You had one job by stewthepoo
a medical simulation/timing mini game. decked out with a score ranking system, large array of dialogue responses and irritating sound effects.
Ratings
| Coolness | 49% | 1129 |
| Overall(Jam) | 3.18 | 261 |
| Audio(Jam) | 2.61 | 353 |
| Fun(Jam) | 3.00 | 255 |
| Graphics(Jam) | 4.00 | 100 |
| Humor(Jam) | 3.41 | 79 |
| Innovation(Jam) | 2.91 | 322 |
| Mood(Jam) | 3.07 | 236 |
| Theme(Jam) | 3.64 | 69 |
Music could bring a lot of tension in this game.
It was a pleasant game. :)
Though on repeat plays the messages tend to get in the way. It would be better if the messages only showed up once or if the messages were randomized to show different messages every time you play. Also it can be quite easy to get the timing if the red is always in the same place. While I feel this may make the game too hard, it would be nice if the place were the life line went red would change in-between clicks. This could be a more effective way to up the difficulty that making the red place smaller and smaller.
That said it got me to repeat playing it until I got to the point were getting the clear became outright impossible. Considering that I don't waste time on things I don't enjoy I say that's is an achievement.
Also, i like flash games - they combine pixelated sprites with perfect vectors d;