Stay Alive by Jools64
Update:
I have noticed that it's not very obvious how to get food. In order to get food you must punch the berry bush 3 times and each hit must connect. (Given more time I would have indicated that better).
You are a man that is trying to survive through each day. You need to satisfy your basic needs for food, water and shelter.
Each day is 10 seconds long and in that day you have to complete a task. Fail to complete that task and the game is over.
Ideally this game would have been much longer but ah well. ;) Not too much polish either but I'm still happy with what I got out considering the time I put in. (I only got in a few hours in on day one and then worked all the way through day two.)
Tools used:
FlashDevelop - IDE
FlashPunk - Library
Gimp - Graphics
Ogmo Editor - Map
LMMS (Famisynth VST and Drum samples from Commodore 64) - Music
SFXR - Sound Effects
Thanks for playing!
I have noticed that it's not very obvious how to get food. In order to get food you must punch the berry bush 3 times and each hit must connect. (Given more time I would have indicated that better).
You are a man that is trying to survive through each day. You need to satisfy your basic needs for food, water and shelter.
Each day is 10 seconds long and in that day you have to complete a task. Fail to complete that task and the game is over.
Ideally this game would have been much longer but ah well. ;) Not too much polish either but I'm still happy with what I got out considering the time I put in. (I only got in a few hours in on day one and then worked all the way through day two.)
Tools used:
FlashDevelop - IDE
FlashPunk - Library
Gimp - Graphics
Ogmo Editor - Map
LMMS (Famisynth VST and Drum samples from Commodore 64) - Music
SFXR - Sound Effects
Thanks for playing!
Ratings
| Coolness | 61% | 3 |
| Overall | 4.03 | 18 |
| Audio | 3.80 | 29 |
| Fun | 3.92 | 27 |
| Graphics | 4.19 | 36 |
| Humor | 3.31 | 122 |
| Innovation | 3.76 | 97 |
| Mood | 3.71 | 57 |
| Theme | 3.97 | 38 |
As said before it's really addictive. I like the idea of a "story", and the graphics are beautiful.
and 10 seconds theme you chose to implement
solid entry
I know why days are not just 10 seconds now...
Well made, polished, and so !
The concept behind everything is cool, I could imagine a multiplayer coop game with this as the base concept!
Shame it was short! /shake fist at 48h
I would have given the players bit more time to read the top description what their objective is, before making them rush. Causes more deaths than it should. But overall I liked playing this. Great job!
My first playthrough, I was too focused on completing the objectives at hand, and did not realize I still needed to eat and drink. Whoops!
When making the axe, I missed that I needed tall grass two playthroughs in a row. The introduction mentioned rocks and sticks, and so those are all I looked for! It seems silly in retrospect, but then again with ten seconds I didn't spend a lot of time second-guessing.
Very nice graphics also !
Quite fun and engaging!
The A/K minigame could've maybe been made with the Left/Right keys. It came very suddenly after I thought I just need the arrow keys and space. And it's pretty harsh to start again from the beginning if you fail. I mean, it kind of makes sense, but it's not fun - especially because the world is the same each time, so it's not like playing again up to this point is a challenge.
And yeah, it's too short, but what's there is really fun. If you do a post-compo version, please tell me! Good job there!