Skware by tankete
Fill up your square but watch out. Going over empty squares will erase your hard work! (Press Any Key To Start)
Have fun with my first Ludum Dare entry!
The referenced time-lapse (above) of the complete development is based on 6,771 screenshots taken at 5 second intervals, which turns out to be 9.4 hours of total dev time.
Built with the LOVE framework. Available here for Windows, Mac OS X, and Linux: http://www.love2d.org/
I just added a "compiled" exe for Windows folks that should just work. It's my first time, so if that fails, you'll need LOVE installed. But in my testing, it appears to work :)
Thanks for playing and rating!!!
Have fun with my first Ludum Dare entry!
The referenced time-lapse (above) of the complete development is based on 6,771 screenshots taken at 5 second intervals, which turns out to be 9.4 hours of total dev time.
Built with the LOVE framework. Available here for Windows, Mac OS X, and Linux: http://www.love2d.org/
I just added a "compiled" exe for Windows folks that should just work. It's my first time, so if that fails, you'll need LOVE installed. But in my testing, it appears to work :)
Thanks for playing and rating!!!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.14 | 584 |
| Audio | 2.14 | 877 |
| Fun | 2.95 | 589 |
| Graphics | 2.64 | 865 |
| Humor | 2.19 | 580 |
| Innovation | 3.73 | 137 |
| Mood | 2.56 | 880 |
| Theme | 3.65 | 437 |
This is my favourite entry so far.
It's a simple mechanic and yet it takes a while to nail how to actually fill that box. (I was gutted when I overflowed it the first time.)
I actually enjoyed playing this game for the 5 or so minutes I spent on it, and it's reasonably challenging. I guess it's like Snake in that sense (although it's definitely not the same game!).
I might as well just jump into the critiques.
Graphically, it's a bit of a mess. Making the squares easier to distinguish, plus choosing your colours more wisely, and MAYBE a bit of animation would help.
Soundwise, fairly solid, could do with some "yay you win" and "onoze ;_;" sounds when you win and lose respectively.
A critique that I haven't incorporated into your score: Having a "Press Space to start" message might help, I was a bit confused at first.
Overall, a solid game that I might remember to play in my spare time :)
As you'll see in the timelapse (now linked), the graphics were all over the place (including a bit of snake early on). In the end I settled for the current random color selection, but I struggled with the same feelings you mentioned throughout the development.
As for sound, I agree it needs a bit more at the end states.
Finally, when I let my 11 year old play, he stared at the intro and waited, then looked at me and said, "It's loading, right?". Point taken. Will add a message. :)
Thanks again!
I strongly encourage you to figure out how to compile your .love file into an .exe, etc. You will reach far more people that way.
Also, thanks for trying my game! To mend your brain, I'll say that you have to imagine the world as an actual 3D structure (or 3D array of air and solids) that loops in all directions, where you can only see the plane covering the depth of the cell that the black square is at, and WASD rotates that structure horizontally or vertically in increments of 90 degrees around the cell that the black square is in.
With regards to staying "on grid" as opposed to "in-between", I initially allowed free movement but that didn't really work. I then moved to "on grid" but it was nearly impossible to see where the player actually was. He was, in effect, invisible. So I moved to a half-step. If I can figure out how to visibly separate the player from the board, I think you're right that putting him back "on-grid" might be best.
Finally, you're right. I need to figure out how to get an .exe going.
Thanks again for playing and for the feedback!
Perhaps if the pick-up squares stayed around longer, and the squares you were carrying were transparent or something, then it might stay a game of moving around black squares, as apposed to trying to be in-between the grid. Maybe there should also have been a few frames of invincibility when you pick up squares, so that you can't instantly lose them as you pick them up.
I think I've pretty much unloaded all my thoughts on your game now, lol. No problem/You're welcome.
Btw, yay for L脰VE!
I'll investigate what it takes to make it work as a 32 bit exe. This is my first game so I'm new to all this :)
Maybe would have been nice to have few levels with different square/shape size :)
Thanks for the feedback, the biggest complaint I myself have is related to the difference between the player, the board, and the empty squares.
Hated it first, loved it in the end, awesome :D
BEST TIME: 14.9!! \o/
First I thought I have to collect same color.
The annoying thing was to catch a block and instantly lose one to the hole I just created. Maybe the empty squares should not appear instantly.
@Bernhard Glad it won you over. 14.9? Awesome!
@MuffinTrap Agreed. I think I'll tweak it so it's not so punishing.
@Are WOW! That makes me want to have add a "replay" feature :)
Apart from those points, I liked your game. It's interesting, challenging, well made and satisfying. Good job :)
Glad you liked it...and thanks for the feedback!
The difficult ramp is also interesting. Good concept on there.
I like the concept, but it's pretty tough right now to tell what exactly is going on. Plus, I feel like having two blinking boxes to go after to give you a choice about how you lay out your path would be helpful.