Chrono Escape by Snail_Man
A platform/puzzle/stealth game about a man and a time machine.
It was made in an estimated 15 hours of work, by Snail_Man.
The game was made in GameMaker8.1, and all the sprites were made in the native graphical editor. The sound was made using SFXR, and Audacity with a microphone. The music was recorded using a double-ended AUX cable, a keyboard, and audacity.
I hope you enjoy playing the game as much as I enjoyed making it :D
Feel free to do with the source what you will. The programming is horrible unoptimized and messy. If you make anything cool with it, send it my way :D
You can find the postmortem here:
http://www.ludumdare.com/compo/2013/08/29/chrono-escape-post-mortem/
It was made in an estimated 15 hours of work, by Snail_Man.
The game was made in GameMaker8.1, and all the sprites were made in the native graphical editor. The sound was made using SFXR, and Audacity with a microphone. The music was recorded using a double-ended AUX cable, a keyboard, and audacity.
I hope you enjoy playing the game as much as I enjoyed making it :D
Feel free to do with the source what you will. The programming is horrible unoptimized and messy. If you make anything cool with it, send it my way :D
You can find the postmortem here:
http://www.ludumdare.com/compo/2013/08/29/chrono-escape-post-mortem/
| Windows | https://app.box.com/s/ysqp9j1v4nh4gvbxh7sd |
| Source | https://app.box.com/s/33vze038r9kh9rlu33yi |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11050 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.66 | 98 |
| Audio | 3.05 | 269 |
| Fun | 3.43 | 183 |
| Graphics | 3.30 | 318 |
| Humor | 2.63 | 352 |
| Innovation | 3.93 | 51 |
| Mood | 3.44 | 122 |
| Theme | 3.75 | 104 |
PS: Fu**ing guards!
Loved it.
On some levels with lots of entities, the game can drag to a quarter of the FPS cap on my computer. It's a result of me not actually optimizing anything.
@everyone else:
Thanks a bunch for your positive feedback! :3
It's really nice to hear so many good things. It feels like when you're making a game, you either become blind to its flaws, or they get magnified 100x.
If i had to nitpick something it'd be that your "sphere of sight" is a bit too small, especially when it comes to evading lasers, but amazing job!
The graphics are nice, and the gameplay mechanics are very clever. I disliked the laser obstacles, as I think they sometimes 'saw' me outside of their detection radius.
Terrific pixel art style.
Very awesome!
But a little too heavy for my pc. :(
(I played until the second stage with detectors, then it got too laggy...)