Vineyard Adagio by Jiggawatt
A dreamlike zen gardening game with environmental puzzles.
A strange place, yet oddly familiar.
A strange place, yet oddly familiar.
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.58 | 476 |
| Audio(Jam) | 2.87 | 288 |
| Fun(Jam) | 1.93 | 536 |
| Graphics(Jam) | 2.47 | 464 |
| Innovation(Jam) | 2.81 | 316 |
| Mood(Jam) | 2.53 | 405 |
| Theme(Jam) | 2.87 | 402 |
I can already see a few potential improvements (and downright flaws) with this. Some of them because of my limited Unity experience, some because of the typical LD rush mode.
One idea I had is that the collectible cubes could give you hints about manipulating the bush. Maybe the intro text would appear from a cube you get right at the start, and then you'd be informed of different patterns, strategies for keeping the water source alive long enough to reach the far platforms, and such. It'd give both incentive and guidance without harming the spirit of finding things out for yourself.
However, the scope of the game should remain tech demo-ish, even if I made a polished post-LD version. Which I probably will.
The intro text is very hard to read in the default position. Could use some info about what the controls are - first time around I didn't realise I could use ASDW instead of the arrow keys, so had a hard time getting anywhere.
The music is very atmospheric. Great job on that!
Loved the mood music.