Kougeki by Valerien
The controls are mouse-based !
The game plays in 2 phases :
1- Planning
Before a wave, you can set traps and give orders to your units.
2- Battles
Once a battle begins, you only have a single skill available to help your troops, otherwise your success boils down to your planning.
- NOTE -
The links provided will give access to the right builds of the game only right before the end of the jam - my collegue is currently working on the game's balance.
- About the design -
Our take here was to create a big contrast between long planning phases and very short, action-packed battles (10 seconds long).
The gameplay still lacks depth to my taste, but the two of us couldn't go much further in 3 days.
The game plays in 2 phases :
1- Planning
Before a wave, you can set traps and give orders to your units.
2- Battles
Once a battle begins, you only have a single skill available to help your troops, otherwise your success boils down to your planning.
- NOTE -
The links provided will give access to the right builds of the game only right before the end of the jam - my collegue is currently working on the game's balance.
- About the design -
Our take here was to create a big contrast between long planning phases and very short, action-packed battles (10 seconds long).
The gameplay still lacks depth to my taste, but the two of us couldn't go much further in 3 days.
Ratings
| Coolness | 48% | 1156 |
| Overall(Jam) | 3.31 | 201 |
| Audio(Jam) | 3.57 | 80 |
| Fun(Jam) | 2.92 | 300 |
| Graphics(Jam) | 4.10 | 84 |
| Humor(Jam) | 2.27 | 334 |
| Innovation(Jam) | 2.66 | 414 |
| Mood(Jam) | 3.21 | 181 |
| Theme(Jam) | 2.96 | 344 |
The graphics are nice and colorful, and it plays well, too!
Moving the soldiers was a little clumsy at first, but it didn't take me long to get used to it.
Nice work!
The "Hai!" still ring in my ears.
Also the audio for me was top notch!
Healing or upgrading my defenders would be nice.
We'd like to push it further some day, add content and mostly extend a lot the range of possibilities for the player, but at the moment we have 2 games in the making.
Kind regards,
Nathan
Upgrades and new stuff would have been a great feature !
Nice work !
I had placed the guys to each path and it was nice to see that they moved to help the other guys if they had finished their enemies. Also it felt a bit weird that the enemies retreated from the town even though all my soldiers were killed, but then I realized that it was due to the 10 seconds timer. In the next turn I just placed the traps but obviously they didn't help much.
It's amazing how cool games people can do in 72 hours. :)