Steven Seagal: Hard to SWAT by farmergnome
5 hostages, 10 seconds, one man. Unofficial Steven Seagal crime fighting game.
GOAL:
Rescue the required hostages on each level.
CONTROLS:
WASD to move.
Left Mouse to shoot.
Right Mouse to move camera.
Equip your squad with different weapons on the menu, use F12 to cheat more weapons if you get a bad loadout.
GOAL:
Rescue the required hostages on each level.
CONTROLS:
WASD to move.
Left Mouse to shoot.
Right Mouse to move camera.
Equip your squad with different weapons on the menu, use F12 to cheat more weapons if you get a bad loadout.
| Windows | http://rambros.s3.amazonaws.com/hardtoSWAT.zip |
| FrontKick Edition (Post Comp) | http://www.farmergnome.com/2013/08/5-hostages-10-seconds-one-man.html |
| Youtube Trailer | http://www.youtube.com/watch?v=_P49BiQOmGk |
| Source | http://rambros.s3.amazonaws.com/swatsource.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10234 |
Ratings
| Coolness | 100% | 1 |
| Overall | 4.14 | 10 |
| Audio | 3.66 | 44 |
| Fun | 3.95 | 23 |
| Graphics | 4.19 | 36 |
| Humor | 3.67 | 62 |
| Innovation | 3.92 | 52 |
| Mood | 3.73 | 54 |
| Theme | 3.94 | 48 |
All my stars are belong to you. Please make a post-compo version.
(and the fact that, by watching the result of your game and how polished it turned out to be, it is obvious to me you did not get an hour of sleep in these 48 hours.)
crit: I just thought steven was stronger.. like he could carry like 20 hostages and not be slowed down even a tiny bit.. so.. its a little unrealistic in that sense =)..
I'm feelin' the Hotline Miami in this.
http://www.nintendoplayer.com/unreleased/steven-seagal-is-the-final-option/
I miss the old turn-based games :D
Strategy gameplay,theme interpretation and visuals are impressive.
Well done!
Also, Steven Seagal. This nets a few bonus points to you, sir.
Congratulations, you made a real polished game. I admire.
And then, to my amusement, this is not only the best Seagal game ever, but also one of the most solid games I've played so far. As many has pointed out, there's some Hotline Miami vibe there (might be the flashing colors), but it's also very different. It's really fun and challenging, it requires some serious planning and it takes some time until you manage to avoid getting everyone killed. The AI could be *much* better, though. Generally enemies will gang up against one single unit or get stuck in walls. But given the time restraints this was really well done.
In any case, bravo! You really should keep working on it! :D
Take all my stars!
My only complaint is that it's not obvious that the game can't be beaten, and I invested a little too much time trying before coming back here :).