Dungeon of the Rectangles by antonijn
*************** POST YOUR HIGH SCORES BELOW! ***************
You get to know your score after dying (so kill youself once you get bored)
FOR LINUX/OSX USERS: YOU NEED TO INSTALL MONO.
**********************************************
sudo apt-get install mono-runtime
**********************************************
Imagine Wolfenstein 3D, but simpler. You won't be fighting nazis in this game, we've got something better for ya! Here at antonijn we have developed a revolutionary technology, capable of only drawing RECTANGLES!!! You will be fighting these rectangles, and get addicted to shooting the crap out of them, after which you will pick up the health packs they drop, 'cuz you'll need em.
If that sounded rambly, that's because it's 3:34 AM in the friggin' morning, and I can't even seem to form a single coherent sentence.
Just play the damn game will ya?!
Tested and stable on Linux Mint x64, Windows 7 x86 and Windows 7 x64.
BTW: True beauty lies within. Have a look at the source code. No 3D OpenGL was used in the making of this game... It was the first time I made a 3D engine, so there are some bugs here and there.
You get to know your score after dying (so kill youself once you get bored)
FOR LINUX/OSX USERS: YOU NEED TO INSTALL MONO.
**********************************************
sudo apt-get install mono-runtime
**********************************************
Imagine Wolfenstein 3D, but simpler. You won't be fighting nazis in this game, we've got something better for ya! Here at antonijn we have developed a revolutionary technology, capable of only drawing RECTANGLES!!! You will be fighting these rectangles, and get addicted to shooting the crap out of them, after which you will pick up the health packs they drop, 'cuz you'll need em.
If that sounded rambly, that's because it's 3:34 AM in the friggin' morning, and I can't even seem to form a single coherent sentence.
Just play the damn game will ya?!
Tested and stable on Linux Mint x64, Windows 7 x86 and Windows 7 x64.
BTW: True beauty lies within. Have a look at the source code. No 3D OpenGL was used in the making of this game... It was the first time I made a 3D engine, so there are some bugs here and there.
Ratings
| Coolness | 33% | 1659 |
| Overall | 3.00 | 721 |
| Audio | 2.10 | 899 |
| Fun | 2.95 | 589 |
| Graphics | 2.90 | 663 |
| Innovation | 2.33 | 1072 |
| Mood | 2.94 | 512 |
| Theme | 3.71 | 386 |
It was kind of difficult though, finding the rectangles shooting you. Anyway I like it! :D
The black fog created a really nice effect in combination with the graininess - although the enemies became really hard to see, but that's the point of it :)
well done
The game is really aesthetic (I would just have turned the healthpack in some kind of green rectangle for example, instead of a drawing to have it more minimalistic)
Really, great job :D
I enjoyed playing your game, it's a nice 3D shooter, a bit hard to play at the beginning but then it becomes really addictive.
I also like the idea that less you have life, less you can see, it remind me a game I worked on last year ( http://dta.greweb.fr )
On the downloaded version, it froze occasionally :/. I ended up inside one of the blocks after it unfroze, once.
The rectangles are everywhere! I killed a lot but then I got stuck inside the block :/
Fun! I love raycasting.