CyberMaiden by NightShadow0

[raw]
made by NightShadow0 for LD27 (COMPO)
Update 08/29 (post-compo v.): Kongregate version with two new game modes and high scores!
Update 08/28 (post-compo v.): Added manual dialog advancement, cutscene skipping and mute buttons. Also MAY have fixed the hang bug some of you had, but i'm not sure. Thanks for the feedback!

Short reflex-testing game.
ActionScript3 + Starling, art in Illustrator + Photoshop, animations in Spriter via SpriterMC, BGM in SunVox, SFX in as3sfxr.
Twitter: @nightshadow0

Ratings

Coolness 100% 1
Overall 2.84 775
Audio 2.58 542
Fun 2.69 752
Graphics 2.59 735
Humor 2.53 402
Innovation 3.02 515
Mood 2.74 544
Theme 2.87 816

Feedback

matthias_zarzecki
26. Aug 2013 · 03:15 UTC
Nice idea! lengthy intro detracts from it though :(
Snail_Man
26. Aug 2013 · 15:18 UTC
Nice game! I liked the concept!
GreenyUk
26. Aug 2013 · 15:30 UTC
Lol. I have no idea what I've just experienced. I agree with @matthias_zarzecki the intro is a bit long :/ Great concept
bugninja
26. Aug 2013 · 15:43 UTC
HA! Disco dungeon. Took me a minute to figure it out for some reason, but when I did, it became rather addicting for a few plays. That thing at the top gets me almost every time. It's very fast.
Subi
26. Aug 2013 · 16:03 UTC
It hung for me in the second chamber (the red scanner), I'm using Chrome. But nice up until then!
🎤 NightShadow0
26. Aug 2013 · 16:27 UTC
@Subi: Weird, can you pinpoint what you were doing when it happened?

Thanks for playing, all! :)
Blooperly
26. Aug 2013 · 17:27 UTC
Fun game! You did a good job of keeping with the theme, and keeping it simple. I like the music, although it could be a little more hectic.
TwilightFlandre
26. Aug 2013 · 17:31 UTC
The concept of the game is great. However, in any game with dialogue or cutscenes there needs to be the option to skip it. I had fun playing the game even with rewatching the cutscenes everytime I died.
doonay21
27. Aug 2013 · 15:48 UTC
There could be way to speed up intro a bit, but anyways the game is really nice :) Good Job!
zzForrest
27. Aug 2013 · 15:54 UTC
It was ok. The only thing that really bothered me was the scanner. No matter how hard I tried, I couldn't get past that stage. It doesn't help that there is a consistent crash when you go there for the 3rd or 4th time where the game decides you just can't continue and freezes, but the music keeps going. The scanner gives you very little indication, with the animation being small and only 3 seconds long. Could you have just made a small circle around it so I could see where the scanner would come from? Otherwise, pretty ok.
RobotParking
27. Aug 2013 · 17:11 UTC
NINJA MAIDEN
everblind
27. Aug 2013 · 18:14 UTC
:D, good concept :)
blay09
27. Aug 2013 · 19:39 UTC
I liked the simple, grayscale graphics style. Would have been nice if the restart would not send you back to the beginning but restart the current level instead.
CustomPhase
28. Aug 2013 · 09:11 UTC
Not bad game. Second level is so fast though, cant do anything there.
Pinktreeleaf
28. Aug 2013 · 17:49 UTC
like the concept. couldn't get passed the second level though. it hung up for me while showing me what buttons to use. That explanation is also confusing since its showing opposite arrows.
Joror
30. Aug 2013 · 08:36 UTC
Interesting 'rhythm' gameplay - would be a bit better if you had timed the music to some of the moves. :)
panurge
30. Aug 2013 · 10:31 UTC
"Please hold still for best results." :D

There was a nice vibe to this, helped along by slick visuals and a fun mechanic. I just wish I could have got further but the scanner proved too quick for me every time...
ratalaika
30. Aug 2013 · 16:52 UTC
good job
Yell0w
30. Aug 2013 · 18:06 UTC
Nice concept! I liked the graphic style.

I couldn't get past second level :/
JokerDen
01. Sep 2013 · 09:30 UTC
I like to make this such games but my prototypes never become good games. But your is not bad!
GSM Productions
02. Sep 2013 · 14:26 UTC
Neat mechanics, second chamber was really hard though. But the idea is solid! Good job!
blackotus
03. Sep 2013 · 15:40 UTC
I really like the reaction-based gameplay. The traps are inventive, as well.

Nice game!
manuq
04. Sep 2013 · 16:08 UTC
Was nice once I understood what to do. Hung for me as well in the second level (red room). Also Chrome.