Raining Shards by TheMaster99
Thank you for trying out Raining Shards!
The objective of the game is to collect the
fragments of asteroids that are destroyed by
a cannon in the center of the screen. Sounds
easy? Trust me, it's harder than you think.
You control a basket at the bottom of the
screen to collect the fragments, using AD,
Left/Right, or the mouse. (PROTIP: mouse
works best). See how high of a score you can
get!
Credits:
TheMaster99 - Programmer
Louthinator - Audio and main game design
Derek - Graphics
Everybody who watched on my stream - You guys
helped me with a lot of bugs that I otherwise
would not have fixed (or even found the
source of!) Thank you guys!
TEAM OCLU
The objective of the game is to collect the
fragments of asteroids that are destroyed by
a cannon in the center of the screen. Sounds
easy? Trust me, it's harder than you think.
You control a basket at the bottom of the
screen to collect the fragments, using AD,
Left/Right, or the mouse. (PROTIP: mouse
works best). See how high of a score you can
get!
Credits:
TheMaster99 - Programmer
Louthinator - Audio and main game design
Derek - Graphics
Everybody who watched on my stream - You guys
helped me with a lot of bugs that I otherwise
would not have fixed (or even found the
source of!) Thank you guys!
TEAM OCLU
| Download Link | http://www.mediafire.com/?3v82591p6ff35k5 |
| Source | http://www.mediafire.com/?wg44ze3uwj6s5q2 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20812 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.86 | 377 |
| Audio(Jam) | 3.22 | 183 |
| Fun(Jam) | 2.82 | 298 |
| Graphics(Jam) | 3.00 | 313 |
| Innovation(Jam) | 2.82 | 311 |
| Mood(Jam) | 2.45 | 423 |
| Theme(Jam) | 2.75 | 434 |
Like the music and the colors. I want me one of those heat-seeking cannons!
Gameplay is simple. Well done for what it is. I find myself wishing for more emergent behavior. For example, what if there was a powerup that the center cannon rapid fire oneshot things. That'd be cool but I'd have to decide if I was willing to deal with the rain of shards. What if my scoop could grow? What if there were shards I didn't want to catch? What if I had to make sure my cannon was powered by some resource?
As it is, not much gameplay can emerge beyond what is explicit. That's fine but it's a limitation.
Good work.
I sometimes saw some dove-like things in the screen, but didn't really know what they were. Also really liked the time-warp power up, cool effect.
Thanks for all the comments so far!