<<Rewind! by LemmingSurvivor
<
Master the intricacies of time as you explore a prison compound in search of a way out. <
Will you reclaim your freedom?
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Built from scratch in 36 hours by a team of two, the game is still rough around the edges and could be considered a proof of concept.
To start the game, run the appropriate file for your operating system:
- Windows : start-windows.bat
- OS-X : start-osx.sh
- Linux : start-linux.sh
Please note that only the Windows version has been tested. If issues arise, please report them in the comments section.
If nothing happens, update your Java environment. (www.java.com)
If you get no sound, make sure you have OGG codecs installed. (http://xiph.org/dshow/)
If you receive an error along the lines of "Failed to initialize the LWLGL display", try running the start-windows_compat.bat file instead.
Enjoy!
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UPDATE 09/09/2013 v1.2 : Compatibility update - no change to game source
- Fixed typo in Linux and OS-X startup scripts. Should now work properly.
UPDATE 31/08/2013 v1.1-j4 : Downgrade compatibility "[compat] rewind J4.zip"
Added a Java 1.4-compatible version to the folder. This build is aimed specifically at those who either don't want to or cannot update their Java environment. ***WINDOWS ONLY. I CANNOT GUARANTEE 100% FUNCTIONALITY.***
UPDATE 28/08/2013 v1.1 : Compatibility update - no change to game source
- Added a compatibility mode for people lacking hardware support for OpenGL.
- Added rudimentary support for Linux and Mac OS/X. (Untested - can someone give feedback on this?)
- Fixed a small typo in one of the PNG files (If you're curious, just look at the main screenshot carefully. Specifically the keyboard controls.)
----------------
Screenshots :
Master the intricacies of time as you explore a prison compound in search of a way out. <
Will you reclaim your freedom?
----------------
Built from scratch in 36 hours by a team of two, the game is still rough around the edges and could be considered a proof of concept.
To start the game, run the appropriate file for your operating system:
- Windows : start-windows.bat
- OS-X : start-osx.sh
- Linux : start-linux.sh
Please note that only the Windows version has been tested. If issues arise, please report them in the comments section.
If nothing happens, update your Java environment. (www.java.com)
If you get no sound, make sure you have OGG codecs installed. (http://xiph.org/dshow/)
If you receive an error along the lines of "Failed to initialize the LWLGL display", try running the start-windows_compat.bat file instead.
Enjoy!
----------------
UPDATE 09/09/2013 v1.2 : Compatibility update - no change to game source
- Fixed typo in Linux and OS-X startup scripts. Should now work properly.
UPDATE 31/08/2013 v1.1-j4 : Downgrade compatibility "[compat] rewind J4.zip"
Added a Java 1.4-compatible version to the folder. This build is aimed specifically at those who either don't want to or cannot update their Java environment. ***WINDOWS ONLY. I CANNOT GUARANTEE 100% FUNCTIONALITY.***
UPDATE 28/08/2013 v1.1 : Compatibility update - no change to game source
- Added a compatibility mode for people lacking hardware support for OpenGL.
- Added rudimentary support for Linux and Mac OS/X. (Untested - can someone give feedback on this?)
- Fixed a small typo in one of the PNG files (If you're curious, just look at the main screenshot carefully. Specifically the keyboard controls.)
----------------
Screenshots :
| Download (all platforms) | https://drive.google.com/folderview?id=0BzO2zr8HTmj8cXBlU08zRWlMVEk&usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24803 |
Ratings
| Coolness | 89% | 2 |
| Overall(Jam) | 3.47 | 132 |
| Audio(Jam) | 3.07 | 207 |
| Fun(Jam) | 3.31 | 138 |
| Graphics(Jam) | 2.71 | 443 |
| Humor(Jam) | 2.57 | 246 |
| Innovation(Jam) | 3.71 | 48 |
| Mood(Jam) | 3.24 | 169 |
| Theme(Jam) | 3.90 | 18 |
As the other fellow said making the "objectives" slightly easier to figure out would have been nice, but hey it's LD, there's never enough time :). Ironically!
Hopefully it will help more people get to the end.
org.newdawn.slick.Slick.Exception: Failed to initialize the LWLGL display
Probably because my computer is a brick. Never mind!
@Starspell - Looks like your graphics card doesn't support OpenGL. I've added a compatibility mode, will be harder on the CPU but should work (in theory).
@meszka, ghostmaple, kibertoad - Noted. I plan on rewriting the engine and using it as the base of a larger-scale game (as in, spanning multiple chapters and characters). I'll make sure to address those issues at the same time.
@ShellfishGames - And here I thought it was too short to even be called a game! I have to admit, it's hard to judge length in this type of game, where once you know the how-to, you finish it in less than a minute.
@kibertoad - Hehe, I'm no marketer, that's for sure. And to be honest, we weren't quite satisfied with the end result - it just feels bland compared to our unrealistic ideals. I'll try to rework the description a bit to make it more... appealing.
@Everyone else - Thanks for the feedback! We're glad you guys enjoyed it.
@Almax27 - They basically trigger on proximity (through a crappy event system). But I assume you're talking about the second guard, the warden. He also has a trigger on the key if you haven't done everything else, and another one on the south exit - The real ending was to be that way, but was cut, so there's nothing over there.
@Solifuge - You got it!
@Zammy - Agreed. On everything.
As always, thanks for the feedback!
I believe that it was hard for me to make a few connections, such as passing the first guard WITHOUT waking him up, or using the crowbar to open the hidey-hole in the (skipping that to avoid spoilering) Wouldn't have made it without peeking in the walkthrough. Would play the next chapter immediately (if it's ever created)
I think the interaction box could be larger for convenience. Right now I can't pick up items that I am standing on top of, only those in front.
Other than that I'm loving this game!
Ideally, if I get caught, the timer shouldn't automatically set to zero as I want to rewind a bit.
I'm not sure if there is any purpose for the time forward command other than add some milliseconds to the timer.
@Pitzik4 - Thanks! Definitely thinking about extending this. We do have a few ongoing projects already though, so it might take a little while to get there.
@theholychicken - Agreed. Position-based event handling isn't as easy as I thought at the time~
@Pavel - Good catch on the typo in the bash files. Wrote 'em blindly, next LD I should have a Mac mini to test stuff on! As for the exception... I'll venture a guess that you have Java 1.6 installed. The game needs 1.7 to run, so an update should fix it. An alternative would be to get the 1.4 compatibility version, and copy the bin/natives/os-x folder and bash file into it. That should also work.
As a sidenote, I just checked your game page again, and noticed the last part of my comment got cut (probably while copy-pasting from notepad) - what remains makes me sound like a total bastard. Oops. Just gonna put it here: What I didn't mention, I liked.
@jprogman - Blame me for the getting caught part - it worked as you describe before I went and messed with it! As for the fastforward, it might have been more useful in the stealth segments that were cut. Goal was to give more precise control, more or less, and that was mostly needed in those parts.
ERROR:java.lang.System.lineSeparator()Ljava/lang/String;
Use "Email Me" on http://about.me/paveldlouhy to contact me and I will provide you more info (call stack). I would like to be able to play and rate your game! Start screen is very nice and polished!
I fixed the files, and added the native files to it for good measure. "[compat] rewind J4 v2.zip" should work. Hopefully.
Sorry for the mess.