Delayed Reaction by Stryphe

[raw]
made by Stryphe for LD27 (COMPO)
Delayed Reaction is a side scrolling endless runner where there is a 10 second delay from when you press the jump button to when the character jumps.

Don't fall or get pushed into the wall.

Instructions:
Space-bar or the in game jump button jump.







b.t.w. turn the volume all the way up to hear the "static sound track"

Ratings

Coolness 48% 1156
Overall 2.15 1146
Fun 1.81 1156
Graphics 1.46 1184
Innovation 3.04 503
Theme 3.20 536

Feedback

pvwradtke
26. Aug 2013 · 04:22 UTC
I just wish the game was a bit faster. Interesting take in the non-stop running genre.
raincole
26. Aug 2013 · 04:23 UTC
It's a clever idea to use 10 seconds as 'delay'.
The game is pretty hard.
MegaMasterX
26. Aug 2013 · 04:26 UTC
I can only describe this game as ruthless. It's great fun, but good Heavens, is it hard.
Xgor
26. Aug 2013 · 19:45 UTC
Cool idea on paper, but even with the super slow scroll you still can't prepare what will come ahead and I just found myself just spamming the jump and hope for the best.
ChrisGaudino
26. Aug 2013 · 19:47 UTC
You and I had a similar idea. Nice job!
Tinard
26. Aug 2013 · 19:47 UTC
fun game! =) nice work
Blinked
27. Aug 2013 · 04:20 UTC
Cool idea, however it's very difficult haha. Also, make sure when you reset a scene in Unity, to also reset any static variables such as the timer.
Zephyr89
27. Aug 2013 · 04:21 UTC
Time doesn't reset between levels.
Pixlexia
27. Aug 2013 · 04:24 UTC
Really unforgiving! Cool concept though, nice job!
Zephyr89
27. Aug 2013 · 04:27 UTC
However apart from that there are some more problems. Overall your game was rathe poor in the whole graphics/audio department. This is really killing it's mood. Using the default UI skin the comes with unity GUI doesn't help either. However I found your use of the theme refreshing on paper, this did not translate into a fun game though. The reason was that even with the character walking so slowly I still couldn't see what was coming up in time.
Blinked
27. Aug 2013 · 04:29 UTC
Also, the link to your source is not found.
🎤 Stryphe
28. Aug 2013 · 01:45 UTC
The source link should be working now.
jay griffin
28. Aug 2013 · 02:02 UTC
Man, that central mechanic is pure evil, but I like it :). Clever use of the theme, but jeez Louise it's hard.
Blooperly
28. Aug 2013 · 03:33 UTC
Great idea, but it basically boils down to a random chance button masher. Still fun though :)
syradinegames
28. Aug 2013 · 03:34 UTC
Crazy hard game. I feel like that guy in Austin Powers who gets run over by the slow moving vehicle while he yells "NOOOOO" for 5 minutes.
Jordo76
28. Aug 2013 · 15:21 UTC
It's kinda the same idea has mine, and I like it !
And it's very difficult ! Good job !
stenol
29. Aug 2013 · 15:07 UTC
Hard game but cool concept. Great work !
XaiZil
30. Aug 2013 · 23:33 UTC
The delay was soooo tricky to navigate, could be a bit faster though
Travis Irby
01. Sep 2013 · 00:49 UTC
interesting concept!