TimeStep by Jellycakes
You play as a secret agent with an advanced stop watch that can stop time itself!
I didn't have a lot of time to add a lot of levels but I think I did ok anyway.
Edit: No music, that breaks one of the compo rules. Updated links to include no more music.
Double Edit: Friendlier Linux download with tar.gz compression
Bugs:
-The Linux x84_64 version doesn't display any text save for the title text
Special Thanks:
-JellyMan64
-Jicken
-Roseninja
I didn't have a lot of time to add a lot of levels but I think I did ok anyway.
Edit: No music, that breaks one of the compo rules. Updated links to include no more music.
Double Edit: Friendlier Linux download with tar.gz compression
Bugs:
-The Linux x84_64 version doesn't display any text save for the title text
Special Thanks:
-JellyMan64
-Jicken
-Roseninja
Ratings
| Coolness | 79% | 2 |
| Overall | 3.48 | 188 |
| Audio | 2.56 | 552 |
| Fun | 3.37 | 219 |
| Graphics | 3.19 | 382 |
| Humor | 2.08 | 645 |
| Innovation | 3.00 | 521 |
| Mood | 2.91 | 411 |
| Theme | 3.39 | 328 |
Also, I seemed to have buckets of health! I didn't even discover the 10 second clock until level two!
Great job jellycakes!
Also, nice work on the level design!
After judging please add more levels and guns!
Anyway it was a really fun experience, good job :)
I won! Yeah, there weren't a lot of levels, but it's enough to find out that the mechanics work well and are fun! When the time started flowing again, it was a cool feeling watching all those enemy agents suddenly fall over.
The graphics are simple but convey the feeling of walking through a complex. The ties are a nice touch!
The missing music is a shame though. If you can't make any yourself, I suggest you take a look at http://abundant-music.com - it's a generator with a surprisingly high quality. The sound effects work quite well though.
Two suggestions:
- Add a time limit or something else that is pressuring you. Normally I don't like that, but otherwise the 10-second-stopwatch-reloading turns into a waiting game: If you want to play the game perfectly, don't move and hide until it's reloaded.
- Make a mini map. It's really easy to get lost in complexes like that if you have no sense of orientation like me. It can be done in minutes by having a second camera that only sees the walls and the player with a really small viewport.
- Have the enemies follow you when they saw you. You don't even need pathfinding for that: Just let the player leave a trail with a time marker (http://dragonlab.de/projects/ld25/trail.png). Then you can let the enemy go where he last saw the player and follow his trail.
A fun and interesting entry, if a little bit short. If you make a post-compo version, let me know please!
("Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again.")
You know what would be great with this? One shot bloody head explosions. That would make this totally awesome.
Watching the enemies fall down just isn't as satisfying...
I had the idea that when time has been stopped, all these bullets you've fired at them accumulate. So imagine about 18 pistol bullets entering the head all the same time when time unfreezes. Gibs!
I hope that you make a post-compo version as well
The mechanics work well and the graphics and sound were surprisingly effective. Make the enemies a little smarter and add some more variety, and I think you got a good piece for Kongregate here. :)