{"author_link":"\/author\/sockfolder\/","author_name":"sockfolder","author_uid":"18463","comments":[{"author_name":"cwkx","author_uid":"26001","time":"Aug 26, 2013 @ 10:00am","epoch":1377510900,"text":"Awesome graphics and controls - would love to see this polished with some tutorial."},{"author_name":"ShadowFire3800","author_uid":"24097","time":"Aug 27, 2013 @ 2:35am","epoch":1377570600,"text":"Cool game!"},{"author_name":"Nick Weihs","author_uid":"21927","time":"Aug 27, 2013 @ 2:37am","epoch":1377570720,"text":"While I think the idea is cool the whole stop start thing made it a little bit hard to play : (. I like it though man!"},{"author_name":"fferro234","author_uid":"26574","time":"Aug 27, 2013 @ 2:58am","epoch":1377571980,"text":"A tutorial would help the game, but the mechanics are solid once you understand what is going on. Really cool game."},{"author_name":"sockfolder","author_uid":"18463","time":"Aug 27, 2013 @ 3:23am","epoch":1377573480,"text":"If the start and stop gets annoying, you can play it on 'cheat' mode by pressing Z. This will let you see and control all units in real time like normal RTS's. The income will still be every 10 seconds."},{"author_name":"yetatore","author_uid":"26607","time":"Aug 27, 2013 @ 8:27am","epoch":1377591720,"text":"Its uncommon to see an RTS in a Ludum Dare. The game is fine, but a bit difficult, maybe because I dont play RTS games usually. I detach the controls, are very well done.\r<br\/>Good work, and have fun!"},{"author_name":"oajfh","author_uid":"26844","time":"Aug 27, 2013 @ 8:56am","epoch":1377593460,"text":"Very impressive to have pulled off an RTS in the compo, and the AI is decent too. Nice graphics and pretty fun game, although not exactly easy."},{"author_name":"Canobie","author_uid":"16998","time":"Aug 27, 2013 @ 7:15pm","epoch":1377630600,"text":"Wow, awesome!"},{"author_name":"Thermite","author_uid":"27791","time":"Aug 28, 2013 @ 12:40am","epoch":1377650100,"text":"Nicely implemented, although a little awkward to play with the stop\/start.  Good work overall!"},{"author_name":"Moof","author_uid":"2482","time":"Aug 28, 2013 @ 1:49am","epoch":1377654240,"text":"Very nice, I enjoyed this a bunch!"},{"author_name":"tigerj","author_uid":"14172","time":"Aug 28, 2013 @ 2:22am","epoch":1377656220,"text":"I like the cheat mode. I really would like to see this developed more after the comp. It's a real solid concept."},{"author_name":"nathanhoffer","author_uid":"25795","time":"Aug 28, 2013 @ 3:40am","epoch":1377660900,"text":"Neat idea!  Woah is it hard to get started, but I did enjoy it."},{"author_name":"brogrammers","author_uid":"26439","time":"Aug 28, 2013 @ 10:54am","epoch":1377686940,"text":"Original content, but so freaking hard :(. Requires a lot of thinking. Enjoyed it  a lot. (5\/5 on theme and innovation)"},{"author_name":"Jimanzium","author_uid":"24428","time":"Aug 29, 2013 @ 11:31am","epoch":1377775560,"text":"Nice take on the 10 second theme, very interesting"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 30, 2013 @ 4:53pm","epoch":1377881280,"text":"Interesting game, very hard, but I like it.  I featured it in my Ludum Dare 27 video compilation, if you'd like to check it out :), http:\/\/www.youtube.com\/watch?v=7GZNeIKxvyg"},{"author_name":"davidwparker","author_uid":"7737","time":"Aug 30, 2013 @ 10:01pm","epoch":1377899760,"text":"I really liked the concept, but it was really hard\/fast. I think the countdown bar should have been bigger, and selecting the individual buildings was pretty hard. I got owned by the AI pretty bad.\r<br\/>\r<br\/>Well done overall."},{"author_name":"alts","author_uid":"18267","time":"Sep 5, 2013 @ 8:32am","epoch":1378369620,"text":"I am terrible at RTS games, and got wrecked by the AI. I'm sure bad players like me would have appreciate either an introduction to the mechanics, or a more gentle difficulty curve. There does appear to be quite a bit, mechanically, going on in this game, and I'm really impressed. The sprites are all also really nice."},{"author_name":"grayhaze","author_uid":"23957","time":"Sep 14, 2013 @ 1:49pm","epoch":1379166240,"text":"I like the idea, but in practise it proves to be confusing and makes the game feel broken. Removing the ten second mechanic and polishing this outside of the contest would make for an interesting little RTS though."}],"images":["ld27\/18463-96520cbb938c9af2c1c6a114733f7d9a.jpg","ld27\/18463-b1d1070dbaeebac3f0cd061c7e3a3c3a.jpg"],"links":[{"url":"http:\/\/justmillingaroundonline.com\/10SECWar\/LD27.swf","text":"Windows"},{"url":"http:\/\/justmillingaroundonline.com\/10SECWar\/TenSECWar.html","text":"Web"},{"url":"http:\/\/justmillingaroundonline.com\/10SECWar\/TenSECWarSrc.zip","text":"Source"}],"metadata":{"g_key":"24885","g_author":"18463","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"24915","g_title":"The 10 SEC War","g_status":"UCHK1","g_place":"435","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18463-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/18463-shot1.png-eq-900-500.jpg"],"text":"TLDR: This is an RTS where you only can 'see' and control every 10 secs.\r\n\r\nHotkeys: M to move. K to attack (kill). P to patrol. H to halt. Click or press 1-4 to use the actions on the bottom.\r\n(Press Z to cheat and have full vision.)\r\n\r\nGoal: Take over all the blue planets.\r\n\r\nAttack planets to control them.\r\nUpgrade planets for more building spots.\r\n\r\nAt any construction location, you can build either a mine (Extractor), a military installation (Starport), or a research facility (Spire).\r\nExtractor: Gain ORE and make\/improve Scouts (laser ships).\r\nStarport: Make\/improve Battlecruisers (missile ships).\r\nSpire: Gain SCIENCE points and make\/improve Overlords (bomb ships).\r\n\r\nSTORY:\r\n(Totally ran out of time on putting this in the game)\r\n\r\nAfter endless research, humankind has just discovered Subspace Envelope Communication (SEC), finally obtaining FTL communication. Colonization and wealth reached new heights, but with great profits come great conflicts.\r\nEventually tensions boiled over, resulting in what became known as the \"10 SEC War\".\r\n\r\nThe SEC technology uses subspace currents to transmit communication at FTL speeds. However, these currents are only periodic, allowing communication only briefly every 10 seconds. Normally, this is unimportant, but in war, every second matters.\r\n","title":"The 10 SEC War"}