Origin Within by FanFan

[raw]
made by FanFan for LD27 (JAM)
A curse made the Boy stuck in a perpetual 10-seconds loop. Find a way to break free from this misery!

[Controls]
Arrow keys - Movement
Spacebar - Various

Tools : FlashDevelop, Adobe Flash CS5.5, SFXR, GraphicsGale
Coder, Designer : FanFan
Artist : Vresu

Feel free to drop a feedback/error report! Also, please post your final score of the first play :D

If control isn't responsive, click the game area first to gain focus.

Ratings

Coolness 60% 3
Overall(Jam) 3.86 32
Audio(Jam) 2.49 393
Fun(Jam) 3.84 18
Graphics(Jam) 4.08 90
Humor(Jam) 2.09 374
Innovation(Jam) 3.84 23
Mood(Jam) 3.49 96
Theme(Jam) 3.88 24

Feedback

DaVince
26. Aug 2013 · 09:16 UTC
Fun! Creative and original; it really made me think what I should do next, and there was no time to spare. Good job!
rakyatmiskin
26. Aug 2013 · 09:19 UTC
nice game.... finished in 52 cycle...
too many circling move because i don't know the usage of the item.... but very interesting...
mirzasan
26. Aug 2013 · 09:35 UTC
nice graphic this game's great
Tanser
26. Aug 2013 · 10:08 UTC
Great game, good job. :)
mire
26. Aug 2013 · 11:56 UTC
Love it! Great idea, great execution!
michail
26. Aug 2013 · 14:39 UTC
51 cycyles, 3 treasures. Good game! Add some audio so I can rate it high :)
DvigubaiPiktas
26. Aug 2013 · 17:05 UTC
I think the game would be better without respawning every 10 seconds. Bu t the game is still great.
DaVince
26. Aug 2013 · 17:35 UTC
If you didn't respawn every 10 seconds, there would be no challenge! The entire point of the 10 seconds is to make you think what path you're going to take, you know? ;)
Alink
26. Aug 2013 · 19:09 UTC
Genial idea about how to use the theme to still have a big map to explore in a 10 sec range. And the various unlocks are nicely done.

The graphics are lovely, but why so small? I zoomed and big pixels are good with such pretty sprites.
🎤 FanFan
26. Aug 2013 · 19:27 UTC
Thanks all!

@Alink the small sprites are artist's choice - he wants to make the game resemble a handheld screen.
Asar Dhandala
26. Aug 2013 · 20:34 UTC
Great content! Loved it.
bonsairobo
26. Aug 2013 · 20:36 UTC
I like the graphics a lot. The controls were a bit slow to respond.
SamC
26. Aug 2013 · 20:41 UTC
Nice idea, great visual style.
scriptorum
26. Aug 2013 · 20:48 UTC
Nicely done.This boy won in 59 cycles and 4 treasures. I kept flinging myself onto the spikes for no good reason. Tiny sprites!
andwhatnot
26. Aug 2013 · 20:52 UTC
Good stuff! The art, story, mechanic all mesh, keep me curious and engaged.
Meep
26. Aug 2013 · 21:17 UTC
Very fun game. I like the idea of a previous (limited) run influencing the next run. The art was a big plus, too. :)
🎤 FanFan
26. Aug 2013 · 21:39 UTC
UPDATE: ADDED SIMPLE SOUND

Really glad you all enjoyed it, everyone!
BrainSlugs83
26. Aug 2013 · 22:45 UTC
It's really small, can't really see what's going on, is there anyway to maximize it?
Symmeteer
27. Aug 2013 · 05:31 UTC
I also got out in 59 cycles and 4 treasures. Great game, great concept, great level progression. It was also interesting that leveling up simply was a matter of encountering ghosts rather than fighting them - that simplified the gameplay a lot.
almightyzentaco
27. Aug 2013 · 13:30 UTC
Nice. Very polished. High marks for you.
kristof
27. Aug 2013 · 13:39 UTC
Awesomely polished game! Cool how many items and gameplay features you managed to finish. Also the level design is awesome! Everything fits perfectly.
magicdweedoo
27. Aug 2013 · 13:44 UTC
wowww this is definitely one of my favourite LD games i've played!!! i got 48 cycles and 2 treasures but I would have tried to get all of them if I knew the yellow thing ended the game.
Sense
27. Aug 2013 · 13:53 UTC
Awesome graphics and gameplay, nice !
Tanser
27. Aug 2013 · 16:11 UTC
The game have great tone and feeling. The graphics are great! Also really nice fit with the theme!
iiechapman
27. Aug 2013 · 18:04 UTC
These graphics are amazing, love the artwork. The concept is great, the "do something over and over in ten seconds" idea was one I wanted to see well done and you nailed it!
AdventureIslands
27. Aug 2013 · 18:37 UTC
Finished it with 59 cycles! Really nice work! Proceeding and gaining abilities was interesting, you could have explained somewhere what the bravery does though, that took a moment to figure out. There should be some music!
angrygeometry
27. Aug 2013 · 22:15 UTC
this is ridiculously good. seriously.
Sephiroth87
28. Aug 2013 · 23:19 UTC
This was greta, nice graphic, nice gameplay, too bad there's no music...
I'd say the screen size was a bit too small
Beardbotnik
28. Aug 2013 · 23:20 UTC
Amazing job, the sprite art is really well done, the gameplay was interesting and had decent pacing and the controls worked really well. I really like with a little bit of music it could have really set a mood of some sort. Otherwise I feel like it was really good!
Jimanzium
29. Aug 2013 · 12:15 UTC
Best game that tried to do something like this that I've played this LD, very good job and the graphics were fantastic
Alexander Ponomariov
29. Aug 2013 · 17:35 UTC
Interesting solution, never played anything like this! Five balls!
Erkberg
30. Aug 2013 · 01:38 UTC
Great idea! I really liked the gameplay and the graphics. The stepping sound got a little annoying though.
PeaCe
30. Aug 2013 · 07:18 UTC
Very nice game!
TakeNapEveryday
30. Aug 2013 · 20:07 UTC
Great job. 53 and 4. Wish there was a full-screen or 2x scale option.
canvapps
31. Aug 2013 · 14:23 UTC
It is quite creative. I really was missing an rpg type game :)
Great work!
Ravenous Games
04. Sep 2013 · 14:05 UTC
Fun game! I like the base mechanic quite a bit.
rincewind_cz
05. Sep 2013 · 06:48 UTC
Nice graphics, some music would be great.. Overall good job :-)
Diogo Muller
05. Sep 2013 · 11:10 UTC
Took me 60 cycles, but I finally got out with all the treasure. Great game!
foumart
05. Sep 2013 · 11:33 UTC
Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second.
AlexFili
05. Sep 2013 · 18:04 UTC
This game is like an interesting mix between Zelda and Metroid. I like the fact that you have to experiment for a while before you understand what you're meant to do. The 'bravery' bar was quite a good idea and I liked breaking down the walls with the gauntlet. Overall a great game and definitely a lot of fun