Here by RobotAdventure

[raw]
made by RobotAdventure for LD27 (COMPO)
A memory.
No matter how you look at it, it will never change.
Just experience the moment.

Ratings

Coolness 45% 1281
Overall 2.19 1137
Audio 1.71 885
Fun 1.46 1190
Graphics 2.58 751
Humor 1.25 978
Innovation 2.77 702
Mood 2.69 585
Theme 2.54 1023

Feedback

hoqjed
28. Aug 2013 路 00:15 UTC
It starts strong. As you move away from her it gets fuzzier, perhaps meaning you need her guidance. But it suddenly ends and keeps repeating, so i kept getting detached and losing interest.
Super Hamster
28. Aug 2013 路 00:19 UTC
I don't really understand what the goal of the game is and no matter what it seems like you lose.
[-BipolarDesign+]
29. Aug 2013 路 17:02 UTC
Interesting one here, not sure how to rate it. I liked the idea, just wish there was some way to progress in the game, or a way to get more of the story than just these few seconds.
馃帳 RobotAdventure
29. Aug 2013 路 23:21 UTC
I wasn't entirely sure how to preface the game without framing the experience. The goal is to just experience the game and take what you will from it.

@BipolorDesign I considered adding more to the story, but there was a lot to do in 48 hours :P
brobutter
29. Aug 2013 路 23:38 UTC
I actually laughed out loud at the quotes that were thrown in there randomly. It seems like all you can do is either stand there and wait for it to end, or move around and wait for it to end faster. Pretty amusing
LordHellMaX
29. Aug 2013 路 23:38 UTC
Hmmm, story sounds like it could have been developing into a deep experience, but that's all there is really. I do like the idea of having a fuzzy view when you move away from the girl. As the others have said, this has some potential. Make sure you continue it, give a texture to the room, elaborate on the storyline and you may get something very special.
ellipticaldoor
30. Aug 2013 路 00:00 UTC
Really nice idea, good storytelling
mutilator
30. Aug 2013 路 00:22 UTC
interesting............
Jarcas Studios
30. Aug 2013 路 00:27 UTC
Good start but feels like it needs something more... either that or I'm not artsy enough to appreciate it :)
Lokarunith
03. Sep 2013 路 23:23 UTC
Powerfull. The aesthetic is great, it has an eerie atmoshpere which puts the player in unexpected kinds of mood and the game does an incredible job portraying the protagonist's mind.

The experience of playing this game reminds when I was a kid, when there was a scene I didn't like in a movie the 2nd and 3rd times I saw the film I had hope things would be different this time but of course the story allways followed the same path. I bet the protagonist in the game also wanted to change that memory, neverteless it's beyond his reach, as the woman in the room.
Marcos Rodrigues
05. Sep 2013 路 02:50 UTC
I liked the idea, but in the end it started to feel repetitive. Maybe a bit shorter would be better, and cause the same impact.
gravyhands
05. Sep 2013 路 03:00 UTC
Cool idea, being stuck with a memory you can't let go of. But since there are no words exchanged between characters in the 10 seconds, I think it would have been more powerful if the environment told the story of what happened. Maybe a fight? Maybe he/she had a drinking problem?
Although, maybe the only interaction being able to look at your watch tells the story - she felt like you didn't have time for her?
garygreen
11. Sep 2013 路 19:50 UTC
As a piece of micro-storytelling I thought it was interesting and atmospheric, especially the changing comments at the end and I liked the graphics, but as game it might have worked better with a series of 10 second scenes that you piece together... although I'm not sure that would have been your intention.
angrygeometry
12. Sep 2013 路 00:34 UTC
i like games like this. good work.