RhythmicalCreation by lycoris102
- [Caution] Beware of sound volume.
- [Story] Help the Creator of the universe.
- [Howto] Imitating the sample, press the timing well [SPACE KEY].
- [Tools] This game is Created by Unity (output WebGL).
- [BGM] https://soundcloud.com/lycoris102/repeatafterme
- [Author] lycoris102 https://twitter.com/lycoris102 (My first LudumDare!!)
- [Story] Help the Creator of the universe.
- [Howto] Imitating the sample, press the timing well [SPACE KEY].
- [Tools] This game is Created by Unity (output WebGL).
- [BGM] https://soundcloud.com/lycoris102/repeatafterme
- [Author] lycoris102 https://twitter.com/lycoris102 (My first LudumDare!!)
Ratings
| Coolness | 61% | 3 |
| Overall | 3.47 | 243 |
| Audio | 4.53 | 2 |
| Fun | 3.61 | 149 |
| Graphics | 3.43 | 294 |
| Humor | 2.33 | 411 |
| Innovation | 3.09 | 481 |
| Mood | 3.51 | 135 |
| Theme | 2.52 | 857 |
What I liked :
- Awsome music
- Simple yet consistent and polished graphics, nice font choice
- Fun to play
What imo could be improved :
- I could "feel the beat" as I use to in guitar hero. I thinks it's because it's hard to be precise with a keyboard key. Not sure how to work around, I'd try mouse, other keys on the keyboard. Maybe the fact that you can't anticipate easily the first note of each screen because the first beat is at the very left of the screen.
Overall a neat realisation and enjoyable experience. Thanks for the game !
Some suggestions:
1) I wish there were some instrument plays according hit pattern. Sometimes it was kicker but sometimes bars are grayed not related to any instrument
2) Probably some more buttons can be added to use with different instruments
3) Sometimes (usually when it needs to hit fast) game skips key press
Would be nice if there was feedback when I missed a beat, didn't seem to matter whether I missed a beat or not besides the score.
[Hint] Pitch Shifter: press key [↑] or [↓] in [tile] => [here!] => [music start]
Ihmygosh, its great! Im also tryed to creat rythm game, but this is perfect
16beats/16
Like others have said, trying to follow the rhythm feels a little off for some reason. I suggest making the instruments that coincide with the beat being followed louder that the rest of the song. Also, I think it could help if the drums didn't play when we missed the beat.
I loved how you packed a lot of "juice" in the game - it feels really good to play.
Congratulations for your entry!
And hey, if you are interested, our entry is in my teammate's account: you can play WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
If you keep working on this, I would add calibration options, as things tend to feel out of sync one way or another. Great work!
From the gameplay perspective it is possible to succeed by just mashing the space bar all the time. This is not what a rythm game is about. You shoul consider giving a penalty to this.
Nice Work.
Good job!
But the music was a bit out of sync (maybe because it was the webGL version?) and I could easily mash space bar to get points.