Tensed Seconds by triforcespark

[raw]
made by triforcespark for LD27 (COMPO)
Time's running out.
Can you give yourself some extra moments before the deadline?
Your life is time itself.

Tensed seconds was done on Game Maker v.8.0(art and programming.) Music was done using PxTone Collage, and sound effects using SFXR.

Controls:
A/D to move left/right (or left and right buttons)
Space to jump
Left-click to shoot projectiles.

Initial time to finish the stage starts at 10 seconds.
Cyan gems extend time by 5 seconds.
Blue gems add +1 attack power.
Yellow gems reduce time penalties by 1 second per point.
Multi-colored gems increase starting time by 1/2 of a second.

(c)2013 ChronoRose Soft

Ratings

Coolness 62% 3
Overall 2.89 732
Audio 3.03 281
Fun 3.03 466
Graphics 3.03 471
Humor 1.76 842
Innovation 2.15 1067
Mood 2.46 772
Theme 2.67 954

Feedback

ranf
26. Aug 2013 · 05:56 UTC
That was quite cute. I never really got used to the controls though.
namrog84
26. Aug 2013 · 06:00 UTC
there was a big up/down/twisty part that seemed unnecessary and annoying, right next to a big boss dude. jumping seem odd(too floaty/high?) collision of boxes from below are a little off?

Overall I enjoyed it a fair amount! I love this style and approach to games! Gold Star!
GrimGary
26. Aug 2013 · 06:07 UTC
Enjoyable, very cute, and sometimes frustrating. The problem lies in the twitchy overly fast movements and jumping, especially given all the small platforms you have to jump onto. But I did like the game!
fferro234
26. Aug 2013 · 06:41 UTC
Very enjoyable with nice graphics and art. I wish when you lose you didn't go back to the beginning of the game though. It was discouraging to have to replay the entire game if I lost on a level. Would have been great to start right back at the level I died. Especially since extra time doesn't roll over. At the end of a level I could have 30 seconds left then I start back at ten and am rushing because I don't want to have to play the whole game again. I really liked that you had extra challenge collectibles though.
Larzan
26. Aug 2013 · 16:01 UTC
Good game, but it didn't do much with the theme...
patrickgh3
26. Aug 2013 · 22:15 UTC
I liked replaying the earlier levels to find all the hidden collectibles, but it would be nice to have a choice to redo a level instead of starting from the beginning. Also, this might just be nitpicky, but your art had different pixel resolutions, which looked weird to me. Overall it was fun!
whiteravens
27. Aug 2013 · 02:54 UTC
The controls are quite difficult. I suggest putting the jump on W instead of spacebar, and shooting can be better at the Spacebar (if you want it all keyboard).

Nice try for LD Compo though :)
Ossi
27. Aug 2013 · 05:13 UTC
I didn't mind that jump was on the space bar but it definitely makes more sense on the W key in this case. I really like the art and layout of the levels and the variable jump height is a nice touch even though the acceleration on it's peak seems a bit too fast. I wish you played more into the 10 Seconds theme, seems like you bypass the time limit with pickups. Perhaps a negative item that resets you back to 10 seconds if you touch it, or the closer enemies get time moves faster. Great job though, shooting those enemies is satisfying!
Laelien
27. Aug 2013 · 08:48 UTC
Fun game, really, but the odd jumping mechanics make it quite hard. The fact that you start over from level 1 tend to make people not want to play more than a few times, and that's a shame, 'cause you've got a nice little game here.
Asar Dhandala
27. Aug 2013 · 17:17 UTC
Enjoyable!
Kragnir
28. Aug 2013 · 01:52 UTC
Nice platformer, don't like how the levels repeat after you complete the last one. Would have been better without the time mechanic.
thegrimace
28. Aug 2013 · 05:03 UTC
I thought it was pretty fun, but the jump mechanic felt really odd to me. I had a hard time landing on platforms. The music was enjoyable.
Jimanzium
28. Aug 2013 · 09:44 UTC
Jumping seemed a bit wonkey. Graphics were rather nice and simple.
Lancey
28. Aug 2013 · 09:52 UTC
The jump is really floaty, but I liked the progressive character. The AI wasn't threatening enough to make it withwhile and the game started looping for me, but I enjoyed it nonetheless!
Endurion
31. Aug 2013 · 06:15 UTC
Very nice, but the controls are annoyingly floaty.
GFM
31. Aug 2013 · 15:15 UTC
Nice game! :)
The song was great!!

But jump felt a little too floaty.
Gaspard_
03. Sep 2013 · 19:21 UTC
I liked this game, and managed after several atempts to reach the level with all the high-hp bosses, which was where I got mauled!
MrAwesomeHimself
09. Sep 2013 · 12:52 UTC
i liked the cuteness, and the idea of extending time to keep to the theme. controls a bit tricky, but the fire in any direction model obviously needs the mouse.