Mechanical Madness by Thermite
What's this, all power ups and no enemies? Possibly, but not all collectibles are created equal. Grab the goodies and avoid the stinkers, and remember, they only last TEN SECONDS!
How to play: Use the arrow keys or WASD to run and jump through 20 levels of fun (and possibly frustration). "R" will reset the level via suicide. Escape to return to menu. Numpad + and - for volume.
Code: Paul Newsham (@GrimUpNorthish) and Bob Haigh.
Art: Bob Haigh and Graham Hepplestone.
Music: AutoTracker.py
Sounds: Paul and Bob, via some SFXR face-smashing.
Made using HaxeFlixel, SFXR, AutoTracker, and GraphicsGale.
How to play: Use the arrow keys or WASD to run and jump through 20 levels of fun (and possibly frustration). "R" will reset the level via suicide. Escape to return to menu. Numpad + and - for volume.
Code: Paul Newsham (@GrimUpNorthish) and Bob Haigh.
Art: Bob Haigh and Graham Hepplestone.
Music: AutoTracker.py
Sounds: Paul and Bob, via some SFXR face-smashing.
Made using HaxeFlixel, SFXR, AutoTracker, and GraphicsGale.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.55 | 96 |
| Audio(Jam) | 2.94 | 258 |
| Fun(Jam) | 3.73 | 31 |
| Graphics(Jam) | 2.89 | 387 |
| Humor(Jam) | 2.92 | 163 |
| Innovation(Jam) | 2.94 | 312 |
| Mood(Jam) | 3.08 | 233 |
| Theme(Jam) | 2.88 | 396 |
Great work.
I like graphics, especially for the powerups.
I did not played through it all, but it seems like you also have plenty of levels, which means plenty of fun is still waiting to be had. Good job!
Well, we got to level 20 and beat it, but we might not have got there in quite the expected way...if you catch my drift. I won't explain what we did here so that it's not ruined.
I still want to go back and beat 19 though. That sick, sick torture chamber of a level.
@SnoringFrog you can blame Bob for that level, I actually had to persuade him to remove a load of fast time powerups that made it even worse!
Thanks for playing!
I liked this game a lot! I like how music switches on certain levels and how some sound effects are changed when using certain power ups. =)
Turned out to be a bit hard for me, though: I gave up on level 19. Also, the controls seem a bit floaty (even if you haven't got the Low Gravity power-up). Nevertheless, very good work.
Good job on the level design, when you start mixing the PwUp, it becomes really fun.
Also, being able to stack power-ups felt great! :)
My only complaint is the screen size... it's way too big... but that's only my opinion. xD