John Q. Adamant by nddrylliog
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JOHN Q. ADAMANT
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1824 - the 10th US presidential election. Even though he doesn't have either the popular or the electoral majority, John Quincy Adams is elected President of the United States.
The ten losing candidates (the "Ten Seconds") devise a plan to take revenge - they shall mount an army the likes of which no one has ever seen, and destro John Q. and everything he stands for.
However, their plan took a little longer than expected, and it is now 2013. The Ten, along with John Q., are still alive, thanks to the elixir of youth, discovered accidentally and now for sale in supermarkets.
Play as one of the ten seconds - each with different ships, backstories, and weapons, and blast your way through victory!
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CONTROLS
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Left, right, up, down = move
Space = shoot (hold it!)
F11 = switch fullscreen
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CREDITS
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Amos Wenger (nddrylliog) - idea, art (haha), implementation, programming language, compiler, game framework, yeah, yeah, whatever.
Jeremy Clarke (geckojsc) - awesome music
JOHN Q. ADAMANT
=================
1824 - the 10th US presidential election. Even though he doesn't have either the popular or the electoral majority, John Quincy Adams is elected President of the United States.
The ten losing candidates (the "Ten Seconds") devise a plan to take revenge - they shall mount an army the likes of which no one has ever seen, and destro John Q. and everything he stands for.
However, their plan took a little longer than expected, and it is now 2013. The Ten, along with John Q., are still alive, thanks to the elixir of youth, discovered accidentally and now for sale in supermarkets.
Play as one of the ten seconds - each with different ships, backstories, and weapons, and blast your way through victory!
============
CONTROLS
============
Left, right, up, down = move
Space = shoot (hold it!)
F11 = switch fullscreen
=============
CREDITS
=============
Amos Wenger (nddrylliog) - idea, art (haha), implementation, programming language, compiler, game framework, yeah, yeah, whatever.
Jeremy Clarke (geckojsc) - awesome music
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 3.45 | 144 |
| Audio(Jam) | 3.28 | 147 |
| Fun(Jam) | 3.53 | 73 |
| Graphics(Jam) | 2.87 | 396 |
| Humor(Jam) | 3.45 | 71 |
| Innovation(Jam) | 2.71 | 396 |
| Mood(Jam) | 3.12 | 219 |
| Theme(Jam) | 3.17 | 255 |
Beat it with Smith Thompson, the shurikens seemed to mesh well with my playing style. That and they're pretty powerful.
I'd love to see something maybe where every ten seconds, you randomly switch to another one of the Ten Seconds. That'd mix up the gameplay a bit and force you to adapt.
Really nice, I enjoyed this a lot.
I'm sure this is again due to a lack of time but the addition of bullet, hit and explosion noises would have pushed this right over the finish line for me.
In summary, a worthy effort, some lovely bullet hell towards the end and a variety of characters to play with, cool stuff!
The shooter is very well made. I would have hoped to have more 1800's style enemies, though.
Great job!
So, yeah, @nddrylliog dared me to write an honest review now, and just to be extra-clear, here's the disclaimer:
THE AUTHOR HAS GIVEN ME EXPRESS PERMISSION TO BE HARSH.
Overall I like the story idea and the interpretation of the theme. But unfortunately this is presented in an unreadable manner. :-P Sure, the font fits the theme, and for the intro it worked, but for the descriptions I hardly could concentrate on what I read here, especially in combination with the somewhat annoying music (which IMHO doesn't support the setting that well). It also didn't help that the background stories, as interesting as they are, don't explain the pros and cons of every presidential candidate (or just show some stats). Good thing it's very fast to try each of them.
I just wish there would have been more diversity than just the look and shooting pattern (I liked the animated gun of Langdon Cheves!), especially as there seems to be only one single level. Smith Thompson is overpowered while other candidates don't have a chance to destroy everything. This isn't a bad thing, as it would be a chance to sort the candidates by difficulty. I also see a missed chance by the developer to add some kind of progression bar which increases with every presidential candidate who won the war.
On the graphical side: The game is a bit ugly, as it lacks consistency. While the ships are drawn, the tiles of the floor look too geometrical. The floor generally is very bland, adding some details would do it good. Also, some kind of colorcode would help the general look, by choosing just 3 or 4 colors and sticking to them for all art assets, with shadings. There are several tools for choosing a nice colorcode; right now, the game's colors are too bright for me or have too much contrast.
Besides of the explosions, there could be more particle effects, especially when hitting one of the bigger enemies.
The screens for death and victory come very quickly, which isn't satisfying. Add some transitions to celebrate these events! :-) Such animations also help to polish a game; think of screen shaking when getting hit.
Some sounds would have been nice, if only for the explosions. Those can be made very quickly with bfxr or so.
BTW, I rated the game 4/5 on Fun, as I thought it to be pretty playable - in my opinion, it's a start for a good game. It mostly needs more rewards for the player, like neat effects and some kind of progression.
The difficulty was ok. Thanks for the great feedback btw.