10 Seconds by rogueNoodle

[raw]
made by rogueNoodle for LD27 (JAM)
*** Check out the play-through video above! ***

A quick platformer built for speed-runs. Each of the 10 levels has 10 shards that must be collected to reveal the exit. Reaching the exit before time runs out will award points based on the time remaining.

Falling out of the level, running out of time, or landing on spikes fails the level, but the game continues until all levels have been played.

Beware of the time bandits - these skull-like baddies increase the rate at which time passes while in contact with them.

Each level earns you 1 point per millisecond left on the clock. If you have over 10 seconds left at the end of a level, you'll earn 10 points for each additional millisecond! That's exciting!

Controls:
Move - left/right arrow, a/d keys, or left analog stick
Run - left-shift or right trigger button
Jump - space, up arrow, or 'A' button
Wall-jump - jump while in contact with a wall


BEST PLAYED WITH AN XBOX CONTROLLER - seriously, you'll do way better if you have one...

Ratings

Coolness 81% 2
Overall(Jam) 3.50 118
Audio(Jam) 3.70 46
Fun(Jam) 3.47 92
Graphics(Jam) 4.20 65
Humor(Jam) 2.62 240
Innovation(Jam) 2.47 475
Mood(Jam) 3.13 214
Theme(Jam) 3.17 255

Feedback

archaeometrician
27. Aug 2013 · 05:39 UTC
Nice game à la super meat boy ! Music is cool, graphics are nice ! The sound effects are a little bit loud but overall, great game !
jerombd
27. Aug 2013 · 06:58 UTC
I like that the game continue even if you failed!
Great bouncy audio track!
Tanser
27. Aug 2013 · 11:23 UTC
Very nice graphics and sounds I like it!
wine
27. Aug 2013 · 11:30 UTC
I died a hundred times ... But there was a lot of fun )
Nice graphics!
Spotline
27. Aug 2013 · 11:44 UTC
Nice game with awesome graphic style :)
BenWhi
27. Aug 2013 · 12:23 UTC
I love countdown + collect platformers like this. Simple + lots of fun! Graphics + music look and sound great!
deammer
27. Aug 2013 · 12:29 UTC
Convincing graphics, great concept and execution. Controls are super tight on an xbox controller. The fact that you keep going even after failing a level is really cool.

Would adding a "restart level" key break the flow of the game?
lesterpig
27. Aug 2013 · 12:49 UTC
Nice game but I'm stuck at 0 points o_o
🎤 rogueNoodle
27. Aug 2013 · 12:54 UTC
Thanks everyone!

@archaeometrician - Yeah, I agree about the sound effects. Tried it with some different headphones this morning and that airhorn was enough to drive me crazy ;)

@wine - Only a hundred? Great job!

@deammer - I'm glad you got to try it with an Xbox controller - it really does make all the difference. My original goal was to have two game modes - a mode for time trials, keeping track of each level separately, and then the one-shot per level score attack. Only the latter made it in though - ran out of time :P
🎤 rogueNoodle
27. Aug 2013 · 12:55 UTC
@Lesterpig - I'm guessing you only have the keyboard to use? Yeah, it's a lot trickier, sorry :( Thanks for trying it though!
🎤 rogueNoodle
27. Aug 2013 · 12:59 UTC
Added a play-through video on Youtube for the curious:
http://www.youtube.com/watch?v=1evSPBzy70s
IHateATMFees
27. Aug 2013 · 13:04 UTC
Love the art style! Please add gamepad support. Overall, nice job!
Zuige
27. Aug 2013 · 13:05 UTC
Nice little game! :) The xbox controls haven't been mapped for mac unfortunately. There's no jump, but the left stick works. Keyboard worked just fine though. :)
🎤 rogueNoodle
27. Aug 2013 · 13:06 UTC
@IHateATMFees - Thanks! Any gamepad in particular? It works great with an Xbox controller on Windows 7, but unfortunately that's as much testing as time allowed for :P
Larzan
27. Aug 2013 · 13:07 UTC
Beautiful, love the grafix, good music, nice one :)
vladimirdlc
27. Aug 2013 · 13:07 UTC
Interesting graphics, I am curious about your approach to handle deads as you change the level even if you die or fall.
The music good and effects, but maybe changing the pitch or the volume of the louder notes may make it more pleasant.
🎤 rogueNoodle
27. Aug 2013 · 13:07 UTC
@Zuige - ah, will see what I can do about the Mac controls. Thanks for checking it out and letting me know!
tigerj
27. Aug 2013 · 13:13 UTC
I really like the artwork and that the game keeps going and there is no stop in play.

thanks for making.
MinionStudios
27. Aug 2013 · 13:52 UTC
Great design and music! Fun game!
ratking
27. Aug 2013 · 18:13 UTC
Very cool, very playable platformer. I like the concept with dying and still continuing the levels, but somehow being able to replay a level in the same run would have been nice.
dancingflame
27. Aug 2013 · 18:29 UTC
Excellent in every aspect! The level design is simple and funny, and sound effects is epic! I really enjoy this game! Well done~
Travis Irby
27. Aug 2013 · 20:27 UTC
Wow loving this. Great style graphics and a well done platformer! good work :D
blackotus
27. Aug 2013 · 22:43 UTC
Nice graphics and soundtrack!
Solid and challenging platforming too!
Tifu
28. Aug 2013 · 13:18 UTC
Very slidy! I think I only reached one level flag using the keyboard, tried again with Xbox pad and did a lot better :D
Though the game lists previous high score as "100,000" and I didn't get anywhere close to that :P
🎤 rogueNoodle
28. Aug 2013 · 13:28 UTC
@Tifu - yeah, I messed up the scoring system. I meant to have 10,000 points as the starting point, not 100,000 :P It will start keeping track of your score if/once you get over that, though ;) Thanks for playing!
nddrylliog
28. Aug 2013 · 17:37 UTC
Pretty much a perfect LD entry for me! Very enjoyable, will try again later with controller. Graded low on innovation but high on pretty much everything else.

Kudos & keep that stuff coming!
The Jahn
29. Aug 2013 · 04:59 UTC
Pretty smooth controls. Well done.
REIN1
29. Aug 2013 · 12:14 UTC
Very nice graphic and smooth controls~
targaciej
29. Aug 2013 · 13:14 UTC
Challenging gameplay. Great art and music. Reminds me of super meat boy. Great job!
Pinktreeleaf
29. Aug 2013 · 16:02 UTC
Love the textures and the level design, how they are words. and the fact that when you die you go to a new level. I would maybe slow down things though or make the moving less sensitive, because i could only beat the first level, then kept on repeatedly dying after that.
Entity2D
29. Aug 2013 · 19:02 UTC
I love the graphical style in this game, great work!
folmerkelly
30. Aug 2013 · 09:12 UTC
Nice, very coherent experience. Oddly enough the first speedrunning based game I've found this compo.

Not sure how I feel about the level switching after death, makes it very hard to progress. Maybe that adds to the overall experience, come to think of it?
pereubu
30. Aug 2013 · 21:43 UTC
as frustrating and enjoyable as a meat boy. I don't know if the restart countdown is was necessary. In a game where you can die so fast, it's probably more comfortable to restart almost instantly. What's your point of view on that 3: ?
[-BipolarDesign+]
30. Aug 2013 · 21:58 UTC
SUPER frustrating controls, man! I don't know if it's me, but I really hated how the character controlled. Otherwise I liked the sounds, visuals, and level designs. Well done for 72hrs, but needed more testing when it came to the control :)
ratalaika
31. Aug 2013 · 12:03 UTC
good job
Hypnohustla
31. Aug 2013 · 14:56 UTC
Such a well designed game. Not having to try again immediately the same level was such a good choice! Solid controls with very pleasing graphics. Some of the sounds were a bit annoying but I can forgive that when the game is this good. Great job!
Antidote
03. Sep 2013 · 05:32 UTC
I love the graphics :O the texture added a lot to it ^^
Jupiter_Hadley
03. Sep 2013 · 17:26 UTC
Very, VERY cute awesome game. I love it. I featured it in my Ludum dare compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=yp9ky-3J3J4
Surrealix
04. Sep 2013 · 08:30 UTC
It would be cool if you could release a windows version for us poor souls who can't use the web player!
bassarisse
05. Sep 2013 · 11:53 UTC
Super cool! Loved the music and the sound effects.
SecondDimension
06. Sep 2013 · 21:24 UTC
Love the graphics and fun game play.
imef
15. Sep 2013 · 12:21 UTC
As archaeometrician has said, it does remind me of Super Meat Boy. It's hard to believe all was made within the 72 hours...
Neil
16. Sep 2013 · 17:03 UTC
This was great! Cute graphics, responsive controls. Quite difficult, I am terrible at platformers :(
GeorgeBroussard
16. Sep 2013 · 23:09 UTC
This game is awesome. Great controls, art, and music! Very very solid entry. Well done.