Minimalist Multiplayer by gre
Try to touch the other players without being catched.
You will steal points by touching others, be fast and you become very hard to be touched.
* Plateforms: Web, Tablet and Mobile. (WebSocket required, tested on Chrome, Firefox, iPhone, Chrome Mobile on Android 4+)
* Technologies: HTML5, Javascript, WebSocket, server in Playframework/Akka (with Scala)
* Tools used: GVim, SunVox, GIMP
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My whole weekend was experimenting some WebSocket with Playframework and also some SunVox for the music. I've lost a lot of time in that but learned a lot, I've actually restart the game from scratch and change my game idea a few hours ago.
You will steal points by touching others, be fast and you become very hard to be touched.
* Plateforms: Web, Tablet and Mobile. (WebSocket required, tested on Chrome, Firefox, iPhone, Chrome Mobile on Android 4+)
* Technologies: HTML5, Javascript, WebSocket, server in Playframework/Akka (with Scala)
* Tools used: GVim, SunVox, GIMP
---
My whole weekend was experimenting some WebSocket with Playframework and also some SunVox for the music. I've lost a lot of time in that but learned a lot, I've actually restart the game from scratch and change my game idea a few hours ago.
| Web/Mobile/Tablet | http://ld26.greweb.fr/ |
| Github | https://github.com/gre/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18803 |
Ratings
| Coolness | 66% | 3 |
| Overall | 2.94 | 800 |
| Audio | 3.18 | 267 |
| Fun | 2.78 | 741 |
| Graphics | 2.39 | 1036 |
| Humor | 2.35 | 470 |
| Innovation | 3.24 | 459 |
| Mood | 2.36 | 1036 |
| Theme | 3.52 | 571 |
just share the URL or connect with different devices (computers/mobile/tablet) with a few people, and you can play it :)
Making something multiplayer for a LudumDare was a challenge.
My "game" could definitely have been better, I hadn't enough time to work on the "prediction" and "lag compensation" problems but I will definitely learn it to be more prepared for the next LD and do something multiplayer :)
I would also like to avoid to be alone in the game and provide some bots.
I lost a lot of time playing around and building the "framework" to make the bridge between the client-side and the server-side (in playframework/akka) and also setting up the server infrastructure... But I learned a lot and I think for next time I'll be able to have a framework ready.
My target was completely another game but I restart everything from scratch to make this game in ~3 hours.
Also, I'm quite satisfy that I made it working on an iPad, an iPhone, an Android (tablet / mobile) and a web browser, that's pretty amazing for the future of the web for targetting multi-platform.
See you!
One feature you could add are computer controlled characters so people can play the game if no other players are online.
yes exactly, bots would have been funnier.
I was running out of time to submit the game, but next time definitely I will have bots if it is multiplayer :)
Thanks
(I only rated the music, because it's the only part of the game I have access to, and because it's frickin awesome.)
I like that game. It was fun, simple, and fun. The audio was nice and fitting. The graphics were cool, the particle effects too.
I like that. Great work, kudos to you. Also congratulations on doing a multiplayer game.
Could be easily improved if the balls had acceleration and collisions instead of instant movement.
Then you can easily tell who should get the point by comparing velocity and direction vectors http://cssdeck.com/labs/i2yncyr8
Psychadelic soundtrack :P