Card Smack by Gazok
Note: The Windows version has had a crash-fix.
Card Smack is the flagship game of SBS: the Smack Based [Game] System.
Featuring a high-fantasy setting, Card Smack focuses on lightning-quick reflexes and tactical decision-making.
Sounds good, right?
Wrong.
Abilities don't do anything, and nor does the AI, floundering uselessly in the corner over there. The user-interface barely reflects the state of play, and you clearly have no idea what you're doing anyway, so why did we even bother?
Controls (my apologies to dvorak users everywhere):
s, d, f, j, k, l - play smackhead/toggle smack.
a, - shift deck left/right.
- Deliver Smack.
Take care not to smaceroniously.
Mac Requirements:
libsfml 2.x "Clang" version:
http://www.sfml-dev.org/download/sfml/2.0/
libboost
Linux Requirements:
libsfml 2.x
libboost
Credits:
Jamie "Gazok" Bayne: Programming/Design
Ed "SalamiChild" Horsey: Graphics/Design
"Gothic Pixel" font by SparklyDest
http://www.dafont.com/gothic-pixel.font
Card Smack is the flagship game of SBS: the Smack Based [Game] System.
Featuring a high-fantasy setting, Card Smack focuses on lightning-quick reflexes and tactical decision-making.
Sounds good, right?
Wrong.
Abilities don't do anything, and nor does the AI, floundering uselessly in the corner over there. The user-interface barely reflects the state of play, and you clearly have no idea what you're doing anyway, so why did we even bother?
Controls (my apologies to dvorak users everywhere):
s, d, f, j, k, l - play smackhead/toggle smack.
a,
Take care not to smaceroniously.
Mac Requirements:
libsfml 2.x "Clang" version:
http://www.sfml-dev.org/download/sfml/2.0/
libboost
Linux Requirements:
libsfml 2.x
libboost
Credits:
Jamie "Gazok" Bayne: Programming/Design
Ed "SalamiChild" Horsey: Graphics/Design
"Gothic Pixel" font by SparklyDest
http://www.dafont.com/gothic-pixel.font
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 2.74 | 450 |
| Fun(Jam) | 2.47 | 462 |
| Graphics(Jam) | 3.59 | 208 |
| Humor(Jam) | 2.13 | 365 |
| Innovation(Jam) | 3.41 | 118 |
| Mood(Jam) | 2.63 | 392 |
| Theme(Jam) | 3.06 | 294 |
As a side note:
Using ";" as a game relevant key is a bad idea because not only is the ";" keys location a different one for differenttly localized keyboards but the keycode for the input event will actually correspond to a completely different key in some cases. On a german keyboard what you refer to as ";" is actually "Ü" :)
I really really like the idea and style of the game. But it is so increadibly challenging to keep track of everything going on that at least for me it probably would have been too fast to take a lot of tactically meaningful decisions even if the abilities did anything.
Let's not talk about the AI ;)
I really would have enjoyed this a lot if it would work a bit better :)
@keyboardmoney Thanks for your effort to try to get it working. From what you said, I've put build instructions in my github release - very remiss of me not to include them. I'm going to build and upload a 32bit version now.
Love the artwork on it :)
I liked the graphics and had fun with it and might actually play again. It would be nice if you pursued this more and added things like difficulty setting and maybe 2 player local or online. And music would be nice.
-AlucardX60