10 Second Gooback by iambored2006
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POST-COMPO!
The new version adds SFX, keys, switch blocks, save files, rebindable keys and new levels! Don't miss it! More updates forthcoming.
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10 SECOND GOOBACK! Work your way to the door at the end of each level by using your amazing gooback powers!
Every 10 seconds, a block is spawned where you're standing, and you are transported back to where you were five seconds ago. Forgot where you were five seconds ago? Don't worry! An imprint is left where you stood, so that you always know where you will be transported!
Spawn and use blocks to reach otherwise unreachable places, bend your mind to achieve the unthinkable, race against the clock to get to the door in time. 4 cool levels to boggle your brains and twist your fingers!
Not enough levels?! Don't worry! A user-friendly level editor is built-in for your amusement and pleasure! Place objects in a level (1 for player, 2 for door, 3 for block, 4 for key, 5 for switch-block), test it (t), save and share it with your friends (Disclaimer: saving may induce severe crashes).
Controls: arrow keys for movement, escape to restart, enter to skip to the next level. When testing a level in the level editor, escape to return to the editor. In the editor, escape to return to the menu.
Post-mortem: http://www.ludumdare.com/compo/2013/09/01/10-second-gooback-post-mortem/
POST-COMPO!
The new version adds SFX, keys, switch blocks, save files, rebindable keys and new levels! Don't miss it! More updates forthcoming.
************************************************************
10 SECOND GOOBACK! Work your way to the door at the end of each level by using your amazing gooback powers!
Every 10 seconds, a block is spawned where you're standing, and you are transported back to where you were five seconds ago. Forgot where you were five seconds ago? Don't worry! An imprint is left where you stood, so that you always know where you will be transported!
Spawn and use blocks to reach otherwise unreachable places, bend your mind to achieve the unthinkable, race against the clock to get to the door in time. 4 cool levels to boggle your brains and twist your fingers!
Not enough levels?! Don't worry! A user-friendly level editor is built-in for your amusement and pleasure! Place objects in a level (1 for player, 2 for door, 3 for block, 4 for key, 5 for switch-block), test it (t), save and share it with your friends (Disclaimer: saving may induce severe crashes).
Controls: arrow keys for movement, escape to restart, enter to skip to the next level. When testing a level in the level editor, escape to return to the editor. In the editor, escape to return to the menu.
Post-mortem: http://www.ludumdare.com/compo/2013/09/01/10-second-gooback-post-mortem/
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.63 | 500 |
| Audio(Jam) | 1.31 | 518 |
| Fun(Jam) | 2.68 | 386 |
| Graphics(Jam) | 1.83 | 592 |
| Humor(Jam) | 1.58 | 472 |
| Innovation(Jam) | 3.17 | 204 |
| Mood(Jam) | 1.96 | 541 |
| Theme(Jam) | 3.17 | 255 |
PS. Am I being ridiculously stupid for not being able to complete the third level?? I can get stuck in the far left corner, but not get through the hole in the floor...
@gre, are you blocked because of a bug? If not, here's a hint- the player is exactly the size of a tile, so when you're trying to enter a narrow, one-tile hole, you need to use the environment to be pixel perfect.
@zn01wr, I'm really sorry about that, I hate it when this happens. Nothing I can do, though.
@tombsar, I fixed that bug (stupid rounding mistake, 63.999999 is not smaller than 64!), but I can't change the current version, can I? Anyway, the third level is a variation on the puzzle in level 2, you just have to use the environment to place yourself in the right spot.
Thank you, everyone! This feedback really means a lot!
Thanks for the hint; turns out it was just me being stupid! :)
Nice mechanics, though movement speed is a tad too fast to control for me.
Good job!
Also, can you please tell me what bugs you encountered? There's one I noticed, with the collision, and I fixed it for a future version.
And did the screen size hinder your play?
The level with the hole in the floor had me till I came here and read your hint. I appreciated being able to skip that level with enter prior to reading it thought :)