Vast by FunByJohn
Controls:
Click/hold down mouse for where the player should go. Click on the square bubbles to interact.
Vast is a procedurally generated adventure in which you help other people. Explore the landscapes, and find items.
Version 1.1
- fixed bug where NPCs cheering animation wouldn't display if you had too many mood bubbles
- fixed bug where the sound volume would be weird on second playthrough
- added a small optimization to rendering
Click/hold down mouse for where the player should go. Click on the square bubbles to interact.
Vast is a procedurally generated adventure in which you help other people. Explore the landscapes, and find items.
Version 1.1
- fixed bug where NPCs cheering animation wouldn't display if you had too many mood bubbles
- fixed bug where the sound volume would be weird on second playthrough
- added a small optimization to rendering
| Web | http://takorii.deviantart.com/art/GAME-Vast-Adventure-Ambience-Game-368811870 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5063 |
Ratings
| Coolness | 37% | 1594 |
| Overall(Jam) | 3.89 | 31 |
| Audio(Jam) | 3.89 | 36 |
| Fun(Jam) | 2.82 | 298 |
| Graphics(Jam) | 4.68 | 2 |
| Humor(Jam) | 2.13 | 274 |
| Innovation(Jam) | 3.32 | 158 |
| Mood(Jam) | 4.32 | 6 |
| Theme(Jam) | 4.14 | 32 |
Oh, and somehow it took me ages to realize how to interact with people.
We do admit that it turned out to be something of a walking simulator, a tad short on gameplay, so we don't really expect everyone to get to the "end".
Anyway, thanks again :)
Do the NPCs send a bubble out in the direction of the thing they want? It seemed like they did and I tried following it a few times but to no result. I would have liked to be able to see the objects' symbols while I was still carrying them. There were too many floating around for me to remember! With a bit more feedback regarding where people were on the map or what I was holding, I think it would reduce the feeling that I was just wandering.
Totally digging the audio and I LOVE the graphics! My only concern is conveyance of information to the player, it seems a bit on the lacking side - being able to see what a tile's little speech bubble said AFTER it started following you would be nice.
Still, AWESOME job, the atmosphere in this one is great ♥
Make hints, what's the symbol for each item you own. Show it by clicking the item. Althrough why would I care? I can't remember all the peoples' needs. Again, this makes it boring.
I like that it is somewhat zen, almost... except for the part where you're giving people items.
I think the biggest criticism is really that I never figured out what the icons actually meant. I just luggged everything around to everyone just to be sure.