NSA's Where's Snowden? by Will Edwards

[raw]
made by Will Edwards for LD27 (JAM)
< Satire alert>
A former NSA IT analyst has gone ronin*, sharing the firm's innermost secrets with the outside world and posing a major threat to the agency's credibility with Washington, the public and beyond. If Edward Snowden's leaks keep coming, you can forget the plush Christmas parties, and chances of promotion out of the department.

As the NSA's best analyst-agent it is up to you alone to save the agency from the curse of this ronin agent. Your mission is to ensure that he no longer represents a threat.

Logging in to the Cyber Remote Analyst Portal (CRAP) you can hack flight traffic, track suspects and ultimately guide your own agents onto the same plane as the target. The CRAP has several windows (It is designed to look a lot like Windows 95/ME, the dated feel is deliberate!) which can help you track him down. A bit of detective work is required. In particular, make good use PRISM, a database query interface that allows you search flights and manage a watchlist.


Gameplay & Dev notes:
You get information and can control your agents via the email app.
Using PRISM is central to the game. The PRISM database allows you to see and even edit fights (within limits!). It understands basic SQL (we wrote a parser for this game!) but if you are rusty with your SQL you can always type HELP" to be annoyed our office assistant. We didn't have time to write all the SQL help, unfortunately. Watch the comments section of this entry for additional SQL hints.
There's a map that shows you the airports (click on the airports) and flights in the air.
The Intel Dossier app gives you an overview of people of interest, including Snowden.

Ways to win:
a) Get one or more of your agents onto the same aircraft as Snowden
b) Use flight manifest hacking (via PRISM) to delete Snowden from the manifest (he's under an Alias!) whilst he's in flight. He'll be detained at the airport he lands at. If it's a friendly airport he'll be arrested and deported back to USA so you win. HOWEVER, if it's a neutral or hostile airport he'll get asylum and you lose, so be careful with this power.

We didn't want to make a game that only lasted ten seconds so we tried to embed the theme inb a way that was fundamental yet subtle. So the game is played out at high speed: TEN SECONDS = TEN MINUTES. Flight times are calculated to be realistic based on the specifications of the aircraft. Exact details like flight plans and embarkation lists is randomly generated. NPCs are based on real life people related to the story (see dossier). A lot of realism has been added, including airport locations, airlines etc. It's not all 100% accurate but it took a lot more research than we bargained for.

The game starts with Snowden and several other characters situated in various major world airports. Snowdon and Assange are travelling under fake identies and heading for a safe haven, which will be an airport in a 'Hostile' country. In an effort to keep you off their trail, they will take circuitous routes. The RV destination, routes and aliases will be different every time you play.

This is a Jam entry by William Edwards (concept, coding) and Wombatica (opinions, artwork, research & content). To be honest it started as a solo entry but Wombatica kept sticking his nose in. We had so many big ideas but we ran out of time.
If you move the windows around (please do!), be careful not to move your mouse too fast.

*Ronin. In ancient Japan a Ronin was a masterless Samurai, ergo an agent who goes freelance.

Ratings

Coolness 89% 2
Overall(Jam) 3.28 215
Audio(Jam) 1.55 499
Fun(Jam) 2.85 324
Graphics(Jam) 2.95 369
Humor(Jam) 3.85 30
Innovation(Jam) 3.83 25
Mood(Jam) 3.40 117
Theme(Jam) 1.98 580

Feedback

mpath
26. Aug 2013 · 23:43 UTC
Check your submission, I see no links.
Canobie
27. Aug 2013 · 00:07 UTC
*claps*
nathanhoffer
27. Aug 2013 · 03:15 UTC
Holy smokes. Very crazy. I appreciate this. Very much.
wombatica
27. Aug 2013 · 05:11 UTC
Thanks guys! Hopefully this goes down well :-)

We ran out of time so the dossier isn't finished and there are few plot setting emails. Might do a minor post compo release just on that.
raincole
27. Aug 2013 · 08:32 UTC
It seems cool but I dont know how to play.
And the theme is not surveillance.
Lidfrid
27. Aug 2013 · 08:34 UTC
Where's the theme?! Anyway, cool ambience
Rick Hoppmann
27. Aug 2013 · 08:35 UTC
Haha :D Now that's good black humour!! :D :D
yetatore
27. Aug 2013 · 08:36 UTC
Holly shit, thats amassing! Its the perfect game of freaks (aka. ME xD)... Only with the 1 letter password, the command interpreter with SQL support and the facking windows clip, you stole my heart :p
Congratz!
dancingflame
27. Aug 2013 · 09:11 UTC
Crazy idea~ good job~
GSM Productions
27. Aug 2013 · 09:12 UTC
Great and very, very impressive work! Game is a tad complex for me right now after the lack of sleep induced by the jam, but I will come back and try to really complete it. The theme is not really there though, but you still did an amazing job!
dumasflo
27. Aug 2013 · 09:18 UTC
Impressive !
Spaceoff
27. Aug 2013 · 09:32 UTC
Oh my god this is amazing. Glad you made this even though the theme wasn't surveillance in the end.
immanuela
27. Aug 2013 · 09:39 UTC
5 star's for humor, I burst out laughing from the title itself but the "secure passwords are at least 1 character long" and the emails finished me off hahaha
immanuela
27. Aug 2013 · 09:45 UTC
Athough I'm confused on how to play. I booked flights for my agents but what do I do afterwards?
wombatica
27. Aug 2013 · 09:59 UTC
Keep up the encouragent guys.

We kinda put the theme to one side and built the game we (read Will) wanted to. The 10-seconds thing is there in the game speed but we wanted it to be a deep game.

Some play hints.
To play smart you need to figure out the SQL (see help in Prism window).. Look for people who are flying from Moscow (code DME) to hostile locations as final destination (via multiple airports, not direct). Assume Snowden will be under fake ID. then, when your target is in the air on-route to a friendly country, delete their record from the flight itinerary. Bingo.
Or try to get your agents onto the same flight but that's a bit harder I think.
namuol
27. Aug 2013 · 10:10 UTC
Insanely detailed! I'll have to come back to read through everything. How much of this did you write from scratch for the compo?!
🎤 Will Edwards
27. Aug 2013 · 10:19 UTC
@namuol basically all of it :) I made the SQL parser on Friday as warmup 'framework', but by the end of the contest I'd rewritten a lot of it anyway! http://www.ludumdare.com/compo/2013/08/23/im-in-and-im-going-to-use-sql/ Wombatica made lots more content - emails, subplots etc - that we never got time to incorporate. Wasted a lot of time trying to programmatically generate reasonable flight schedules....
Pixelfan Games
27. Aug 2013 · 10:29 UTC
lol, crazy idea
Tanser
27. Aug 2013 · 11:21 UTC
Interesting, I did not see the theme though. Also is there any audio? :)
Larzan
27. Aug 2013 · 11:57 UTC
Haha, like the political approach you took, although i have to admit that i lack the patience to go through all the text, a bit too slow paced for me.
Alexander Ponomariov
27. Aug 2013 · 12:37 UTC
Hah, completely unexpected this) What can I say, you sir are genius) Theme is just awesome!)
Headless Hobo
27. Aug 2013 · 12:38 UTC
Awesome idea, but not so much with theme or game to do :/
almightyzentaco
27. Aug 2013 · 22:58 UTC
Sweet. Excellent style.
BlackBulletIV
28. Aug 2013 · 05:53 UTC
Wow, what an intricate game. I'm very impressed you managed to code a UI and SQL system within that timeframe. Must admit I didn't have the patience to see it through to completion, but I did experiment for some time (I think I missed the flight or something).

Anyway, well done.
hoqjed
28. Aug 2013 · 05:59 UTC
PAPERCLIP!
BadgerPriest
28. Aug 2013 · 06:15 UTC
Doesn't quite fit the theme, but this game is absolutely brilliantly done. I am in awe at just how much you've managed to implement and will have to check out your source code sometime. You guys deserve a medal or something.
Erhune
29. Aug 2013 · 14:47 UTC
Very interesting (and frightening, and funny, yeah it feels weird to have both at the same time :p) concept. Props for aiming for realism!
ratalaika
29. Aug 2013 · 17:11 UTC
good job
wombatica
29. Aug 2013 · 18:27 UTC
Top four SQL queries, in this order.
SELECT * FROM AIRPORTS AS A, FLIGHTS AS F WHERE F.DEPART = A.CODE AND A.COUNTRY = 'RUSSIA'

SELECT T.* FROM TARGETS AS T, MANIFESTS AS M WHERE M.PASS = T.PASS AND M.FLIGHT = '<insert flight ID here>'


SELECT F.*, M.REMARK FROM FLIGHTS AS F, MANIFESTS AS M WHERE M.PASS = '<insert suspected passport ID here>' AND F.CODE = M.FLIGHT;

DELETE FROM manifests WHERE flight = 'xxxxxx' AND pass = 'yyyyy'
udo
30. Aug 2013 · 07:53 UTC
That was excellent, very entertaining! Thanks for making this :)
darkshadow
01. Sep 2013 · 19:49 UTC
Fun, like a more serious version of uplink. being a bit of a SQL noob, I had nowhere enough time to do anything more than run a couple of queries before Snowden escapes every time! If you work any more on this please add some way of changing how quickly time flows. Thanks to clippy and @wombatica for offering useful querries. How do you move your agents?
megashroom
02. Sep 2013 · 01:28 UTC
Wow! This was insanely deep, entertaining, and difficult.
People should suggest this game to those wishing to learn SQL.
Good luck with the increased surveilance at your house now!
wombatica
02. Sep 2013 · 06:10 UTC
darkshadow, look in the NSA internal email window. At the start there are two mails, one from each of your agents, telling you where they are and where they can fly to from there. Click on the flights you want them to take and it'll say "BOOKED". Crude by hey, it was built in quite a rush! They'll take the first one to leave and will only take the others if they return to the same airport. Each time they land they send you another mail. If you are super-keen you can plan their routes using PRISM flight details beforehand but takes some detective work.

Re speed, agreed. Just one of those things sacrificed for a) the 10 seconds theme and b) build time.
klianc09
02. Sep 2013 · 10:06 UTC
Wow, really impressive work, writing an own SQL parser is something I would have never expected to happen within a weekend.
I mean I like such games, (I also had a similar idea if the theme would have been 'Surveillance') but at the moment this is too much SQL for me. Better get some sleep and then try it again.
(It may sound crazy, but maybe this could be used to teach SQL to students...?)
TheMaster99
02. Sep 2013 · 13:06 UTC
Seems like an interesting concept, but I couldn't really do much as I don't know SQL (and the help isn't particularly.. well, helpful) Good work though! Not many can say they've made a parser in a day.
darkshadow
02. Sep 2013 · 13:12 UTC
@wombatica Thanks I was able to book now. Ah okay if you do anything post jam, prehaps highlight it blue like a hyper-link or something to indicate it is functional rather than just plain text.

Slowly getting to grips with querying faster, still got loads to learn. I'll let you know if I have any success catching people.
zconnelly13
03. Sep 2013 · 15:18 UTC
I feel like this was good, but I think I'd like to be lead a little better with the gameplay, at least at the start. I think this was an amazing idea and very innovative, but something to really pull me into the game would have made it better for me :)
vladimirdlc
03. Sep 2013 · 15:45 UTC
Wow, this was so ambitious. I loved the idea, completely original. I found hard the instructions, specially booking a flight for the 'agents'. The use and inclusion of pseudo-sql was really cool, and I believe this could be a great didactical tool, in the lines of Oregan Trail.

Btw, it is "Caracas Simón Bolívar, Venezuela", on the game it's named a little different the site, or you did that on purpose?
Jupiter_Hadley
04. Sep 2013 · 00:28 UTC
Found this game interesting and original, sadly I could not figure it out in merely a minute. I featured it in my video compilation series of LD27 games, if you would like to check it out :) http://www.youtube.com/watch?v=tyApng3Bq-c
UnorthodoxGames
16. Sep 2013 · 15:59 UTC
Ahaha, incredible!