Shadowshifter by Ilseroth
Ahoy, I put this together in about 36 hours in the second half of the jam because I was working with a team on a project and missed doing the coding (since I was doing the modeling in the other game.) So in my free time there I built this!
The goal of the game is to get as many kills, and survive, as long as possible. To stay alive shift into a shadow where you can't be hurt, but it drains quick, and the fastest way to refill the bar is to kill folks.
NOTE: If you play on this screen, I suggest playing the fullscreen version or the score clips, thanks.
The goal of the game is to get as many kills, and survive, as long as possible. To stay alive shift into a shadow where you can't be hurt, but it drains quick, and the fastest way to refill the bar is to kill folks.
NOTE: If you play on this screen, I suggest playing the fullscreen version or the score clips, thanks.
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.51 | 300 |
| Audio(Jam) | 2.48 | 636 |
| Fun(Jam) | 3.54 | 199 |
| Graphics(Jam) | 3.76 | 304 |
| Innovation(Jam) | 2.89 | 683 |
| Mood(Jam) | 3.51 | 248 |
| Theme(Jam) | 2.79 | 896 |
I added the fullscreen mode and it does help with the viewport cutting off the information, which is good.
As for the music, yeah I wasn't happy with it, and was about to add a button to mute it... then my computer crashed and I spent an hour trying to get it going again >.< But I figured most people probably are only going to play for a couple minutes (I mean, surviving past a minute is pretty tough since it ramps up enemy spawn rate based on time)
Once you get used to the high sensitivity, it's not bad. Might be worth adding a sensitivity option.
Nice job! This game looks great!
Enjoyed the game regardless.
And yeah, I was going to add a sound for enemy spawns to help with that issue but then my computer crashed and when I came back on I just had to submit what I had done.