisteria
20. Apr 2016 · 20:36 UTC
It's crazy!!!! ...but so addictive!! Congratulations!! :)
neontropics
20. Apr 2016 · 22:19 UTC
LOVE the Bubble Bobble graphics.

It does get a bit too confusing sometimes but the feeling when you manage to sneak in and grab the flag is definitely worth it! Very satisfying.
tobia88
22. Apr 2016 · 06:49 UTC
It seems to be a concept of online multiplayer shooting games, but the things is i've no idea what am i playing in the game, i often shoot my stupid ai teammate and i still won the game in the end, not fun at all
endel
22. Apr 2016 · 08:07 UTC
Would be really great as a multiplayer game. Unfortunately it is really hard to get that many users connected and engaged at the same time. Most of the times I got killed was by friendly units. Good job!
SoulBound
22. Apr 2016 · 19:47 UTC
Very nice music.
ChummyWinds
22. Apr 2016 · 20:15 UTC
I WIN! really quite fun! I felt like I was back in Halo 2 CTF. Except with blocks. And little pew pew sounds. And pixely. but still great fun! :D
axoona
22. Apr 2016 · 20:58 UTC
Well that was quite a havoc! Took me a while to understand what was going on (ie that I was part of a team)
I really find the concept very innovative.
I just think the controls could be a bit improved (I had a feeling that they were not very responsive)
Crefossus
23. Apr 2016 · 06:37 UTC
Very exciting and an enjoyable time. I sort of liked figuring out what was going on and finding optimal paths.

The music is catchy/bouncy and provides the proper atmosphere.

GJ! If you plan on working on it more:
The sfx work (I especially like the voice acted sounds) but the shriek is too high pitch/frequent for my taste.

For the movement - maybe could use air control all the time (there are a few cases where you can't). Alternatively, just make it not platform based (this game makes me think of subspace/continuum on overdrive- that's a good thing). Faster death/respawn times (perhaps keep the death time if you are the flag). You lose control for a bit too long imo. Maybe the flag can drop?

Could use indicator for who has the flag/where on map regardless. Otherwise - needs a bit more feedback if the flag is there or not besides just the text. It's obvious once you learn it, but until then it's a little confusing.

I thought for a second that you could push the corpse of the flag holder around - that might be fun for clutch victory but it seems like it's a bit too short of a time for it to work now.
🎤 TheMightyTeam
25. Apr 2016 · 06:36 UTC
Thanks Crefossus for your valuable feedback!

Of course, we will be working in it to polish code and gameplay.

We also plan to add a bit more complexity to the AI and many other details (new platforms) after Ludum dare is over. Stay tuned!
terop
26. Apr 2016 · 10:55 UTC
Worked fine, and the game was pretty fun. Nice boxes and they moved pretty fast and smootly.
MayankUnreal
26. Apr 2016 · 20:05 UTC
It remind me of tank game elements. Just require few shooting bots. I liked the concept
KairosXIII
28. Apr 2016 · 03:32 UTC
LOL that was some intense square battles. WASD keys might have worked better though. Jumping was also not quite responsive. This would be an awesome multiplayer mayhem. Good job.
DSSiege11
30. Apr 2016 · 22:43 UTC
Played the game without reading the instructions and really didn't know what was going on :P Played it another again after reading them and managed to capture a flag I think? Confusing but fun ;)
logiclogue
03. May 2016 · 06:42 UTC
Very nice game. It was an interesting idea. I really liked the music!
euske
08. May 2016 · 07:10 UTC
I wasn't really sure what was going on, but it said I won so I guess it's okay.