Leveling on borrowed time by Xatulu
UPDATE 27.08.2013:
Added additional Keybindings for Arrow Keys + CTRL for shooting + Movement
Limited Rate of Fire
Enabled Lazymode (keep Space pressed to shoot - no more RSI)
2d sidescrolling RPG Zombie Shooter based on Time Survival in HTML5 with impactJS.
Added additional Keybindings for Arrow Keys + CTRL for shooting + Movement
Limited Rate of Fire
Enabled Lazymode (keep Space pressed to shoot - no more RSI)
2d sidescrolling RPG Zombie Shooter based on Time Survival in HTML5 with impactJS.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.90 | 724 |
| Audio | 2.99 | 300 |
| Fun | 2.90 | 580 |
| Graphics | 2.70 | 676 |
| Humor | 2.28 | 517 |
| Innovation | 2.19 | 1051 |
| Mood | 2.50 | 726 |
| Theme | 2.16 | 1126 |
The music is really good, reminds me of Doom.
Other than that, the game ran smoothly on Firefox (on Arch Linux 64 bits). I liked it.
Is there a preferred browser that you'd like this one to be run on? The audio was temporarily cutting out on me whenever I took a shot (in Firefox).
Towards the "disconnected from the theme" - critiques: Yeah, you are right, and i apologize. I had more features planned which would be more centered around 10 seconds, but i failed to implement them, so i am sorry to disappoint you guys.
@jwolf: I'm running Chrome28 without problems, but i will try some different browsers and check back with some findings!
Well, i would really call it an "upgrade". The Pistol is a good "all-around weapon" that scales well into the boss fight. (Boss HP increases at the same rate a pure damage pistol users damage would increase), Shotgun has a closer range and slower bullets, but scales stronger, while the faster and more fun RocketLauncher actually does less damage then the Pistol from Level 7 onward.
Cheers ^^
I freaking love this game. The music is just AWESOME. I spent all my experience on damage+, so I freaking owned those zombies. One thing that bugged me was that when you spawned, it was sometimes hard to move forward, as zombies would spawn on top of you. But that's just a minor thing. Again, you did a great job! Don't worry about the ending screen, it was well worth it. :)
Small bug note: After beating it and pausing my spacebar hammering to read I died. A bug on respawn occurred where the player spawns in a zombie and collisions ensue.
Didn't really make it very far, but well done.
@davidwparker: Well, impact sure made a lot of things very easy, especially hit detection, and i don't really have any problem with it per se, my problems with it stem from the lacking of OOP for JS (even with the hack) and the abmyssal Syntax. Overall nice, and i don't regret buying it, but i will most likely not use it again (unless i don't find time to work with libgdx until next LD)
Interesting idea of killing monster in limited time, and nice upgrades too.
nice work on the atmosphere, the controls feel nice and responsive but it seems as if the jump could be higher to avoid bigger mobs and groups of smaller ones. and less space bar mashing please :D
Pacing/balance could use a little more work.
Good job nonetheless!