The Dollhouse Curse by Saf

[raw]
made by Saf for LD27 (COMPO)
Jam Theme: 10 seconds.

A spooky puzzle solving fun!

Explore the dungeons to find evil dolls, and link similar dolls to break the curse. Use lamps to maintain your vision in the darkness but be careful, the lamps last only 10 seconds!

Can you link all the pairs and break the curse forever?
Controls: Arrow keys.

NOTE: RUN ON CHROME FOR BEST PERFORMANCE, MY APOLOGIES IF YOU HAVE ISSUES..
Let me know if any link is broken.

Ratings

Coolness 57% 3
Overall 3.11 497
Audio 2.56 552
Fun 2.76 694
Graphics 3.82 115
Humor 2.00 693
Innovation 3.05 492
Mood 3.30 186
Theme 2.33 1092

Feedback

vikingpotato
26. Aug 2013 · 00:27 UTC
Please run it on a browser, preferably Chrome for best performance, Thanks.
mtrc
26. Aug 2013 · 18:51 UTC
Really great idea! I love the art so much, the gameplay is pretty solid and cleverly tied in with the theme. Very nice!
crashbanito
26. Aug 2013 · 18:53 UTC
This looks super interesting, but I can't seem to get it to run through chrome. Think you could put it up on a site like Newgrounds or Kongregate?
Unept
27. Aug 2013 · 01:27 UTC
Fun game. The lagginess really got in the way for me, even in Chrome. You've done well in implementing a simple "match a pair" mechanic and made it intriguing and fun. Nice. The "you got a match!" sound kept scaring me. :)
vikingpotato
27. Aug 2013 · 04:38 UTC
http://www.stencyl.com/game/play/21023

Hello party people!
Here is a link to the web hosted version; Play it here if you have performance issues.
vikingpotato
27. Aug 2013 · 04:42 UTC
Don't forget to vote if you like it :)
Thanks for playing all!

@Unept the sounds are recorded on an microphone, everything is my voice with, obviously edited using audacity :)
kantieno
27. Aug 2013 · 13:50 UTC
I enjoyed it. I liked the atmosphere.
matthewvermaak
27. Aug 2013 · 22:53 UTC
Really enjoyed the art. Well done!
SaintHeiser
28. Aug 2013 · 14:04 UTC
Idea is good.
But implementation terrible. Lag as hell (with my 4x CPU). Terrible sounds. No theme.
But good visuals and gameplay.
vikingpotato
28. Aug 2013 · 19:08 UTC
@SaintHeiser: Did you try the web hosted link: http://www.stencyl.com/game/play/21023
rincewind_cz
02. Sep 2013 · 09:10 UTC
Nice idea, intro and overall atmosphere, but I didn't finished it due to lags :-(
fferro234
03. Sep 2013 · 05:48 UTC
Great mood. But I didn't really see the theme anywhere in the game. I assumed that the lights turned off after 10 seconds but that didn't really embrace the idea. The lighting effect was cool though and it ran fine for me on chrome
4xisblack
03. Sep 2013 · 06:33 UTC
This is a damn good looking game for a compo entry! I hadn't heard of Stencyl prior to checking out this project; it seems pretty cool as a high-level game maker thing, but something about this SWF it has made is causing maaaajor lag even though Flash is theoretically more than capable of drawing that stuff efficiently. Even on Chrome (and with a screaming fast processor) I'm getting quite a bit of lag.

I suspect it has to do with those torch light halo effects. Are they done with vector graphics?
The Evil Cult
03. Sep 2013 · 07:00 UTC
Nice one. Really polished for the 48 hours. Graphics were great, sounds added to the tone quite well. Gameplay was fun but I felt like it needed to be expanded a bit in later levels with some more mechanics. Overall, pretty good job :)
nicotr014
03. Sep 2013 · 07:05 UTC
I really like how you hide the tiles for limited candle vision
Chinchilla
03. Sep 2013 · 07:53 UTC
Nice clean art style, and I thought the match-two gameplay was pretty innovative. I lost a couple of times because I couldn't see which doll I was walking towards until it was too late, and I had an incorrect match. The fog of war and lighting effects are nice and add a lot. Good job!
jackyjjc
03. Sep 2013 · 08:29 UTC
Nice work finishing the game in 48 hours! However, it seems there are a few problems of this game. It seems that the lamp would last forever instead of go off in 10 seconds because I tested it and the lamp is still on after 30 seconds in my browser. Also the audio is kind creepy when the character touches those dolls ._.
DanteZack93
03. Sep 2013 · 08:56 UTC
I like the game, it's weel done and fun to play, but i feel you interpretation of the theme is a bit "weak", if the last only 10 seconds it's not a big deal in this game.
Sestren
03. Sep 2013 · 09:28 UTC
Great entry overall! The graphics were nice and the sound effects were excellent. It's a unique take on memory games, and the mood was great. The connection to the theme was a bit loose, but overall I really liked this one.
kratorspore
03. Sep 2013 · 16:50 UTC
Lovely graphics and atmosphere. I liked it.
vikingpotato
03. Sep 2013 · 17:03 UTC
- i wanted to incorporate the 10-second theme in the gameplay mechanics rather than in the narrative. I understand its not the most direct way and most games have made a more obvious use of it, thanks for the tips..

- Some computers have reported performance issues, some work just fine. I should be able to fix the occasional frame-rate drops some of you face but i don't i am allowed to change the builds till the judging is over, so i should wait.

I hope you all are able to play and like the game :)
zconnelly13
03. Sep 2013 · 18:39 UTC
Truly fantastic game! The graphics look great and the sounds were amazing! I would have liked a little more versatility in the gameplay and it would have been nice if the tiles appearing / disappearing worked a little differently. Perhaps the tiles stay visible but your sight range is finite? I would love to play a more polished version. Very well done!
alts
04. Sep 2013 · 08:24 UTC
The game isn't exactly scary, but the audio is really unnerving. Even the success "sign" sound is creepy. Really well done there.

The matching mechanic would probably work better if I had less technical issues with the game (framerate). I'd often drop several frames and find myself up against a doll that I would have noticed had the framerate been smoother.

One touch I did want to specifically mention that I really enjoyed was that you can't "remember" what color doll you touched if it isn't lit by a lantern. I liked that a lot.
robertcalvert
04. Sep 2013 · 18:58 UTC
This is a great idea and the intro is really nice. The art style is really good. I like it.
Jupiter_Hadley
05. Sep 2013 · 18:55 UTC
Really nice game, I loved it. The intro is really cute too. I featured it in my LD27 compilation video series, if you would like to check it out, http://www.youtube.com/watch?v=DZbxb_2pbIE
vikingpotato
06. Sep 2013 · 06:12 UTC
<3 Thanks Jumpcraft! I promise i to totally fix the framerate issues in post ludum release!
xndr
06. Sep 2013 · 08:24 UTC
very nice!
emveyh
06. Sep 2013 · 19:02 UTC
Cool game, great graphics :)
Christina Antoinette Neofotistou
16. Sep 2013 · 20:53 UTC
oh this is lovely!! Thanks for making it! Very moody as well!
jay griffin
17. Sep 2013 · 00:42 UTC
This is great! Really distinctive art style, cute with just a slight edge of creepy to it, set off nicely by the sound design. Sets a really nice atmosphere for a simple but compelling central mechanic. Awesome stuff.