PanicRunner! by ISaySup

[raw]
made by ISaySup for LD27 (JAM)
First ludum dare jam game. Keep up the momentum and try not to die to much. It's hard and short but I've been told it's fun so yeah, I hope you enjoy!

Controls:

WASD for Movement
Space to Jump

Special thanks to Bradley Mccarten and anybody else involved!

Feedback

mtrc
26. Aug 2013 路 12:22 UTC
Hey! There's no play link for this :( Check that your links have http:// at the start, or they don't show otherwise.
馃帳 ISaySup
26. Aug 2013 路 12:25 UTC
Sorry about that dude. Should be fixed.
Falcon
26. Aug 2013 路 12:37 UTC
I played and rated. It was rather difficult since you can't see your feet and thus don't know the exact timing for your jumps, but still pretty fun.
Tanser
27. Aug 2013 路 08:27 UTC
Nice game, good atmosphere but the camera is just way too fast.
馃帳 ISaySup
27. Aug 2013 路 09:47 UTC
Thank you for the feedback. That was a concern that a play tester had raised but I never got round to tweaking it. I thought about putting in an option to reduce mouse sensitivity but I never got round to it due to my own laziness.

I'm glad you had fun though.
TeamQuadratic
28. Aug 2013 路 00:41 UTC
Pretty fun, but very difficult!
Jayjay
28. Aug 2013 路 00:49 UTC
Very nice and fun, only problem was it felt like I was falling off the edges of the boxes a bit earlier/passing through them. Played it in Firefox on a Win8 64 bit machine.
Supercannon
28. Aug 2013 路 19:15 UTC
Challenging. I thought the skybox was pretty cool and the music added to the mood. I'm not sure if I just wasn't making it in time, but it seemed like the second time bonus thing was never awarded. I played the web build. Also make esc or something make your mouse visible so you can get out.
oajfh
28. Aug 2013 路 19:18 UTC
That's really weird : the music stops when I switch windows, but not when I switch tabs. Didn't get very far. I also feel the controls (tough on touchpad) and collisions aren't quite spot on, but nice entry. Also, no checkpoints :( but I was bad, so probably aren't necessary.
馃帳 ISaySup
29. Aug 2013 路 08:46 UTC
Hello everybody.

To SuperCannon thank you for your kind words. In regards to the pickup they are very difficult to pick up, something I do regret because I now wish I had done some kind of checkpoint system similar to a racing game so the player doesn't have to be so precise with picking up the powerups.

To oajfh I want to say sorry for the shitty collision detection, this is an issue which for some reason is felt more in the web version of the game but is still present in individual builds. It actually has to do with the shape of the character model and my poor hindsight. I'm glad you thought it was a nice entry.
Almax27
30. Aug 2013 路 07:30 UTC
Felt like doing some quake speed run :)
Oxygamer
30. Aug 2013 路 08:15 UTC
Hard to play. What I like is green clouds around - want the same in my game)
mrspeaker
01. Sep 2013 路 13:58 UTC
I felt like I was always being cheated when I'd jump in time (I swear ;) but it wouldn't register the jump before falling. I know "technically" it was right, but like Mario Bros. the player should get a bit of slack!