MetroGnome by jprof

[raw]
made by jprof for LD26 (JAM)
Most of our teams first stab at a game jam. All in all not too bad given our circumstances!

MetroGnome was built with CoffeeScript + Crafty.js.

Ratings

Coolness 17% 1894
Overall(Jam) 2.29 524
Audio(Jam) 1.74 442
Fun(Jam) 2.25 486
Graphics(Jam) 3.08 299
Humor(Jam) 2.27 241
Innovation(Jam) 2.71 354
Mood(Jam) 1.89 507
Theme(Jam) 2.92 390

Feedback

delfino
30. Apr 2013 · 02:32 UTC
Great stuff guys! Good title, novel gameplay, awesome art. And I <3 the rat
OnlySlightly
30. Apr 2013 · 04:24 UTC
Love the artwork and really neat idea for a mechanic
fishbrain
03. May 2013 · 15:34 UTC
Great artwork.
Hayawi
07. May 2013 · 01:00 UTC
Could have been better
Jellycakes
07. May 2013 · 01:01 UTC
That was a pretty good game, followed it by the rules, moved on the metronome and found all the potatoes. But then I game over'd. Good job.
MinionStudios
08. May 2013 · 22:59 UTC
Wow. Are those Potato Angels?
mrexcessive
12. May 2013 · 16:44 UTC
Nice panicky gnome graphic. Movement control seemed extremely irregular - sometimes dashing, quite often refusing to move at all.. I may have missed the point of something. Death early on at each attempt.
Gungnir
14. May 2013 · 14:41 UTC
Lovely idea. Lovely gnome!
Dining Philosopher
14. May 2013 · 15:57 UTC
Nice use of rhytm. Sometimes the metrognome became invisible...
kidevil
16. May 2013 · 00:31 UTC
Loved the main character design and the metronome movement was a novel idea.
AestheticGamer
20. May 2013 · 02:11 UTC
Ran into some weird problem where the gnome and the birds kept turning invisible. Interesting direction, and liked the metronome mechanic once I figured it out, but the glitches and weird hit detection sort of detracted the whole experience. Still, not a bad attempt, and the art was nice.
StMatn
20. May 2013 · 19:08 UTC
I needed a moment to understand the controlls, but then it was quite fun. Unfortunately the playersprite disapeared sometimes, which made the game unplayable. The graphics were amazing!