Rude Bear Radio by Alex Rose
Rude Bear fell asleep listening to his radio, and it's playing all of your favourite songs!
Every 10 seconds the radio station changes, and his hallucinations bring him to a new world.
There are 44 mini games in this game (8 game franchises, each having between 3 and 9 unique levels). If you like tough ones, you can go straight to practice mode and choose the bottom levels. RRRRRR, Super Rudio Bros and Bearo Wing have the toughest levels.
Rude Bear: Radio is the third in the Rude Bear series (which we make every Ludum Dare). Each game is completely different, other than having the same character.
Rude Bear:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19499
Rude Bear Rising:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19499
Guide Rude Bear through a series of 10 second minigames lasting 10 seconds, Wario Ware style. After 10 levels, you move up to medium mode, and 10 more onto hard. On practice mode you can play any level of any game, mini-games included (in order of inception) are:
Rudegry Beards - Fire Rude Bear into The Wizards to defeat all of them before the time runs out using your mouse
Rude Bear Red - Help Rude Bear defeat wild monsters!
Rudey Island - Choose the correct insult to defeat bear guys.
The Rudecopter Game - Guide Rude Bear with his jackpack and look out for obstacles (space or left click to fly).
Bearo Wing - Rude Bear isn't safe anywhere! Help him fight off enemy spaceships.
Space InBEARders - What would a minigame collection be without multiple space games?! You know this one!
RRRRRR - Help Rude Bear to the checkpoint by reversing gravity with space and moving with the arrow keys/WASD.
Super Rudeo Bros. - Reach the axe to destroy the bridge and send The Wizard plummeting to his firey grave.
There's also a bonus stage every 10 levels Rude Bear Roulette! Click to win extra credits, but be careful...
The mouse is used for all games except Super Rudio Bros and RRRRRR, in which WASD and the keyboard are used. The game plays best with your hands on WASD and the mouse at all times.
Code and Audio by Alex Rose @Vorpal_Games
Pixel Art by Antony Dewar @panttts
Every 10 seconds the radio station changes, and his hallucinations bring him to a new world.
There are 44 mini games in this game (8 game franchises, each having between 3 and 9 unique levels). If you like tough ones, you can go straight to practice mode and choose the bottom levels. RRRRRR, Super Rudio Bros and Bearo Wing have the toughest levels.
Rude Bear: Radio is the third in the Rude Bear series (which we make every Ludum Dare). Each game is completely different, other than having the same character.
Rude Bear:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19499
Rude Bear Rising:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19499
Guide Rude Bear through a series of 10 second minigames lasting 10 seconds, Wario Ware style. After 10 levels, you move up to medium mode, and 10 more onto hard. On practice mode you can play any level of any game, mini-games included (in order of inception) are:
Rudegry Beards - Fire Rude Bear into The Wizards to defeat all of them before the time runs out using your mouse
Rude Bear Red - Help Rude Bear defeat wild monsters!
Rudey Island - Choose the correct insult to defeat bear guys.
The Rudecopter Game - Guide Rude Bear with his jackpack and look out for obstacles (space or left click to fly).
Bearo Wing - Rude Bear isn't safe anywhere! Help him fight off enemy spaceships.
Space InBEARders - What would a minigame collection be without multiple space games?! You know this one!
RRRRRR - Help Rude Bear to the checkpoint by reversing gravity with space and moving with the arrow keys/WASD.
Super Rudeo Bros. - Reach the axe to destroy the bridge and send The Wizard plummeting to his firey grave.
There's also a bonus stage every 10 levels Rude Bear Roulette! Click to win extra credits, but be careful...
The mouse is used for all games except Super Rudio Bros and RRRRRR, in which WASD and the keyboard are used. The game plays best with your hands on WASD and the mouse at all times.
Code and Audio by Alex Rose @Vorpal_Games
Pixel Art by Antony Dewar @panttts
| Windows | http://vorpal-games.com/RudeBearRadio.zip |
| Web | http://vorpal-games.com/rude-bear-radio/Web.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=19499 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.77 | 51 |
| Audio(Jam) | 3.69 | 50 |
| Fun(Jam) | 3.79 | 24 |
| Graphics(Jam) | 3.70 | 173 |
| Humor(Jam) | 4.15 | 10 |
| Innovation(Jam) | 3.05 | 256 |
| Mood(Jam) | 3.38 | 124 |
| Theme(Jam) | 3.81 | 30 |
The main/loading screen is sweet! I could sit and watch and listen to that for hours.
I also found a bug in Rude Bear Red, the hit detection seemed to have messed up.
I think you need more than 10 seconds in these games, or more consistent/explicit controls to get the feel of them. Still, very fun. Excellent work!
Seriously, the idea of imitating the theme songs of the original games is brilliant and so well done. Gameplay is smooth as well, i saw how hard it is to do many different gameplay mechanics in one game when i developed mine and your levels are a fair bit more complicated to program, too.
Great job.
The levels should cut if you fail instead of waiting for the timer to run out.
I did spend most of my time figuring out the controls, but I'm sure that will come with repeat gameplay.
Also, I died a lot.
It was fun to have all those remakes !
Great job !
This is such great fun :]
1) IT'S HILARIOUS, especially Rudey Island.
2) Everything works. RRRRRRR is a bit rough but you get the hang of it. The minigames are challenging but aren't frustrating. Good balance!
3) Topical / relevant references. You immediately know what's happening as soon as the game pops up. You don't have to guess what's going on (well, other than Rudey Island lol)
4) RUDE BEAR
I am humbled by the things you said about me on our game page. I'm glad that I could make you feel welcome and I'm so glad that you keep coming back. Your games are always entertaining, and I look forward to them.
Great job with everything on this one. You just keep getting better. Keep at it!
-SonnyBone
Some suggestions:
- After each WASD game I try to use WASD for the next game too. Seldom works! A big reminder about what to use before each game starts couldn't have hurt.
- And, uh, a clear "YOU WIN" or "YOU LOSE" at the end of each game. Especially at the beginning I sometimes wasn't sure!
Video game references, lots of diversity and a solid implementation binding them all together - great stuff. Good job, you guys!