Shape Assault by thomz12
My Ludum Dare 35 game: Shape Assault!
I highly recommend getting the standalone, but the web version works fine.
Controls:
A/D or arrow keys : Move
W or Space or up arrow : Jump
Mouse : Aim
Left click : Shoot
Thanks for checking it out!
Update:
-Fixed level not showing up sometimes
-Made it a little bit easier to complete
I highly recommend getting the standalone, but the web version works fine.
Controls:
A/D or arrow keys : Move
W or Space or up arrow : Jump
Mouse : Aim
Left click : Shoot
Thanks for checking it out!
Update:
-Fixed level not showing up sometimes
-Made it a little bit easier to complete
Ratings
| Coolness | 89% | 2 |
| Overall | 3.82 | 81 |
| Audio | 3.07 | 297 |
| Fun | 3.93 | 44 |
| Graphics | 3.92 | 101 |
| Humor | 2.46 | 375 |
| Innovation | 2.98 | 546 |
| Mood | 3.41 | 169 |
| Theme | 3.77 | 195 |
Apart from that: what a blast! The wild shooting reminded me of Trosh (https://youtu.be/l-yCtFtnQe8). Visuals, sound, game play ... everything awesome! And it wasn't easy to get to the end. (Stupid circle — would've liked to be a pentagon the whole time. ^_^)
Really good use of the theme to produce something I haven't seen before and just the right level of difficulty. Excellent work!
Good work
I would have been nice if you could choose your own form depending on the type and amount of enemies that are approaching.
My main complaint would be that the enemies take too much damage, this makes the projectiles seems weak and unsatisfying. And the music was too repetitive.
unfortunately the web version has sometimes black screen.
and the osx version doesn't launch here (10.8.5)
Thanks for the great feedback everyone!
Awesome game - love it!!! Need 10 stars
I like the also health meter, it's pretty neat.
Nice entry! :D
Music was neat IMO but the other half of Avant-Marde asked me to turn it off, so I'm not sure where we stand there in effect. ;p It's possible all the shooting sounds were the problem, tho. I guess I agree on that.
Personally horribly tired of basically every game ever being about killing, but since the style was so abstract I felt like I wouldn't have really thought of it that way unless you actually used that wording in the game, so that was a bit disappointing IMO, but I know I hold a minority view here...
I'm just bad at this sort of stuff in general. When there were only one thing shooting at me at a time I tried to stand in some corner where I could hit them but they couldn't hit me, being all strategic about it, but at the end of the level I basically just had to try and run through it while shooting wildly around me. It... didn't work. I'm just not good enough at this! :p
A little bit unsure about the use of the theme. While you do of course shift shapes, I don't really feel it's a mechanic that does much for me in this game, because it shifts every time I eliminate another target so I can't control the mechanic and use it to my advantage. Unless that comes up in later levels, of course, but I just couldn't make it through the first one. :c
P.S. Do not use RAR archives for OS X builds, please, it is not native.
My only complaint: I wish left click bullets did damage and stole powers and right click bullets just did damage and healed.
Or something like that.
I would just like the ability to make the choice of what powers i'm getting so there was more meaningful choices-- which is hard in a platformer meets shmup.
Cool game !
well done!