Forage by Nucleartree123

[raw]
made by Nucleartree123 for LD27 (COMPO)
Forage is a game about collecting coloured cubes. You play as a circle and can move around using the arrow keys on your keyboard. There are two types of cube to collect. One is full and one is empty. You get points for collecting the correct type of cube. The correct type is dictated on the top of the screen. You only have ten seconds to get the highest score you possibly can. You can push h to get to the help menu and r to restart any time.

Forage is a bit primitive because I was on holiday in Portugal during the weekend of Ludum Dare. I had to use the computers in the internet bar. I was limited to notepad, Google Chrome and Microsoft Paint. I would have added some graphics if it wasn't for the fact that I had no access to a real graphical tool (however my drawing skills aren't the best). Also the keyboard was in Portuguese and all the useful keys were really hard to get to. I made this in about two hours so I really hope you enjoy playing it.

Ratings

Coolness 47% 1196
Overall 1.89 1187
Fun 1.89 1139
Graphics 1.40 1188
Innovation 1.73 1182
Mood 1.47 1076
Theme 2.68 944

Feedback

frogcheese
27. Aug 2013 · 11:05 UTC
I've got to give you props for managing to make something under those circumstances, because that sounded very tricky. I'm guessing pure JavaScript? While I won't say that this was one of the best entries I've tried of LD#27 it's probably the best game I've played that was made in two hours ;)
Alexander Ponomariov
27. Aug 2013 · 11:16 UTC
As a man with limited soft - you did well!
shard123
27. Aug 2013 · 11:25 UTC
With all your constraints I think you did a great job!
MvdLaar
27. Aug 2013 · 11:36 UTC
Really awesome that you delivered something, that's a true game developer right there. Props!
doonay21
27. Aug 2013 · 11:45 UTC
Whoa! Nice game made in 2 hours!
Asar Dhandala
27. Aug 2013 · 17:32 UTC
Woah! It was difficult!
Great job!
awppy
31. Aug 2013 · 03:17 UTC
Would have preferred the collect type only change once every five seconds, or only on some special trigger as opposed to every second, but other than that, it's more than I'd be able to do in 2 hours!
ConflictiveLabs
31. Aug 2013 · 04:00 UTC
I think the ball moves way too fast (but I guess that makes it a challenge). It's a nice entry for being done in only 2 hours with limited tools.
Gaspard_
03. Sep 2013 · 17:41 UTC
Good for only two hours!
I wonder what you would have done under other circumstances...
Jellycakes
03. Sep 2013 · 19:14 UTC
Pretty nicely done for just 2 hours on your hand. The gameplay is probably a little difficult, I think if you added a cube that reset the 10 second timer it would be really addictive to play. nice job anyway.
Laelien
09. Sep 2013 · 11:37 UTC
Hey, don't you think it's hard enough to make a game with the usual conditions, you want a better challenge ? :P
For a two hours job, it's kind of great actually !
Sheep
15. Sep 2013 · 16:49 UTC
Could use some more work. Too bad it doesn't keep track of your highscore.