Keep Flying by bushmango
EDIT: The Post Compo Director's Judo Chop Edition is now available! v1.1 adds
- Fire Extinguisher and Hull Fix buttons that are easier to see and click as well as visual feedback as to what you are fixing and extinquishing
- Main Menu introduces all of the characters in the game for easier identification
- Expanded credits!
ORIGINAL ENTRY FOLLOWS:
Our two heroes set off on an ill-fated 48 tour through intergalactic space. However, perhaps they should have brought along extra red-shirted crew members, bought a more reliable ship, or chosen a safer route!
It seems as if EVERY 10 SECONDS something goes horribly wrong. Do whatever it takes to KEEP FLYING! Your space engineering skills will be put to the ultimate test.
~~~~Controls:
Move your character with WASD or Arrow Keys.
Click on buttons and toggle switches.
Buttons on the right control your fire extinguisher and wrench.
F11 to enter Full Screen mode.
See the Full "Tips and Instructions" link above for help getting started.
Made with Haxe / HaxeFlixel / FlashDevelop / Photoshop / Audacity
As always, thanks for playing, thanks for flying! <3
Please leave feedback below so I can improve.
EDIT: Here's a few credits I missed. Actuate tween library (saved me so much time for basic animations), POLYGONAL Haxe Game Library (just a tiny part for friendly formatting of floats), and my 7 year old son for being patient and supportive, as well as for supplying the cat MEOW noise.
- Fire Extinguisher and Hull Fix buttons that are easier to see and click as well as visual feedback as to what you are fixing and extinquishing
- Main Menu introduces all of the characters in the game for easier identification
- Expanded credits!
ORIGINAL ENTRY FOLLOWS:
Our two heroes set off on an ill-fated 48 tour through intergalactic space. However, perhaps they should have brought along extra red-shirted crew members, bought a more reliable ship, or chosen a safer route!
It seems as if EVERY 10 SECONDS something goes horribly wrong. Do whatever it takes to KEEP FLYING! Your space engineering skills will be put to the ultimate test.
~~~~Controls:
Move your character with WASD or Arrow Keys.
Click on buttons and toggle switches.
Buttons on the right control your fire extinguisher and wrench.
F11 to enter Full Screen mode.
See the Full "Tips and Instructions" link above for help getting started.
Made with Haxe / HaxeFlixel / FlashDevelop / Photoshop / Audacity
As always, thanks for playing, thanks for flying! <3
Please leave feedback below so I can improve.
EDIT: Here's a few credits I missed. Actuate tween library (saved me so much time for basic animations), POLYGONAL Haxe Game Library (just a tiny part for friendly formatting of floats), and my 7 year old son for being patient and supportive, as well as for supplying the cat MEOW noise.
| Web (Flash/Original) | http://www.zombieobsession.com/ludumdare27/KeepFlyingLD27.html |
| Web (Post Compo Edition!) | http://www.zombieobsession.com/ludumdare27/KeepFlying.html |
| Instructions and Tips | http://www.zombieobsession.com/ludumdare27/Tips-to-Keep-Flying.html |
| Source | http://www.zombieobsession.com/ludumdare27/sourceLD27StevieBushman.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5852 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.77 | 69 |
| Audio | 3.66 | 44 |
| Fun | 3.57 | 105 |
| Graphics | 3.37 | 277 |
| Humor | 4.19 | 8 |
| Innovation | 3.65 | 136 |
| Mood | 3.43 | 130 |
| Theme | 3.72 | 121 |
Murphi's law:"If anything can go wrong, it will."
Because of all of the great feedback, I've released a POST COMPO edition where I fixed some GUI things, adding another few hours to my time (of course don't count that stuff in when you judge...)
A few notes:
1) Yeah, it was supposed to be overwhelming ... sort of a debug wtf is going wrong with your ship under extreme pressure.
2) There's no direct indicator of your health or oxygen, this is so you are forced to look at a console to get feedback. I wanted tension between looking at consoles and not being able to see what's going on in the rest of your ship. Tunnel vision! All consoles show your health and the ship's oxygen.
Very enjoyable.
And I sucked at it.
http://indiegames.com/2013/08/ready_browser_pick_keep_flying.html
at first I was a bit put off by the voice tutorials but man, this is great
loved it
solid game as well
nicely done, one of my favorites :)
I got a bit lost at first with all the options, but once you start the engine and chaos ensues it gets really fun.
Great work!!
Other than that it's a good and amusing game! The background song is very good, but might be less so after playing more than I did.
That was great, don't know how many other people got the reference.
It took me 3 tries to understand how I could heal my self... but I was still burned to death... >_<
After some time, I started to understand what I was supposed to do and how... then I started to have lots of fun! (though I found quite fun to see the ship burning... xD)
Anyway, I only got to stage 2, so I probably still don't quite understand your game (I never even fired a potato through the weapon system...).
My main complaint was about the fire extinguisher... I couldn't really tell where it was extinguishing. But seems like you fixed it on the post compo.
I'll definitely play the post compo later! :D