10 Second Tofu by zerocreativity1

[raw]
made by zerocreativity1 for LD27 (JAM)
Guide Mr. Tofu through Soybean Land and fight the evil meats

Our Lundum Dare 27 submission, made in 3 days. This is a puzzle/strategy game, guide the tofu around each level in 10 moves or less.

controls:
mouse: to drag moves onto the queue
1-5: choose which move you want. P = Pause. M= Mute

Ratings

Coolness 59% 3
Overall(Jam) 3.20 249
Audio(Jam) 3.08 206
Fun(Jam) 2.87 318
Graphics(Jam) 4.39 34
Humor(Jam) 3.13 115
Innovation(Jam) 3.22 183
Mood(Jam) 3.18 191
Theme(Jam) 2.91 373

Feedback

nhmllr
27. Aug 2013 · 02:00 UTC
Funny concept. Would've never thought of meat vs. tofu.
Canobie
27. Aug 2013 · 03:13 UTC
Good mood and humor.
Vile Smile
27. Aug 2013 · 03:16 UTC
Very interesting. I loved the graphics!
Jeff Melton
27. Aug 2013 · 03:16 UTC
I would never have guessed this was made in a jam. Great job on polish
Recursiveanomaly
27. Aug 2013 · 03:20 UTC
Interesting idea. Love the art. One of the signs on the second level is to high, the text is off the screen. When you click the moves in your queue to change them, it doesn't work unless you click a ton.
Ray_Mickelino
27. Aug 2013 · 03:22 UTC
This was pretty fun. The controls were a little awkward, but other than that, I enjoyed it!
jay griffin
27. Aug 2013 · 03:23 UTC
Really interesting game with great graphics and some nice design all round, but I'm having serious trouble with the controls. I can't get the arrows to switch direction in the queue about 90% of the time. Even clicking all over them, they'll rarely change direction at all. I've tried every way I can think of and I just can't get the controls to play along. Bar that one issue, the game looks great though.
andwhatnot
27. Aug 2013 · 03:27 UTC
Great graphics and love the concept.
🎤 zerocreativity1
27. Aug 2013 · 04:16 UTC
i guess if your having trouble switching direction you can hold down the button and press the arrow key in the direction you want. also holding down the arrow keys when clicking on the item (or hitting the shortkey 1-5) while deploy the item in position you pressed.

Also you have to click them really fast for them to switch direction, if you press and hold, it thinks you are dragging it.
koe415
27. Aug 2013 · 04:50 UTC
Fun, well polished game. The art style is consistently solid throughout. Puzzles were challenging and stayed true to the theme. The later added elements added a nice complexity. Only issue I had with the title was that some pop-up messages, near the edge of the play area, were cut off or outside the screen. Besides that, awesome job.
TomCooper3D
27. Aug 2013 · 18:08 UTC
love the art good job
kacperski1
28. Aug 2013 · 08:50 UTC
Wow, really polished game :D
rogueNoodle
28. Aug 2013 · 15:55 UTC
Really neat concept and great art. The controls were a little hard - the clicking wasn't as responsive as it could be for example - but excellent entry overall :)
Photon
29. Aug 2013 · 17:29 UTC
Interesting concept and game to be sure, though I stopped after awhile because of the bugginess (trying to rotate directional arrows, particularly). On top of that, I didn't quite get how the player decides where to shoot the soybean, and some of the help signs display their text off screen. This looks quite good, but it needs some polish to be sure. (And personally, I found the music to be a bit annoying and grating)
OkayHughes
29. Aug 2013 · 23:31 UTC
Very unique concept. Excellent execution. Great gameplay, except for the fact (as many have already mentioned) that the directional switching of the tiles was very finnicky. Other than that, fabulous entry. I absolutely loved every second of it.
loxo
01. Sep 2013 · 15:08 UTC
Overall a good game! I like the great graphics and audio very much. But it took me some time to get started, because the moves in the queue aren't very responsive to mouse clicks. Sadly the game is over for me after the first level, because the second level is not loading.
Delca
01. Sep 2013 · 15:23 UTC
Graphics and audio are very good, that is the sort of game I could expect to see on a mobile store.
That being said, I could not actually play it that much because I coud not get the arrow to turn by clicking on them.
CosmicAdventureSquad
02. Sep 2013 · 04:20 UTC
I love all the details and colors in the art; little things like variations on the rocks, consistency in the UI, etc. Overall a very unified game! Just felt that ten seconds was a little long, especially when the tofu takes one second per step... but you had to stay within the limitations of the theme.
tacoshotgun27
02. Sep 2013 · 04:27 UTC
couldn't figure out what to do but I liked the graphics --
they were good
sP0CkEr2
02. Sep 2013 · 04:39 UTC
i really tried but i could not get the moves to change direction -- high marks for artwork -- nice effort
gritfish
02. Sep 2013 · 13:33 UTC
Other than the glitchiness of trying to rotate moves, my only other gripe with this game was the lack of some kind of feedback when you successfully finish a level. I started queuing up moves because I thought maybe I needed to get the carrot or something.

Anyway - huge congrats on the polish on the audio/visuals. The game looks great.
Rick Hoppmann
02. Sep 2013 · 13:41 UTC
Nice graphics and sounds but the controls are extremely bad.
blackotus
02. Sep 2013 · 15:15 UTC
Very cute visuals!

Nice entry!
pythong
02. Sep 2013 · 15:47 UTC
seems to be buggy? i had a hard time turning the arrows :/
iterative deepening
02. Sep 2013 · 16:00 UTC
Cute atmosphere, but the controls are a bit weird, I had a hard time understand what to do (especially with the arrows you can turn by clicking on them). That's too bad cause everything else is well polished.
drawm
02. Sep 2013 · 16:29 UTC
Overall nice game, graphics and music are super cool and the mechanic is fun and engagin. But I ran some bugs (moves wont rotate in queue, game wont restart, etc). It's seem like it need a bit more polish to be perfect but it's already pretty close :)
Jupiter_Hadley
03. Sep 2013 · 03:23 UTC
Very, very cute, graphics, though the controls were odd. I featured it in my Ludum Dare 27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=GcXHrH6VSV0
Alink
04. Sep 2013 · 20:33 UTC
Very well polished game. For the click problem, I suggest to mention the arrow keys method in the description.
sans_seraph
14. Sep 2013 · 07:35 UTC
Great theme and mood, really professional art, and great gameplay. My only complaints are some bugs already mentioned (text off the screen, and only short clicks are registered to rotate moves). If you fix the bugs and add a tiny bit more content in this you pretty much have a first rate iOS-app-style game.