Orbshard by SuperIzzo
Originally it was supposed to be a Kirby style game where you turn into the monster you touch with your orb, but the end result is nowhere near what was originally planed. Halfway trough I realized I won't have the time to draw everything I needed to make it work and the game sort of changed... drastically. A lot of it was a rushed work and this game is not quite for everyone. After the first 2 or 3 checkpoints the game becomes really hard - it takes around 100 deaths (and roughly about 30 minutes) to finish. If you are not a hardcore platformer fan chances are you will find the second part unfair, evil, torturous and frustrating and that's fine you don't have to finish the game, you've seen enough, move on to the next thing.
== CONTROLS ==
WASD or Arrows (or gamepad left stick) - move.
Space or Numpad 0 (or XBOX A) - jump
Shift or Numpad Period (or XBOX B) - orb form
== MECHANICS ==
You will learn how to play by playing (read the tips), but just in case you get stuck here are the mechanics in a nutshell (spoiler alert):
* No health, infinite lives, flower checkpoints
* The orb form cannot be damaged
* The orb form is unaffected by gravity
* The orb form lasts only 2 seconds, you have to land before being able to use it again
* You have to step on the ground to "land", jumping on critters is also considered landing.
* Stepping on critters' heads will bounce you up in the air.
* Jumping immediately after a bounce will give you a boosted jump
* While stomped, mushrooms can be pushed around
* Transforming into orb preserves previous velocity, i.e. jumping and transforming before gravity starts pulling you down will get you higher
Hope you enjoy it and be warned - it's hard.
== ENGINE ==
Unity - http://unity3d.com/
== ART ==
GIMP - https://www.gimp.org/
Krita - https://krita.org/
== AUDIO ==
BFXR - http://www.bfxr.net/
Abundant Music - http://abundant-music.com/
Ofoct (MIDI to MP3) - http://www.ofoct.com/audio-converter/convert-midi-to-mp3-or-wav-ogg-aac-wma.html
== FONTS ==
JWERD - http://www.dafont.com/jwerd.font
== POST JAM RELEASE ==
Addressing a few remarks made in the comments, plus some minor improvements.
* controls are now sensitive and smoothing was removed
* speed and jump were boosted (making the game easier)
* added a few more sections to the level
* fixed a few bugs and improved some UX aspects
== CONTROLS ==
WASD or Arrows (or gamepad left stick) - move.
Space or Numpad 0 (or XBOX A) - jump
Shift or Numpad Period (or XBOX B) - orb form
== MECHANICS ==
You will learn how to play by playing (read the tips), but just in case you get stuck here are the mechanics in a nutshell (spoiler alert):
* No health, infinite lives, flower checkpoints
* The orb form cannot be damaged
* The orb form is unaffected by gravity
* The orb form lasts only 2 seconds, you have to land before being able to use it again
* You have to step on the ground to "land", jumping on critters is also considered landing.
* Stepping on critters' heads will bounce you up in the air.
* Jumping immediately after a bounce will give you a boosted jump
* While stomped, mushrooms can be pushed around
* Transforming into orb preserves previous velocity, i.e. jumping and transforming before gravity starts pulling you down will get you higher
Hope you enjoy it and be warned - it's hard.
== ENGINE ==
Unity - http://unity3d.com/
== ART ==
GIMP - https://www.gimp.org/
Krita - https://krita.org/
== AUDIO ==
BFXR - http://www.bfxr.net/
Abundant Music - http://abundant-music.com/
Ofoct (MIDI to MP3) - http://www.ofoct.com/audio-converter/convert-midi-to-mp3-or-wav-ogg-aac-wma.html
== FONTS ==
JWERD - http://www.dafont.com/jwerd.font
== POST JAM RELEASE ==
Addressing a few remarks made in the comments, plus some minor improvements.
* controls are now sensitive and smoothing was removed
* speed and jump were boosted (making the game easier)
* added a few more sections to the level
* fixed a few bugs and improved some UX aspects
Ratings
| Coolness | 47% | 1248 |
| Overall | 3.15 | 523 |
| Audio | 2.96 | 345 |
| Fun | 2.93 | 603 |
| Graphics | 3.11 | 428 |
| Humor | 2.28 | 439 |
| Innovation | 2.58 | 773 |
| Mood | 2.81 | 549 |
| Theme | 3.58 | 320 |
@Hempuli point taken, smaller collision boxes next time
Also if you happen to reply what about the controls felt awkward - the mapping or character movement? Unity adds some gravity by default and I didn't tweak it, so I'll assume it's the latter.
I do enjoy SMB a lot and i see how you wanted to implement the same level design into it, the only problem is that the controls were not "natural", because of the new mechanic which is a totally different (unlike jumping, running and wall jumps which feel like an natural extension of our reflex). The new mechanic has a cool touch but it is a little bit difficult to control, maybe zooming out would greatly increase the control since i could then see where i would land. Also a meter to know when i would run out of "orb magic" to prepare myself, i never knew when it was going to be over and ended up panicking and dying when it did. The sound queue is nice, but not everyone can associate.
Difficulty is what gives an extra challenge to the game making us wanting to play it more, but because of the controls and camera the difficulty became frustration, and that's a really bad thing to happen.
Overall, i would love to see you implement more this game after the jam and see where it goes. Well done!
Thanks. Yeah, I see the faults, but it is what it is :)
I would make a lot better game if I had more time. I won't be able to develop it further after the jam, but I'll take it as an exercise to improve the gameplay in the next couple of days.
Innovation: 2/10
Fun: 5/10
Theme: 5/10
Graphics: 4/10
Audio: 3/10
Humor: 0/10
Mood: 3/10
Coolness: 4/10
Overall: 26/80
Good Game