Flight Time by Lerc

[raw]
made by Lerc for LD26 (COMPO)
Check out that screenshot for minimalism!

There Are 20 levels. Seems to take people about 30-60 minutes to play the game through.

Figure things out as you go.

Quick and dirty Android build at

http://fingswotidun.com/ld26/LudumDare26-debug.apk

Quite fun on a 10inch tablet. You'll need dainty hands if you want to play it on a phone.

Ratings

Coolness 59% 3
Overall 3.67 152
Fun 3.56 136
Graphics 2.45 1002
Humor 1.88 819
Innovation 3.81 104
Mood 2.50 926
Theme 4.22 53

Feedback

Idovoodoo
29. Apr 2013 · 11:05 UTC
Took a moment to work out what to do but cool idea, well done.
rejooh
29. Apr 2013 · 11:09 UTC
My absolute favorite so far. I could play that game for hours. The slow addition and combination of the various objects really keeps the game exciting.
Sestren
29. Apr 2013 · 11:17 UTC
A lot of fun to play through the first several levels, although the trial and error nature of it does get a bit frustrating once the levels become a bit more complex. Good entry!
Kimau
29. Apr 2013 · 12:53 UTC
Love the idea and the mechanic is simple. The ghost of previous flights is a huge help.
unclejunkie
29. Apr 2013 · 13:36 UTC
The game is insanely hard yet addictive! Loved it.
kochb
29. Apr 2013 · 20:13 UTC
Hard and not that fun. The game play is very repetitive and there were no directions. It took me forever to figure out that I didn't have to start in the middle.
SpaceStudios
29. Apr 2013 · 23:20 UTC
We really enjoyed your game as well! I love the core-mechanic!!!!
BlennosoftGames
30. Apr 2013 · 03:15 UTC
Could use a bit of instruction at the start, but overall a whole lot of fun packed into a very simple mechanic. The "previous markers" were a brilliant, and crucial, feature.
Zillix
30. Apr 2013 · 08:02 UTC
loved the title-as-instructions. well done.
Ragzouken
30. Apr 2013 · 09:29 UTC
Quite an interesting idea! Couldn't really work out the two planet level, but I think something along the lines of a figure 8 is what I need?
Skywilly
30. Apr 2013 · 16:36 UTC
Excellent concept ! Very addictive :)
AestheticGamer
30. Apr 2013 · 17:54 UTC
Interesting gravity physics, and a fairly tough cookie. Does it's job, and can be fairly addicting. However, it also was a bit frustrating at times and feels it might do nice with some music or spice (though guess that is a plus on the minimalism).
GranaDa
01. May 2013 · 15:33 UTC
Damn good! Really nice idea.
Jhelle
02. May 2013 · 23:15 UTC
Cool idea, some levels got really tense :)
Alucard J
03. May 2013 · 06:10 UTC
Very simple and innovative game. Had a lot of fun playing around with velocity and gravitational pull. Well Done =]
FREEZX
05. May 2013 · 00:27 UTC
Spent some time on this one. Not even sorry! Awesome game!
DDRKirby(ISQ)
05. May 2013 · 00:28 UTC
Reminds me of osmos. very nice.
Jerm
05. May 2013 · 08:18 UTC
Played for a while and it was quite fun. Although some levels were a bit annoying because it seemed the only way to complete them was to just randomly try different things and see if it worked. I gave up on the level with all the small red circles and two grey circles.
Dark Acre Jack
06. May 2013 · 07:55 UTC
This is good. Better on touch. Great work.
Qaterknan
08. May 2013 · 11:33 UTC
Awesome, I just loved it. However I got stuck in that level with only one antitractor on the left.
Andy West
09. May 2013 · 04:43 UTC
Very addictive and fun!
ethankennerly
09. May 2013 · 05:14 UTC
Plotting the trajectory fascinated me. If you continue to develop this, it took me several attempts to recognize that the disk represented the start point and the line represented the initial velocity; have you considered rendering the line of the initial velocity while the mouse button is down? Or some other method of hinting at what the input conventions are?
Jarcas Studios
09. May 2013 · 06:11 UTC
Nice! Reminds me of an old game I used to play called Planetary Golf (?)
euwaku
09. May 2013 · 06:41 UTC
Ultra simplistic, ultra addictive, ultra theme adequate.
EggDestroyer
09. May 2013 · 08:31 UTC
I think you put the "minimalism" part too far tho, as you could use some basic indication, something saying which level you are doing, more meaningful feedback on how you grab & launch the ball and so on. The game wouldn't have been less "minimal" IMHO :)
But the concept is neat and the progression is well done, though it seems a bit random sometimes. Good work !
galman
09. May 2013 · 09:44 UTC
Nice physics puzzler! Well done :)
kill0u
09. May 2013 · 11:00 UTC
Excellent!
stqn
09. May 2013 · 16:40 UTC
Great but level 3 (red circle in the corner) was a bit too hard and the level with the 8 green circles way too hard. Well, I tried like 20 times, that's enough...
stqn
09. May 2013 · 16:41 UTC
Oh and instructions would have helped.
Jeremias
11. May 2013 · 08:57 UTC
Nice puzzle game and interesting concept. Was fun to play through the levels.
Sylvain.p
14. May 2013 · 04:39 UTC
The first time I haven't understand, then I have read comment and retry, and finaly (I have understand) the idea is really good.