10 Second Mazes by ArmchairArmada

[raw]
made by ArmchairArmada for LD27 (COMPO)
Every 10 seconds the maze gets randomized and there are more enemies. How many pink thing-a-ma-doodles can you pick up before you get conked out?

Arrow keys / Joystick run around.

Feedback

馃帳 ArmchairArmada
26. Aug 2013 路 00:29 UTC
If anyone knows how to fix the bottom of the game getting cut off on Kongregate, I'll certainly appreciate the help.
whydoidoit
26. Aug 2013 路 01:30 UTC
I really like the sound and the art - nice stuff!
馃帳 ArmchairArmada
26. Aug 2013 路 01:41 UTC
Thanks! It takes me a long time to try to make music that sounds half decent -- I can hear when things are wrong, but I can't easily figure out how to make it right.
mtrc
26. Aug 2013 路 19:34 UTC
The graphics and animation are really slick! Makes the game feel very polished, and really made it fun to dash around the mazes. The death animation made me grin :P
Spotline
27. Aug 2013 路 21:06 UTC
Nice game, very pretty ! I just don't understand the player progression, it's weird that you can choose beetween chasing score and risking game over or playing safe...
flod
27. Aug 2013 路 21:09 UTC
sound is good, graphics are good - its hard when too many gears are in games
馃帳 ArmchairArmada
27. Aug 2013 路 23:07 UTC
Yeah, there are problems with the gameplay. Time was running out and I wasn't 100% certain what should have been done to make it better. One simple game mechanic that could have improved it was to make it possible for the player to collect all the dots and be awarded bonus points for clearing it in under 10 seconds.
goyal
29. Aug 2013 路 01:56 UTC
Overall, very nice!

I, however, do found that sometime enemy and the character spawns right next to each other which means instant death :|
Arrow-x
30. Aug 2013 路 15:12 UTC
neat game for 48 hour ... and a fun game overall
Gabriel
02. Sep 2013 路 03:04 UTC
I like it! It has that strange addictiveness quality, I think because it is so simple and easy to control, and because it keeps constantly changing before getting boring! I like the increasing amount of enemies, I just found some of the initial setups unfair, like you starting the level surrounded by two gears that are already coming in your direction and there's nothing you can do to avoid being killed cause there's no space to manouver. But I know, this is a burden from quickly done procedural levels, right? This jam was my second time in LD doing procedural levels too and, well, as much as you try to place rules to ensure all levels are fair, 72 hours (48 in your case!!!) is way too little time to stumble on all possible situations. Personally, I don't care, though! Making a game that is really challenging to make is also part of the fun for me! :D And you know, for a fan of procedurally generated stuff, not knowing if what is waiting behind the next corner will be fair or not is actually part of the charm too!

Congrats on your game, it's simple and fun! :D

Cheers from Brazil

Gabriel and JP
Jupiter_Hadley
02. Sep 2013 路 22:29 UTC
This game is so cute! I loved it loads. I featured it in my LD27 compilation video series, if you'd like to check it out :), http://www.youtube.com/watch?v=W1OMEshCeQ0
Raiyumi
04. Sep 2013 路 00:19 UTC
Cute music and well-polished maze game. :)