Newborn by Lowlet

[raw]
made by Lowlet for LD26 (COMPO)
Walk - W, A, S, D
Jump - Space
Interact - Left Mouse Button

Ratings

Coolness 88% 2
Overall 2.94 800
Audio 3.36 177
Fun 2.27 1135
Graphics 3.73 175
Humor 1.96 756
Innovation 2.79 811
Mood 4.02 24
Theme 3.50 590

Feedback

kreischweide
29. Apr 2013 · 11:06 UTC
That one got a very eerie atmosphere, so I cant seem to find a way to where I seem to suppost to go. But nice style, sound and outer architecture!
nintendoeats
29. Apr 2013 · 16:19 UTC
Does it ever end? I like the atmosphere, but I don't quite see what it's getting at.

Oh, one more thing: "MEIN FUHRER! I CAN WALK!"
lightnarcissus
29. Apr 2013 · 16:21 UTC
I like its visual and audio aesthetics and they are genuinely effective but I somehow keep ending up on an endless loop of empty platforms without anything to explore.
Still I must admit this sounds like it has potential.
DustyStylus
29. Apr 2013 · 16:29 UTC
Delightfully macabre! Worked out what you had to do pretty quickly.

I think someone's gonna ace the Mood category! ;-)
nicotuason
30. Apr 2013 · 03:27 UTC
Ahh I think I understand now... You would rather spend infinity jumping to your death than take care of a howling newborn. I feel you man...
Nisshoku
30. Apr 2013 · 12:14 UTC
Great atmosphere. I couldn´t figure out the goal of the game though.
ZeroDivide
30. Apr 2013 · 12:23 UTC
HALP! As many other people, I'm stuck. I found the hammer and the object from the lower room of the tower (I don't know what that was supposed to be), but what then?

That little detail aside, this game has an excellent(ly unsettling) atmosphere, to the point that my palms began to sweat. Awesome job.
ZeroDivide
30. Apr 2013 · 12:27 UTC
So, I went back to the first room after finding both objects, clicked and... did I seriously just... OK, no spoiling, but did what I think happened after the cut to black actually happen?
ataxkt
30. Apr 2013 · 12:30 UTC
Really wanted to find out what made the static noise at the bottom, but I just didn't care enough to justify the falling game. Mood is lush though! @nicotuason has a really great interpretation, although I'm not sure I would have reached it otherwise!
ZeroDivide
30. Apr 2013 · 12:39 UTC
@ataxkt If I interpreted it correctly, it's actually a good deal more sinister than that.
fullmontis
30. Apr 2013 · 15:06 UTC
Pretty interesting (and creepy) experience. I especially like the sound effects.
peacefulshade
30. Apr 2013 · 15:07 UTC
The never ending feature is cool, some instructions on the game page could help
JustinMullin
30. Apr 2013 · 15:09 UTC
While beautiful, it's hard to understand what my objectives are. I only saw the first room, and after that it was falling from platform to platform. I really liked the look of everything. The controls were straightforward and solid. I'll have to play more to see if I missed anything.
Exclamation Mark
30. Apr 2013 · 15:09 UTC
Wow. This is deep o_O
recursive frog
30. Apr 2013 · 15:12 UTC
This entry was really creepy, and with some great aesthetics. I found that I really couldn't deal with the constant falling, though. With no idea where I was going and no clue as to what to do other than the proximity to terrible noises, I was left with no alternative but to just fall.
BipolarMike
30. Apr 2013 · 15:12 UTC
This was absolutely excellent. Reminds me somewhat of an increpare game. Are the towers randomly generated?
jolle
30. Apr 2013 · 15:25 UTC
Great mood, but not sure what I a supposed to do. I can drop down to lower platforms, and I can fall down completely and get to another tower thing with a different look and sound, but then if I fall off that, I get back.
SaintHeiser
30. Apr 2013 · 15:25 UTC
Very impressive and atmospheric =)
Gravel
30. Apr 2013 · 15:30 UTC
Great ambiance. Hard to figure out what to do (not necessary a bad point) ;)
🎤 Lowlet
30. Apr 2013 · 15:57 UTC
@BipolarMike No, the tower is fully modeled in 3d max.
Tozy
30. Apr 2013 · 23:57 UTC
I wish it was a little easier. It gets frustrating falling and falling endlessly. Maybe if you could move in mid air returning to the tower... it would require a lot of climbing and such anyway. I got to the baby but I couldn't interact with it. And Im not sure if it was always the same tower or each time you fall you go to a different one.
EdoMiyamoto
02. May 2013 · 10:59 UTC
I lost an ear at the end but graphics are really good
NiallM
03. May 2013 · 10:19 UTC
Woah, that's a seriously creepy ending. This is kind of impressive, though I don't think I'd want to play it again.

Slightly spoil-y hints: the game is not just an endless jumping puzzle; also make sure you explore the starting room before you leave it.
CosmicAdventureSquad
03. May 2013 · 17:29 UTC
I'm not sure what I'm suppose to be doing in the game. I got out of the starting room, but that was it. I was lost after that. I tried exploring, but didn't seem to be getting anywhere, and then jumped off and somehow landed on top of another structure, but just as lost. Neat style though.

-Strega

(this is a team account)
mildmojo
03. May 2013 · 17:58 UTC
You should totally click the Linux button and make a build. The page just showed up black & blank for me, not even the little reminder to go download the Unity plugin (which isn't available for Linux anyway).
🎤 Lowlet
03. May 2013 · 18:17 UTC
@mildmojo Added Linux build.
gmaker
03. May 2013 · 18:30 UTC
cute!! really nice
Prelucid
03. May 2013 · 19:30 UTC
Nice overall mood
Rafael Sales
03. May 2013 · 19:43 UTC
Crazy universe!! Congratz!!!
KilledByAPixel
03. May 2013 · 19:46 UTC
Very creepy but I couldn't figure out how to get past the falling part. I did notice something glowing way low on the tower after falling off many times but it would be a major pain to get there. Maybe if you allow the camera to turn all the way up/down so we can actually see where we are falling. Visuals were cool but a bit hard to see sometimes.
Doublecaster
04. May 2013 · 00:03 UTC
I liked the mood of the game. Not beging able to move while falling was annoying. I kept falling from the tower and couldn't save myself.
MinionStudios
09. May 2013 · 22:23 UTC
Crazy, simple and atmospheric game!
SnoringFrog
20. May 2013 · 22:31 UTC
Wow. That was...even though I half-expected that ending after finding the first (only?) item, it was still very jarring. Well done. It would be nice to be able to see the structure of the tower better though (especially on the dark side).

Also, is there even any reason to navigate the darker end of the tower? I just avoided it because of how impossible it was to see while there.
SnoringFrog
20. May 2013 · 22:43 UTC
Just dug through your source and discovered the 2nd object/ending someone alluded to. While I don't have the patience to play again and locate it, I do like that there is a less jarring option.