Befitting Perpetual Owl by hijomo

[raw]
made by hijomo for LD35 (COMPO)
Gain more edges and shapeshift to a higher form.

Controls:
WASD/arrow keys to move
SPACE to shoot
ESC to reset

Ratings

Coolness 65% 3
Overall 2.68 838
Audio 2.82 407
Fun 2.79 694
Graphics 2.39 786
Humor 2.67 306
Innovation 3.06 495
Mood 2.73 593
Theme 3.36 463

Feedback

sol_hsa
18. Apr 2016 · 06:13 UTC
Can you make a webgl export?
ogre
18. Apr 2016 · 06:44 UTC
Would very much like auto-fire (hold space bar or just always on). Hard to keep mashing fire so much.
TP2k
18. Apr 2016 · 07:05 UTC
Didn't understand how to play it :(
Linver
18. Apr 2016 · 15:05 UTC
Your Game has so tricky controls, like my xD Try to use:
transform.Translate(%coords%, Space.World);
Fonts is so crazy - i can't undestand it.
But it's playable. It's the first step.
KodingNights
18. Apr 2016 · 16:48 UTC
The movement is smooth
egos
18. Apr 2016 · 18:58 UTC
hard to understand what to do But nice idea
DesignerNap
18. Apr 2016 · 19:24 UTC
Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)
Pellanor
18. Apr 2016 · 21:51 UTC
1971 by spinning in place and wearing out my space bar. I like the number of edges as life idea. :)
savethejets1
19. Apr 2016 · 15:48 UTC
Good stuff!
luquio
19. Apr 2016 · 18:15 UTC
not sure about the graphics, but the idea could work if u keep working on it
FanieG
19. Apr 2016 · 18:24 UTC
Liked this. Hard, but fun. Would have prefered to play with a controller. Really liked the sound. Sometimes died without knowing why?
docteurSid
19. Apr 2016 · 19:32 UTC
Cool idea !
TheColorMan
19. Apr 2016 · 20:27 UTC
Auto-fire would be an improvement. I like the idea of getting more guns as it progresses.
MikeTheWayne
19. Apr 2016 · 20:31 UTC
Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!
James Coote
19. Apr 2016 · 20:51 UTC
Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise.

Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).
bablawn
20. Apr 2016 · 04:27 UTC
Whoa! Enemies spawn on me make me sad :(.

But holy cow once you get used to how the shapes move its pretty fun.
mike.cullingham
20. Apr 2016 · 05:22 UTC
My wrist is getting sore from mashing the spacebar. Nice take on the theme... it worked out really nicely.
hippy dave
20. Apr 2016 · 11:42 UTC
Fun! A good, simple idea, well executed. Looks nice, my only complaint with the presentation is that the sfx are so much louder than the music.
leo_p_mahon
21. Apr 2016 · 22:03 UTC
Interesting concept, would be good with auto fire so you don't have to mash space. Like the sounds.
arhpositive
28. Apr 2016 · 09:57 UTC
Decent idea, but the execution could've been better. There's room to improve here, you should work on it.
Rock Eaters
01. May 2016 · 05:34 UTC
i dont really get it :( maybe my fault
dunin
09. May 2016 · 11:49 UTC
It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).
I don't know how to qualify the background...
3210!