Sociales Santillana by Ithildin

[raw]
made by Ithildin for LD26 (COMPO)
This puzzle game takes inspiration from Bejeweled and minimalist artists (specifically, Frank Stella) at the same time.

You select blocks and flip them vertically or rotate a whole "plate" in order to match groups of 3 or more blocks of the same colour. Check the "How to play" attached screenshot for further advice.

CONTROLS
==========
* Left mouse button => Click to select/deselect a block, then click on an adjacent block to attempt a flip or a rotation.

* H key => Stuck? Let the game select a block for you! It costs 3s of your time, though.

* S key => Shuffle the board completely. Unless you've run out of movements, it'll cost 5s.

* I key => Toggle timeless mode on/off. If you're having fun on a specific level and don't want to move to the next one you can activate the Timeless mode and forget about countdowns. This is somewhat game breaking, as you can alter the board freely and then go back to timed mode, so use it at your own responsibility (yeah, this is cheap).

* Backspace => If you've won/lost the game you can restart from the beginning.

//-------------------------------

KNOWN ISSUES:
================
- There is a bug with the match checker failing at detect some matches. Bad news is I couldn't track it, the good is that it doesn't happen frequently.

- Sometimes it seems that you can not rotate in the expected direction. If that happens, try to rotate in the opposite one. If it's still blocked and it's obvious that the rotation should be allowed please let me know.

- Toggling timeless mode on and off in the middle of a level breaks the balance.

- Poor balancing. I ran out of time for that.

//-------------------------------

TOOLS OF THE TRADE
===================
- AS3 + Starling + Adobe's commons library. The IDE of choice was FlashDevelop. Flash 11+ is required.
- bfxr + Audacity for sound effects.
- The fonts are the same ones I used for my previous entry. Credit goes to Miffies again.

//-------------------------------

WHY THIS?
============
Originally, as I mentioned in a post written during development, my intention was to take a well-known gameplay concept (the usual suspects: Tetris, Pacman, Pong... come to mind), bloat it with irrelevant features and then strip it from the gameplay one at a time until the player was left out with the essential core mechanics.

However, I decided that rather than just doing that I could use some concept that worked out by itself too and so, after googling for image references, I came up with a match-3 concept with a slight twist using a clear artistic style. Then, if I had the time, I would add the layer on top (Spoiler: there is never time -_-UU)

The reason for the title, which probably makes little to no sense to anyone outside from Spain, is, apart from the fact that I couldn't come up with anything better, is that the picture from which I took the final idea was used in the covers of a well known publisher for the primary school textbooks from the time when I went to school (sigh...). I actually used quite a few of them myself :D

EDIT (29/04):
* Modified the web link so that the HTML document displays some instructions.
* Added screenshot with a "tutorial".
(01/04): Updated html page to center the game.

[EDIT 06/11/2016] Updated web link after Dropbox removed support for html rendering. Also, added post-compo version

Ratings

Coolness 100% 1
Overall 3.29 427
Audio 2.24 822
Fun 3.01 537
Graphics 2.96 607
Humor 1.50 1023
Innovation 3.64 176
Mood 2.90 539
Theme 3.76 339

Feedback

Logun
29. Apr 2013 · 08:50 UTC
Fun and clever ! I enjoyed it and replay many time !
Xgor
29. Apr 2013 · 12:26 UTC
Pretty nice, the game play could be explained a lot better in-game though as I had to read the instructions at the description to understand what I was doing.
Also, it would be neat if you actually saw the pieces rotate.
loxo
29. Apr 2013 · 12:37 UTC
I like the combination of the bejeweled concept and the minimalistic graphics very much. This is one of my favorites so far.
Ragzouken
29. Apr 2013 · 13:16 UTC
I had a real hard time figuring out which moves are valid and why, but the idea seems really cool :)
visibleatom
29. Apr 2013 · 14:53 UTC
I had to freeze time and work on it for quite a few minutes before I FINALLY understood the rules. More explicit animation would've helped immensely. Colors were changing all over the place and I had no idea why some clicks were working and others weren't. It wasn't until I started to imagine the animations that things clicked.

Ok, so if anyone else is as stuck as me: look at the first screenshot of the submission. The only valid move is to click on the orange block right above the center and then click on the red block above it. That will SHIFT the entire column UP. Then, the orange blocks will make a 'C' shape (as the orange block will connect to the other two orances in the L shape). Colors will change to fill those gaps. There are no other valid moves.

When you click on a color that's adjacent to it in the same 'ring', you're trying to ROTATE the entire ring. You can either have 3 colors connected in the same ring, or 3 colors connected in the same stack.

Suggestions: Add rotation animation. Make the shuffle automatic when there are no more moves. Perhaps add a perma-hint mode, where clicking on a block shows the valid moves it can make, and ONLY the valid moves it can make.
🎤 Ithildin
29. Apr 2013 · 15:07 UTC
Thanks for the feedback, I'll have it in mind for the future :)

I had some people play test the game today (after submission) and most of them got lost in the beginning, which is unforgivable considering that once they've figured it out, they keep playing it for quite a while (meaning that the game is actually fun once you know what you've got to do).

This hints heavily at some more or less serious visual/sound feedback deficiencies that could have helped. As you say, animation could be a life saver.
rab236
29. Apr 2013 · 15:51 UTC
It's a bit hard to figure out in the beginning, but once I understood how to play it, it was quite fun.
visibleatom
29. Apr 2013 · 16:15 UTC
Yes. I had a co-worker play it and EVEN WALKING HIM THROUGH IT, it still took him a while to get. He was under the impression that we were swapping colors, NOT moving an entire ring/stack.


So I went ahead and made a tutorial image. Recommend you do something similar to it for your screenshot :)

http://www.ludumdare.com/compo/2013/04/29/sociales-tutorial/
Yezu
29. Apr 2013 · 16:41 UTC
Even with the instructions it took me a while to figure out how to play. Although I got the best results by clicking randomly.
visibleatom
29. Apr 2013 · 16:48 UTC
never mind, I just realized that I was wrong, and it's a swap, not a shift of a stack. :)

See? Confusing, but fun ;)
Ysty
29. Apr 2013 · 16:51 UTC
I love the look of the game. A bit confusing at first but once it clicks the gameplay works really well.
JaJ
29. Apr 2013 · 16:54 UTC
Very visually pleasing. Unlike most of the minimalistic visual art inspired games I've seen, this game actually looks like an art piece.
Domantas
29. Apr 2013 · 17:11 UTC
Looks good, made me interested for a while. I think you should make moves animated, it is not clear enough which plated move.
Zener
29. Apr 2013 · 21:00 UTC
This is really quite addictive! It takes a little to know how it works but after that it brings a lot of fun.

Fits the theme to the perfection, it is to Columns the same BlockOut is to Tetris. And it's a bit too difficult for me :)

Nice name, waiting for Naturales Santillana
🎤 Ithildin
29. Apr 2013 · 23:25 UTC
Thank you all for the feedback and, specially, taking the time to keep trying despite the initial confusion.

@visibleatom I've followed your advice and added a "how-to" screenshot to show the rules.
s0ulcrusher
30. Apr 2013 · 02:00 UTC
Is it possible that the initial puzzle could be generated in a way to be unwinnable or am I just doing it wrong? :)
🎤 Ithildin
30. Apr 2013 · 05:57 UTC
By unwinnable do you mean that you don't have any movement available from the start? Nope... You always start with at least one (unless there is a strange bug that passed me by). Check the value of "movements left" at the bottom right to see. Then, during the game, if you end an action with no moves left you'll get some big text telling you to shuffle ("S" key... Normally it would cost you 5s but in this situation you can do that for free).

If you mean "move to the next level"... It would be extremely infrequent, but I suppose that you can be really unlucky with the randomization so that you end up out of time.

If you don't see any moves you can get a hint with the H key.
ataxkt
30. Apr 2013 · 12:59 UTC
Really nice! The match 3 genre is really well implemented here, original! I found it confusing though - instruction and feedback would improve this 110%. I'd play again!
antonijn
30. Apr 2013 · 13:06 UTC
An in-game how-to would have helped immensely!
dick_claus
30. Apr 2013 · 13:16 UTC
Rather neat )
Norritt42
30. Apr 2013 · 21:24 UTC
So sad it's not position in the middle so I can only see like the two left and right blocks. google chrome, windows 8. Hope you can fix it
🎤 Ithildin
30. Apr 2013 · 21:57 UTC
Ooops, sorry to hear that.

I've been fiddling with the CSS to center it horizontally and the new version's up. Could you try again, and make sure that the browser zoom is 100%, please?
orange08
30. Apr 2013 · 23:07 UTC
For the first few minutes I was completely confused. Then I looked at the tutorial image linked to below the game, that helped me figure it out some... but really, a tutorial should be IN-game. Otherwise, this was a really neat idea and I hope you keep working on it because it has a lot more potential. :)
zazery
30. Apr 2013 · 23:07 UTC
It didn't take me long after reading the instructions. At first I didn't realize it was timed and when I started playing I lost almost immediately.

I really loved the concept and the execution. Excellent work!
dreamlogician
30. Apr 2013 · 23:21 UTC
Once I got the hang of it, this was great fun! Fantastic work incorporating the theme and using it as inspiration to create something fresh and engaging.
ddionisio
01. May 2013 · 02:22 UTC
There's a lot of potential in this game, it's enjoyable once understood! At first I thought you can only rotate, but then you can swap too, I guess I didn't fully read the instructions!

Needs visual cues like after you click it does an actual rotate or swap. And if it's an invalid move, it'll snap back.

Also, combos!

Overall, great innovation!
NicoSaraintaris
01. May 2013 · 15:31 UTC
First of all, I love the title (I am from Argentina and I know old books from Santillana). Really like the take on the theme. Mechanics are really clever and well balanced. Congrats on this game!
Wiering
01. May 2013 · 15:37 UTC
Fun game!
Madball
01. May 2013 · 15:49 UTC
Why do you wait for me to shuffle when there is no moves? Make it automatic! Also, make the backspace actually restart, not shuffle, when used in game.
Hegemege
01. May 2013 · 15:51 UTC
A really nice puzzle game I must say. Took a few minutes to learn the mechanics, and met the matching bug three times during my playtime. With more polishing, this could be a great game, I'd definitely love to play it again!
EggDestroyer
01. May 2013 · 15:53 UTC
I read your post-mortem after playing, I don't have anything else to say :p
I had trouble to understand the controls but once I did, I had a lot of fun. I found the pentagon level harder than the hexagon, which seems weird.
Jiggawatt
01. May 2013 · 17:42 UTC
This is quite original, but unfortunately suffers from some design flaws. For example, it's hard to make up any cool strategies because the game limits you to the immediately "correct" choices.
klianc09
01. May 2013 · 17:55 UTC
The rotating of the ring is first confusing when you don't know it, and maybe it should be called "No possible moves left" because that confused me too at first. But I really like this take on the match-3 genre. Would like to play this on a larger polygon, but I never got so far.
Dark Acre Jack
01. May 2013 · 18:32 UTC
This is really great work for 48 hours. Well done.
madlee
01. May 2013 · 23:05 UTC
nice take on the match3 style game. the shape of the board and the colors create some neat patterns to look at. good job!
moomoo112
02. May 2013 · 04:26 UTC
rather liked this one after I read the instructions
palsina
02. May 2013 · 09:17 UTC
Once I got it it's really nice! it's much easier the more sides there are so maybe it should start at an octagon and reduce the number of sides progresively
🎤 Ithildin
02. May 2013 · 12:47 UTC
Thanks! (Btw, some little bird showed me your game a couple of days ago; it was impressive, I managed to survive for a whole 20s) =D

As you say, I've realized that starting on larger levels, where there are many more blocks and therefore possibilities, could have helped two-fold with some of the issues most of you have spotted: making it easier, on one hand, or allowing for more strategic planning on the other (But in my opinion the latter depends on whether you want faster-paced gameplay, such as time attack modes, or if you can take the time to think carefully e.g, challenges, etc.)
Jhelle
02. May 2013 · 20:40 UTC
Great minimalistic take on the match 3 genre. Love to see this made into a full game!
Rafael Sales
03. May 2013 · 21:08 UTC
Cool game. Congratz!
yetanother
03. May 2013 · 21:46 UTC
Clever gameplay
Are
04. May 2013 · 17:23 UTC
Quite addictive. I like this harmony, when two or more blocks are "vanished" at one time.
lotusgame
04. May 2013 · 20:55 UTC
Interesting and quite addictive. I really like the form simplification. Pity it lacks some animations to better understand what happens. Very good entry :)
runonthespot
04. May 2013 · 21:49 UTC
Yes, a proper little thinking game this. I wasn't always sure why I lost the game, but enjoyed seeing the game expand out to bigger polys, and liked the look and feel of it. Good stuff.
mrexcessive
06. May 2013 · 15:04 UTC
Nice puzzle... Had to go in infinite-time mode for my poor addled brain after a while, but great mental exercise! Nice one
Dir3kt
06. May 2013 · 19:03 UTC
The idea is very cool, it's minimalist but at the same time it's like a 3D match3 game, very nice! Had some difficulties with the controls, many times it seemed I ended up blocked :/
Canard Sauvage
06. May 2013 · 19:27 UTC
Quite hard to understand (I really needed the instruction image to understand the game) and it is missing some music. After quite some tries I understood the game and the concept is really great.
little_polygon
08. May 2013 · 22:26 UTC
Integrated instructions would help more than the "manual image" -- really fun once I grokked it.
Fabien Porée
09. May 2013 · 12:31 UTC
Very cool.
lightnarcissus
10. May 2013 · 04:09 UTC
Smart use of the theme. Had to read through the instructions twice to get my head around it but it was fun once I got the hang of it. What does the title mean btw?
rezoner
11. May 2013 · 14:30 UTC
Hey this is actually a fun game when you realize it's 3d and read the instructions! Good job.
🎤 Ithildin
11. May 2013 · 16:17 UTC
Thanks! I'm currently working on an improved version, which will hopefully sort out the "first contact" woes.

The title comes from a textbook for the "Social Sciences" (Geography + History) subject I took at primary school. It was published by Ed. Santillana, which by the time I went to school used the painting from Frank Stella (or a variation) as the cover of their text books (there is a pic of one of them in the screenshots). So you could see it as a homage of sorts ^_^U
Oye Beto
11. May 2013 · 19:52 UTC
Interesting game but not very intuitive.
I read the rules but I'm still a little confused.

Where are you from?
Sylvain.p
15. May 2013 · 01:27 UTC
I seems to be more stupid than other I have try more than half an hour ... and I haven't understand. But graphics are nice..so I will rate what I can rate.