The Village of Lost Time by EpaceGames
Can you save your daughter in time?
| Web (Flash) | http://epacegames.com/ld27/ |
| Source | http://epacegames.com/ld27/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=2881 |
Ratings
| Coolness | 57% | 3 |
| Overall | 4.03 | 18 |
| Audio | 2.92 | 343 |
| Fun | 3.73 | 57 |
| Graphics | 4.43 | 13 |
| Humor | 3.03 | 198 |
| Innovation | 3.94 | 45 |
| Mood | 3.46 | 118 |
| Theme | 4.08 | 20 |
Also, I like the graphics very much :)
Two weak points you could try to work on:
- Sound: I think the game could use somewhat better sound effects, and a bit of music
- Bugs: Towards the end, sometimes spirits that I had killed would crop up again - maybe the game was losing track of some of the warriors?
Anyway, thanks again for the game, it was really good.
Here is a video of me playing it before this review:
http://youtu.be/mvMs9BogmqA
The gameplay reminds me a bit of chronotron, where past instances of yourself press buttons etc.
The storyline behind all this is deeper than I initially expected. Thank you for submitting this gem!
The graphics are great, also, especially for 48 hours, along with programming a pretty complicated concept. This is the kind of quality I would be impressed by in a Jam entry. The only thing that reveals the time limit is the ending. It seems a bit rushed, but I can't exactly complain. I am guilty of creating some rushed endings, as well.
It got a bit repetitive at the end but I had a great time playing it.
Love the laser coming out of the totem eyes.
It took me a couple of minutes to figure out what to do, but once you get the hang of it, it's quite fun. Also, I enjoyed the story (and specially, its conclusion), and the visual style is terrific.
goyal, I was paranoid so I added the "force start button" to skip the preloader in case it broke. Ironically, the button itself breaks the game and the preloader is fine.
caranha, thanks so much for the honest video review! It gave me great insight on areas where I should improve for future games and jams.
I love having to plan a bit ahead so you can slay the totems later.
The story is also pretty good, and the presenations is nice.
Good job!
The whole game is just long enough to not have the existing play mechanics become repetitive.
The only thing that is lacking is some background music, maybe overall audio design but that's such a minor detail, and what is already there is quite decent.