WorkItUp by RawBits
The aim of the game is to get the guy to the top floor. For this you need to use the blocks to build a path up. Time is a concern as you have only 10 seconds to do it - you can get extra 10 seconds for getting 3 or more of the same color in one line. Don't fall on the spikes!
Good luck! Have fun! :)
* Has some bugs in the collision detection. Also the collision with the falling blocks are not done yet - so don't jump on them and there is no fear from squashing by them.
Controls:
---------
Menu:
-----
- Mouse clicks or UP/DOWN arrows + ENTER to select menu item.
InGame:
-------
Blocks:
- LEFT/RIGHT arrows to move
- DOWN arrow for faster descending
- UP arrow scroll the colors
- CTRL tilt the block
Guy:
- A/D to move
- SPACE to jump
Other:
- BACKSPACE to give up
Help:
-----
Mouse click or BACKSPACE drop you back to the menu.
Good luck! Have fun! :)
* Has some bugs in the collision detection. Also the collision with the falling blocks are not done yet - so don't jump on them and there is no fear from squashing by them.
Controls:
---------
Menu:
-----
- Mouse clicks or UP/DOWN arrows + ENTER to select menu item.
InGame:
-------
Blocks:
- LEFT/RIGHT arrows to move
- DOWN arrow for faster descending
- UP arrow scroll the colors
- CTRL tilt the block
Guy:
- A/D to move
- SPACE to jump
Other:
- BACKSPACE to give up
Help:
-----
Mouse click or BACKSPACE drop you back to the menu.
Ratings
| Coolness | 40% | 1404 |
| Overall | 3.04 | 569 |
| Fun | 2.78 | 677 |
| Graphics | 2.30 | 900 |
| Humor | 2.24 | 550 |
| Innovation | 3.39 | 265 |
| Mood | 2.25 | 900 |
| Theme | 2.61 | 983 |
lurkingshadow: thanks! :) I want to do that actually but I spent too much time on RL things so collision with the falling blocks didn't made it in time. (I am seeing clearer now and will rewrite some parts so the whole collision system will be easier to implement.)
This game will be my #1GAM entry as well so there will be improvements! ;)
One thing that might help would be to make it so the character is *always* jumping, that way you just have to move him back and forth. It would also go well with the theme "work it up" since he's working up a sweat whether you're moving or not. :D
However, it is interisting.
vrld: With the added static walls and spikes it yould be more difficult. Also the collision with the falling block would make it harder as those could crush the guy.
little-automaton: I don't realy understand what you mean by bonding the components more. However, I'm happy I came up with an interesting idea. :)
Thank you for trying out this unfinished game of mine. I'll rate back soon!
So are you going to do a post compo?
Latcarf: This is only a thoughtless mashup so don't expect too much. :) There were some cool ideas though what I'll consider to implement later.
Thank you for playing my game!