MetroGnome by jprof
Most of our teams first stab at a game jam. All in all not too bad given our circumstances!
MetroGnome was built with CoffeeScript + Crafty.js.
MetroGnome was built with CoffeeScript + Crafty.js.
| Web | http://jprof.github.io/ludumdare26 |
| Source | https://github.com/jprof/ludumdare26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21647 |
Ratings
| Coolness | 17% | 1894 |
| Overall(Jam) | 2.29 | 524 |
| Audio(Jam) | 1.74 | 442 |
| Fun(Jam) | 2.25 | 486 |
| Graphics(Jam) | 3.08 | 299 |
| Humor(Jam) | 2.27 | 241 |
| Innovation(Jam) | 2.71 | 354 |
| Mood(Jam) | 1.89 | 507 |
| Theme(Jam) | 2.92 | 390 |
Feedback
delfino
30. Apr 2013 · 02:32 UTC
Great stuff guys! Good title, novel gameplay, awesome art. And I <3 the rat
OnlySlightly
30. Apr 2013 · 04:24 UTC
Love the artwork and really neat idea for a mechanic
fishbrain
03. May 2013 · 15:34 UTC
Great artwork.
Hayawi
07. May 2013 · 01:00 UTC
Could have been better
Jellycakes
07. May 2013 · 01:01 UTC
That was a pretty good game, followed it by the rules, moved on the metronome and found all the potatoes. But then I game over'd. Good job.
MinionStudios
08. May 2013 · 22:59 UTC
Wow. Are those Potato Angels?
mrexcessive
12. May 2013 · 16:44 UTC
Nice panicky gnome graphic. Movement control seemed extremely irregular - sometimes dashing, quite often refusing to move at all.. I may have missed the point of something. Death early on at each attempt.
Gungnir
14. May 2013 · 14:41 UTC
Lovely idea. Lovely gnome!
Dining Philosopher
14. May 2013 · 15:57 UTC
Nice use of rhytm. Sometimes the metrognome became invisible...
kidevil
16. May 2013 · 00:31 UTC
Loved the main character design and the metronome movement was a novel idea.
AestheticGamer
20. May 2013 · 02:11 UTC
Ran into some weird problem where the gnome and the birds kept turning invisible. Interesting direction, and liked the metronome mechanic once I figured it out, but the glitches and weird hit detection sort of detracted the whole experience. Still, not a bad attempt, and the art was nice.
StMatn
20. May 2013 · 19:08 UTC
I needed a moment to understand the controlls, but then it was quite fun. Unfortunately the playersprite disapeared sometimes, which made the game unplayable. The graphics were amazing!