WorkItUp by RawBits

[raw]
made by RawBits for LD27 (COMPO)
The aim of the game is to get the guy to the top floor. For this you need to use the blocks to build a path up. Time is a concern as you have only 10 seconds to do it - you can get extra 10 seconds for getting 3 or more of the same color in one line. Don't fall on the spikes!

Good luck! Have fun! :)

* Has some bugs in the collision detection. Also the collision with the falling blocks are not done yet - so don't jump on them and there is no fear from squashing by them.

Controls:
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Menu:
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- Mouse clicks or UP/DOWN arrows + ENTER to select menu item.

InGame:
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Blocks:

- LEFT/RIGHT arrows to move
- DOWN arrow for faster descending
- UP arrow scroll the colors
- CTRL tilt the block

Guy:

- A/D to move
- SPACE to jump

Other:

- BACKSPACE to give up

Help:
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Mouse click or BACKSPACE drop you back to the menu.

Ratings

Coolness 40% 1404
Overall 3.04 569
Fun 2.78 677
Graphics 2.30 900
Humor 2.24 550
Innovation 3.39 265
Mood 2.25 900
Theme 2.61 983

Feedback

stewthepoo
27. Aug 2013 路 12:33 UTC
found a fun exploit. if you just hold `down` during gameplay, the blocks will stack wierdly, and the time will just pile up :) the general premise/idea is really clever, i would love to see this developed further.
lurkingshadow
27. Aug 2013 路 12:41 UTC
One of the coolest of played so far :D, you just need to make it so the blocks crush the character :)
馃帳 RawBits
27. Aug 2013 路 21:24 UTC
stewthepoothank: you! I know about it but there are worse things than that so I didn't spent any time to think about that. later...

lurkingshadow: thanks! :) I want to do that actually but I spent too much time on RL things so collision with the falling blocks didn't made it in time. (I am seeing clearer now and will rewrite some parts so the whole collision system will be easier to implement.)

This game will be my #1GAM entry as well so there will be improvements! ;)
KevinWorkman
28. Aug 2013 路 00:18 UTC
This is a really neat idea. I could see this being a really fun 2-player coop game. I think 10 seconds might be too hard, at least at the beginning, but that was the theme so it's understandable!
馃帳 RawBits
28. Aug 2013 路 08:23 UTC
KevinWorkman: If you start with gathering time at the begining then you should not have any problem later. The idea for making it hard was to put random walls in the playfield. Also it's really missing the collision with the falling blocks.
Urfoex
30. Aug 2013 路 10:11 UTC
I like the idea of mixing building blocks and jump'n'run. But it's way to fast (for me).
馃帳 RawBits
30. Aug 2013 路 11:02 UTC
Urfoex: Sounds like you are out of practice, mate. :P :) Thaks for giving it a shot!
isharacomix
31. Aug 2013 路 15:03 UTC
This was interesting - trying to control the guy and the block at the same time was a bit like trying to pat your head and rub your tummy at the same time: it takes some crazy coordination.

One thing that might help would be to make it so the character is *always* jumping, that way you just have to move him back and forth. It would also go well with the theme "work it up" since he's working up a sweat whether you're moving or not. :D
馃帳 RawBits
31. Aug 2013 路 16:48 UTC
isharacomix: Always jumping? It can work but may become confusing when the collision with the falling block will be added. I'll need to think about that. You don't have to control both mechanics exactly the same time, though with the obstacles added it may turn out to be necessary at times. :)
Arrow-x
01. Sep 2013 路 17:46 UTC
I like games that make me work ... I like it
vrld
01. Sep 2013 路 17:51 UTC
Interesting concept. Having to manage both the puzzle and the platformer is fun, but gets too easy later on.
little-automaton
01. Sep 2013 路 18:32 UTC
The combination is unusual. I played it like two games one after the other. You could bond the components more.
However, it is interisting.
馃帳 RawBits
01. Sep 2013 路 19:38 UTC
Arrow-x: Glad you liked it! :)

vrld: With the added static walls and spikes it yould be more difficult. Also the collision with the falling block would make it harder as those could crush the guy.

little-automaton: I don't realy understand what you mean by bonding the components more. However, I'm happy I came up with an interesting idea. :)

Thank you for trying out this unfinished game of mine. I'll rate back soon!
Gaspard_
05. Sep 2013 路 19:27 UTC
I already commented In Static Void Games...
So are you going to do a post compo?
馃帳 RawBits
06. Sep 2013 路 06:17 UTC
Gaspard_: As soon as I have time. I'm despairingly trying to get a job so I don't get droped out to the streets... :(
Alexandre
16. Sep 2013 路 18:39 UTC
Fun game! It's a little boring to farm for time in the beginning, and moving the colored block can be a little error prone sometimes.
Latcarf
16. Sep 2013 路 18:42 UTC
Time is actually not a concern, as others have noticed, you can just press Down for a long time. The general idea is interesting but would maybe require some more thought, the main concern right now is to manage to *avoid* gaining seconds, because it moves your character down.
馃帳 RawBits
16. Sep 2013 路 18:46 UTC
Alexandre: Can you explain the error in more detail, please?

Latcarf: This is only a thoughtless mashup so don't expect too much. :) There were some cool ideas though what I'll consider to implement later.

Thank you for playing my game!
DissidentDan
16. Sep 2013 路 19:06 UTC
Neat idea. It seemed really hard at first, but once I got that first three-peat, it quickly became very easy to add as much time as I needed to the clock. I think that it would have been better if the block stuck together Tetris-style, but maybe I am wrong.
馃帳 RawBits
16. Sep 2013 路 19:54 UTC
DissidentDan: That would kill some cool ideas so I rejected it. Though it's interesting enough so maybe there will be a mode or something...
okmmjyygv
16. Sep 2013 路 20:03 UTC
Cool! Like the gameplay
Grafter
16. Sep 2013 路 20:16 UTC
unique idea and fun to play!
馃帳 RawBits
16. Sep 2013 路 20:19 UTC
I'm glad you enjoyed it! :)